Re: [Paraview] Surface LIC memory usage

2011-06-09 Thread Utkarsh Ayachit
The performance degradation in immediate mode is expected. If I remember correctly, the LIC algo renders the geometry twice, once to produce the standard rendering and second time to generate projected vector fields which are then processed to generate the LIC image that is then finally blended

Re: [Paraview] Surface LIC memory usage

2011-06-08 Thread Burlen Loring
Hi Utkarsh, The issues may be due to my misuse of your design :). I have had immediate mode disabled for quite some time as it had greatly improved performance. however this seams to be a major factor in the huge memory bloat when using LIC rep. When I enabled immediate mode, memory usage

Re: [Paraview] Surface LIC memory usage

2011-06-07 Thread Utkarsh Ayachit
I doubt it's part of the design so to speak :). My suspicion is some OpenGL buffers are not being released or something of that nature. I'll try to track it down. Utkarsh On Mon, Jun 6, 2011 at 9:28 PM, Burlen Loring blor...@lbl.gov wrote: Hi, I am seeing some pretty astounding memory usage