system in
some another nodes (maybe), but i think this works for me..
thanks once again!!
Regards
Gabriel
Date: Sat, 27 Apr 2013 16:11:33 +1200
From: fr...@beingfrank.info
To: nuke-users@support.thefoundry.co.uk
Subject: Re: [Nuke-users] Particle rotation
it's a problem I
it's a problem I stumbled into very quickly myself. It'd be very nice
for this to be added.
In the meantime, you can animate your input texture and randomly offset
that (haven't tested this properly though):
set cut_paste_input [stack 0]
version 7.0 v5
CheckerBoard2 {
inputs 0
format 256 256 0