RE: [Nuke-users] Particle rotation

2013-04-29 Thread Gabriel Dinis
system in some another nodes (maybe), but i think this works for me.. thanks once again!! Regards Gabriel Date: Sat, 27 Apr 2013 16:11:33 +1200 From: fr...@beingfrank.info To: nuke-users@support.thefoundry.co.uk Subject: Re: [Nuke-users] Particle rotation it's a problem I

Re: [Nuke-users] Particle rotation

2013-04-26 Thread Frank Rueter
it's a problem I stumbled into very quickly myself. It'd be very nice for this to be added. In the meantime, you can animate your input texture and randomly offset that (haven't tested this properly though): set cut_paste_input [stack 0] version 7.0 v5 CheckerBoard2 { inputs 0 format 256 256 0