On 11/22/2011 10:08 AM, Paul Melis wrote:
Is this a problem with my local setup? If so, are there tests I can do
to figure out what's wrong?
I did some more testing and it is not a problem with my local setup, as
I can get correct GPU-based volume rendering with PV 3.12.0 in the
following two
Hello,
Since I can use ParaView's cave mode in my Virtual Environment (VE), I was
able to play a bit with its stereo capabilities and the wall configuration
(.pvx).
Before I start with my discussion, I would like to give some details off my
configuration:
* Virtual Environment
- two back
Hi,
I'm trying to use the plugin Superquadric Tensor Glyph Filter with
ParaView, which requires Paraview to be built from source. I followed the
instructions on the website: