Re: [Paraview] ParaView 5.0.0-RC1: two minor problems

2015-11-20 Thread Ben Boeckel
On Fri, Nov 20, 2015 at 11:23:02 -0500, Hom Nath Gharti wrote: > In Linux 64-bit binary > 1) error while loading shared libraries: libbz2.so.1.0: cannot open > shared object file: No such file or directory > > ln -s /lib64/libbz2.so.1 libbz2.so.1.0 fixed the problem. Hmm, interesting. It seems

Re: [Paraview] [EXT] Re: Customize programmable filters: copy arrays

2015-11-20 Thread Dennis Conklin
All, Can anyone confirm that PassData() works this way? I tried using PassData() and then appending a new variable and the memory usage seems to indicate that I ended up with a DeepCopy() Thanks Dennis ___ Powered by www.kitware.com Visit other

[Paraview] ParaView 5.0.0-RC1: two minor problems

2015-11-20 Thread Hom Nath Gharti
In Linux 64-bit binary 1) error while loading shared libraries: libbz2.so.1.0: cannot open shared object file: No such file or directory ln -s /lib64/libbz2.so.1 libbz2.so.1.0 fixed the problem. 2) It seems that the EPS, PDF, PS, and SVG are missing from Export Scene. Best, Hom Nath

Re: [Paraview] Differences between OpenGL and OpenGL2 versions of ParaView

2015-11-20 Thread Ken Martin
You could maybe have an actor per LOD and then swap actors in and out. Actor owns the property, backface property, and texture. Changes to those objects can cause VBO/IBO rebuilds (switching from surface to wireframe, adding a texture map, flat versus phong shading, edge visibility, line width,

[Paraview] Creating a surface along a complex path

2015-11-20 Thread Tim Gallagher
Hi, I had an idea I would like to explore but I'm not sure the right way to do it. I have a 3D vtkMultiblockDataset that is composed of curvilinear structured blocks. Let's say I create a line source with s = f(x,y,z). This line source can have a normal vector at each point that is confined to

Re: [Paraview] Differences between OpenGL and OpenGL2 versions of ParaView

2015-11-20 Thread Utkarsh Ayachit
> I did notice PV is forcing the actor to be modified every time the LOD > changes (which is a lot). Modifying the actor causes the VBO/IBOs to rebuild > so it would be better not to do that unless you really need to and in this > case I'm not sure why it is being done. Specifically I think it is