Re: [Paraview] basics of paraview client server programming

2016-06-06 Thread Peter Debuchev
Excellent, thank you! 2016-06-06 19:01 GMT+02:00 Utkarsh Ayachit : > Attached. > > On Mon, Jun 6, 2016 at 12:59 PM, Peter Debuchev > wrote: > > Dear Utkarsh, > > thank you for your offer to search the old ParaView Guide v3 > client-server >

Re: [Paraview] [Non-DoD Source] Re: 5.0.1/Exodus Reader (UNCLASSIFIED)

2016-06-06 Thread Utkarsh Ayachit
Here's a MR for update superbuild that builds OSMesa 11.2.2. I've only updated OSMesa. I'll tackle mesa-glx next. https://gitlab.kitware.com/paraview/paraview-superbuild/merge_requests/114 Utkarsh On Mon, Jun 6, 2016 at 12:31 PM, Utkarsh Ayachit wrote: > I am

Re: [Paraview] basics of paraview client server programming

2016-06-06 Thread Peter Debuchev
Dear Utkarsh, thank you for your offer to search the old ParaView Guide v3 client-server programming chapter. May I ask whether your search has been successful? Even a scan of the pages from the relevant chapter would be nice, if you are authorized to share it. I have read all your links, and

Re: [Paraview] [Non-DoD Source] Re: 5.0.1/Exodus Reader (UNCLASSIFIED)

2016-06-06 Thread Utkarsh Ayachit
I am working on updating superbuild today. Just hold on. I'll email once I have it working. On Mon, Jun 6, 2016 at 12:00 PM, Hennessey, Joseph G CTR USARMY RDECOM ARL (US) wrote: > CLASSIFICATION: UNCLASSIFIED > > Utkarsh, > > I have rebuilt osmesa using mesa

Re: [Paraview] [Non-DoD Source] Re: 5.0.1/Exodus Reader (UNCLASSIFIED)

2016-06-06 Thread Hennessey, Joseph G CTR USARMY RDECOM ARL (US)
CLASSIFICATION: UNCLASSIFIED Utkarsh, I have rebuilt osmesa using mesa 11.2.2 but it ParaView rebuilt with the new version is giving me the same error as before, complaining that the GL version 2.1 with gpu_shader4 extension is not Supported. I think I know why this is occurring and I

Re: [Paraview] antialiasing in export scene, vector graphics, font selection

2016-06-06 Thread David Lonie
On Fri, Jun 3, 2016 at 5:03 PM, Mark Lohry wrote: > 1) Assuming "export scene" is the preferred way to output images, how do I > get anti-aliasing of the produced image? I see no option for it. Failing > that -- if I choose to not rasterize the image, I'm losing some color >