Could you explain what you mean by bad triangulation? I looked at the
results with the cylinder and the box sources, and the triangulation looks
perfect to me: Each polygon is broken up evenly into smaller triangles. Were
you expecting some other result?
-Ken
On 12/19/08 8:34 AM, Chaman
Hello,
Although the problem is simple outside Paraview, but I was wondering if
there is
some way to create very high quality triangulation of some of the primitive
surfaces
defined in the Source such as cylinder, cubes etc directly in the
Paraview. I tried
using two filters (1) First triangulate