Hi Robert,
Responding this time with a reproducible example. Attached is a minimal
osgtext.cpp that attempts to demonstrate a problem with text scaling.
There is 1 osgText::Text in screen coordinates. I would expect the text to be
the same size regardless of window dimensions. For most
Hello all,
My company Emergent Space Technologies (https://www.emergentspace.com) is
looking for an experienced OpenGL/OSG developer to work on some very cool and
useful aerospace visualization software. You will work with the OpenFrames API
(https://sourceforge.net/projects/openframes/),
Sorry, please disregard -- I had a local modification. Thought I had a
breakthrough instead. :)
There's something still off in my code, but I do not currently have enough to
point to whether it's in osgText or our derived class. I'll post if I discover
the issue is in osgText.
- Dan
Hi Robert,
I'm trying to track down a problem now with osgText. There's a behavior change
that we're seeing that I'm trying to narrow down. I have not yet attempted to
replicate in the osgtext example (but that's coming up soon).
In this application, we basically are doing a 2D plotting
Hi,
I've been testing the current build and just discovered, that there are
some things that are different.
To point out one specifically:
I'm using calls to
osgDB::Registry::addEntryToObjectCache(file_name, result_node) ommitting
the options parameter which defaults to nullptr.
This gives
Dear community,
today I need your help. Since many days I try finding a solution for my
problem - unfortunately without success.
Here are the facts:
I have a view for my scene and a camera manipulator.
The scene has a switch node holding the actual scene and some classes
for creation of shadow,
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