To who it may concern,
Merry Christmas and a Happy New Year.
I have the following two questions about the OSG library.
In the context of two 3D objects in a lit 3D universe,
with one camera pointing to view those two objects,
-Is there default backface culling elimination that goes on
by
Hi,
I am trying to draw lines on the screen. And I am trying to use pure openGL to
draw lines.The lines can be drawn on the screen. But I get openGL error 'stack
overflow' at after RenderBin::draw(..) message. My code is below:
Code:
void draw::drawImplementation(osg::RenderInfo& renderInfo)
Hi,
I can successfully load a single model file from a server by calling
osgDB::readNodeFile() with its URL as the input parameter in my application.
However, for a VPB database with a topmost file, a crash is obtained in
EasyCurl::StreamMemoryCallback() of ReaderWriterCURL.cpp where the
Lighting is enabled, which is why the line darkens based on camera
position. Disable lighting on line_geometry. Search osg examples for
GL_LIGHTING to see how.
---
Ravi
Sent from my phone, please excuse my brevity.
On Sun, Dec 23, 2018, 4:46 PM Diego Mancilla Hello,
>
> I'm drawing some
Hello,
I'm drawing some simple lines on osg. So far I have successfully draw the
lines and set a single color for each of them... but when I rotate the view the
color is shown only on one direction of the camera, for instance, if rotate on
180 degrees the view, all lines are shown in black
Hi,
I'm having the same issue with bones and I can't use an hardware approach
easily in my project.
I've tested with a simple model that have different bones.
Is there some way to find what the problem is?
Cheers
--
Read this topic online here:
6 matches
Mail list logo