On Fri, Nov 20, 2015 at 11:23:02 -0500, Hom Nath Gharti wrote:
> In Linux 64-bit binary
> 1) error while loading shared libraries: libbz2.so.1.0: cannot open
> shared object file: No such file or directory
>
> ln -s /lib64/libbz2.so.1 libbz2.so.1.0 fixed the problem.
Hmm, interesting. It seems
All,
Can anyone confirm that PassData() works this way?
I tried using PassData() and then appending a new variable and the memory usage
seems to indicate that I ended up with a DeepCopy()
Thanks
Dennis
___
Powered by www.kitware.com
Visit other
In Linux 64-bit binary
1) error while loading shared libraries: libbz2.so.1.0: cannot open
shared object file: No such file or directory
ln -s /lib64/libbz2.so.1 libbz2.so.1.0 fixed the problem.
2) It seems that the EPS, PDF, PS, and SVG are missing from Export Scene.
Best,
Hom Nath
You could maybe have an actor per LOD and then swap actors in and out.
Actor owns the property, backface property, and texture. Changes to those
objects can cause VBO/IBO rebuilds (switching from surface to wireframe,
adding a texture map, flat versus phong shading, edge visibility, line
width,
Hi,
I had an idea I would like to explore but I'm not sure the right way to do it.
I have a 3D vtkMultiblockDataset that is composed of curvilinear structured
blocks. Let's say I create a line source with s = f(x,y,z). This line source
can have a normal vector at each point that is confined to
> I did notice PV is forcing the actor to be modified every time the LOD
> changes (which is a lot). Modifying the actor causes the VBO/IBOs to rebuild
> so it would be better not to do that unless you really need to and in this
> case I'm not sure why it is being done. Specifically I think it is