[Piglit] [PATCH] arb_gpu_shader5: add textureSize sampler indexing tests

2015-06-21 Thread Dave Airlie
From: Dave Airlie airl...@redhat.com softpipe takes a different path for textureSize, so test it as well just in case other drivers do similiar. Signed-off-by: Dave Airlie airl...@redhat.com --- .../fs-simple-texture-size.shader_test | 68 ++ 1 file changed, 68

Re: [Piglit] [PATCH] arb_gpu_shader5: add textureSize sampler indexing tests

2015-06-21 Thread Ilia Mirkin
Don't really have to do the checkerboard thing, but... meh. Also I would have picked /128.0 instead of /100 so that you get nicer-looking fractions, but again... meh. With those things either changed or not, Reviewed-by: Ilia Mirkin imir...@alum.mit.edu On Sun, Jun 21, 2015 at 11:16 PM, Dave

Re: [Piglit] Weekly 10 Picks from Patchwork for review and friendly reminder to clean out your old patches

2015-06-21 Thread Marek Olšák
On Fri, Jun 19, 2015 at 10:12 PM, Jose Fonseca jfons...@vmware.com wrote: On 19/06/15 20:45, Ilia Mirkin wrote: On Fri, Jun 19, 2015 at 3:39 PM, Jose Fonseca jfons...@vmware.com wrote: On 19/06/15 13:32, Timothy Arceri wrote: Hi all, Unfortunately since its introduction patchwork hasn't

Re: [Piglit] [PATCH] gl-1.5-vertex-buffer-offsets: test unusual vertex offsets/strides

2015-06-21 Thread Chris Forbes
Jose, I believe that's exactly what it's saying, yes. - Chris On Sun, Jun 21, 2015 at 8:00 PM, Jose Fonseca jfons...@vmware.com wrote: It depends on the platform. But x86 doesn't require floats to be 4-byte aligned. https://en.wikipedia.org/wiki/Data_structure_alignment#x86 I don't know