Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 2 tagged

2018-05-03 Thread Daniel Emminizer, Code 5773
Hi Robert, Responding this time with a reproducible example. Attached is a minimal osgtext.cpp that attempts to demonstrate a problem with text scaling. There is 1 osgText::Text in screen coordinates. I would expect the text to be the same size regardless of window dimensions. For most

[osg-users] [ANN] Job Opportunity: Aerospace Visualization Engineer

2018-05-03 Thread Ravi Mathur
Hello all, My company Emergent Space Technologies (https://www.emergentspace.com) is looking for an experienced OpenGL/OSG developer to work on some very cool and useful aerospace visualization software. You will work with the OpenFrames API (https://sourceforge.net/projects/openframes/),

Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 2 tagged

2018-05-03 Thread Daniel Emminizer, Code 5773
Sorry, please disregard -- I had a local modification. Thought I had a breakthrough instead. :) There's something still off in my code, but I do not currently have enough to point to whether it's in osgText or our derived class. I'll post if I discover the issue is in osgText. - Dan

Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 2 tagged

2018-05-03 Thread Daniel Emminizer, Code 5773
Hi Robert, I'm trying to track down a problem now with osgText. There's a behavior change that we're seeing that I'm trying to narrow down. I have not yet attempted to replicate in the osgtext example (but that's coming up soon). In this application, we basically are doing a 2D plotting

Re: [osg-users] OpenSceneGraph-3.6.1 release candidate 2 tagged

2018-05-03 Thread Sebastian Messerschmidt
Hi, I've been testing the current build and just discovered, that there are some things that are different. To point out one specifically: I'm using calls to osgDB::Registry::addEntryToObjectCache(file_name, result_node) ommitting the options parameter which defaults to nullptr. This gives

[osg-users] Need your help with zNear / zFar calculation

2018-05-03 Thread Werner Modenbach
Dear community, today I need your help. Since many days I try finding a solution for my problem - unfortunately without success. Here are the facts: I have a view for my scene and a camera manipulator. The scene has a switch node holding the actual scene and some classes for creation of shadow,