Re: [osg-users] osgText crash with multiple Viewers

2018-12-18 Thread Ravi Mathur
Hi Robert, yes I'm working on a standalone test program now. Multithreaded crashes are often hard to reproduce in a vacuum, but as soon as I have something I'll post here. I'm running on Win10, Nvidia GTX 980 (latest drivers), Visual Studio 2013, OpenSceneGraph-3.6 branch. Ravi On Tue, Dec 18,

Re: [osg-users] Compiling vertext shader fails on Intel

2018-12-18 Thread Chris Hanson
Good suggestion! On Tue, Dec 18, 2018 at 6:45 PM Christian Buchner < christian.buch...@gmail.com> wrote: > To debug this further, the nvidia driver supports > > #pragma optionNV(strict on) > > in the shader where it might indicate what could possibly be wrong with > the code (this is assuming

Re: [osg-users] Compiling vertext shader fails on Intel

2018-12-18 Thread Christian Buchner
To debug this further, the nvidia driver supports #pragma optionNV(strict on) in the shader where it might indicate what could possibly be wrong with the code (this is assuming that there is something wrong in the shader code). Christian Am Sa., 15. Dez. 2018 um 22:41 Uhr schrieb Chris

Re: [osg-users] osgText crash with multiple Viewers

2018-12-18 Thread Robert Osfield
Hi Ravi, My guess is that the new text implementation isn't the cause of the crash, only it's the straw that broke the camels back, and actually there is an underlying limitation with the OSG w..r.t you specific usage case. Could you create a small test program that reproduces the crash.