[osg-users] Question about OSG rasterisation relevant questions.

2018-12-23 Thread A Z
To who it may concern, Merry Christmas and a Happy New Year. I have the following two questions about the OSG library. In the context of two 3D objects in a lit 3D universe, with one camera pointing to view those two objects, -Is there default backface culling elimination that goes on by

[osg-users] openGL error 'stack overflow' at after RenderBin::draw(..)

2018-12-23 Thread Nebi Sarikaya
Hi, I am trying to draw lines on the screen. And I am trying to use pure openGL to draw lines.The lines can be drawn on the screen. But I get openGL error 'stack overflow' at after RenderBin::draw(..) message. My code is below: Code: void draw::drawImplementation(osg::RenderInfo& renderInfo)

[osg-users] Problem in loading VPB database from server by libcurl

2018-12-23 Thread Donald Peckham
Hi, I can successfully load a single model file from a server by calling osgDB::readNodeFile() with its URL as the input parameter in my application. However, for a VPB database with a topmost file, a crash is obtained in EasyCurl::StreamMemoryCallback() of ReaderWriterCURL.cpp where the

Re: [osg-users] Colors on GL_LINES

2018-12-23 Thread Ravi Mathur
Lighting is enabled, which is why the line darkens based on camera position. Disable lighting on line_geometry. Search osg examples for GL_LIGHTING to see how. --- Ravi Sent from my phone, please excuse my brevity. On Sun, Dec 23, 2018, 4:46 PM Diego Mancilla Hello, > > I'm drawing some

[osg-users] Colors on GL_LINES

2018-12-23 Thread Diego Mancilla
Hello, I'm drawing some simple lines on osg. So far I have successfully draw the lines and set a single color for each of them... but when I rotate the view the color is shown only on one direction of the camera, for instance, if rotate on 180 degrees the view, all lines are shown in black

Re: [osg-users] Questions concerning Performance issues using model with bones and animation

2018-12-23 Thread Tommaso De Siato
Hi, I'm having the same issue with bones and I can't use an hardware approach easily in my project. I've tested with a simple model that have different bones. Is there some way to find what the problem is? Cheers -- Read this topic online here: