Re: [Pingus-Devel] Pingus

2018-05-22 Thread Wuzzy
It seems like this game has not seem much love for a long time. It's a bummer, because the game is already pretty playable and doesn't seem to have many bugs left. I believe there might not be much left for releasing 1.0.0. Maybe I'll write about this soon on this mailing list.

Re: [Pingus-Devel] Pingus-Devel Digest, Vol 119, Issue 6

2017-01-29 Thread Cameron Barratt
Cool , I'll check it out and get back to you Regards Cameron Barratt On 22 Jan 2017 19:00, wrote: > Send Pingus-Devel mailing list submissions to > pingus-devel@nongnu.org > > To subscribe or unsubscribe via the World Wide Web, visit >

Re: [Pingus-Devel] Pingus moved to Github

2015-03-23 Thread Fòram na Gàidhlig
Sgrìobh Ingo Ruhnke na leanas 23/03/2015 aig 12:56: On Wed, Mar 18, 2015 at 7:27 AM, Ingo Ruhnke grum...@gmail.com wrote: Issues are converted as well, but attachment might get lost in a few month, as the Issue exporter links to the old ones on Google, instead of including them on GitHub.

Re: [Pingus-Devel] Pingus levels

2013-07-27 Thread Marcin Kocur
2013/7/27, Wuzzy wuz...@mail.ru: Hi Cameron. I am glad you created these levels because Pingus needs levels, levels, levels! I already solved all of them expect Ice level 3. They were relatively easy to solve but still enyojable, so thanks. :-) But I want you to point out three typical

Re: [Pingus-Devel] Pingus levels

2013-07-27 Thread Marcin Kocur
Sorry for the first message, I have misstapped on my phone. How do you open custom levels? There was something like pingus -l level in legacy versions but now command line seems to not accept any arguments. -- Pozdrawiam / Greetings Marcin Kocur █ Brak odpowiedzi? / No answer?

Re: [Pingus-Devel] Pingus levels

2013-07-27 Thread Ingo Ruhnke
On Sat, Jul 27, 2013 at 7:20 PM, Marcin Kocur marcin2...@gmail.com wrote: Ingo, any chance for a maintenance release? Yep, pretty high chance, as I really want to get rid of that $@ bug. As for the new languages, I have to do some coding and generate a few new fonts, as currently quite a few

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-29 Thread Josh Dye
Amazing, everything seems to work now :-) http://img714.imageshack.us/img714/3743/screenshot20111229at419.jpg http://code.google.com/p/pingus/downloads/detail?name=Pingus-0.7.6-x86_64.dmgcan=2q= On Dec 29, 2011, at 2:50 PM, Ingo Ruhnke wrote: On 29 December 2011 23:42, Ingo Ruhnke

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-28 Thread Jonas Bähr
Am 28.12.2011 um 00:26 schrieb Josh Dye: My build seems to have the same GFX problems http://www.mediafire.com/?3ewihlbvrgrrn2e This one does not even run here, as I've got an i386 system, while your build is x86_64: -8---8--- $ Pingus.app/Contents/MacOS/pingus dyld: unknown

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-28 Thread Josh Dye
Well, I commited some new mac scripts to git; I'll update the wiki next- they are much cleaner than the current makefile method. Once we get the GFX probs worked out, maybe you could do the 32-bit build? On Dec 28, 2011, at 4:39 AM, Jonas Bähr wrote: Am 28.12.2011 um 00:26 schrieb Josh Dye:

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-27 Thread Ingo Ruhnke
On 24 December 2011 23:45, Ingo Ruhnke grum...@gmail.com wrote: Pingus 0.7.6 is out, not much changes to the core game, but 10 brand new Xmas themed levels. * added new SVG icons for Pingus * added 10 new xmas themed levels * added ability to sort levelsets by priority Download:

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-27 Thread Andy Milne
Thanks for the Mac port. But, sorry to report it has a couple of problems: 1. It crashes as soon as I click on the play checkbox of any level that I select. 2. It defaults to German, which is ok, but the --language option does not work to change it. Which version of OSX should it work with? I'm

Re: [Pingus-Devel] Pingus 0.7.6 - Xmas 2011

2011-12-27 Thread Jonas Bähr
Hi, Am 27.12.2011 um 19:55 schrieb Andy Milne: Thanks for the Mac port. But, sorry to report it has a couple of problems: 1. It crashes as soon as I click on the play checkbox of any level that I select. Please try to start pingus in a terminal, maybe it reports some errors there. To do

Re: [Pingus-Devel] Pingus 0.7.4

2011-10-10 Thread Jason Green
On Mon, Oct 10, 2011 at 11:39 AM, Ingo Ruhnke grum...@gmail.com wrote: At long last, Pingus 0.7.4 is out... Congrats on the release! I haven't been active on this game in years, but I'd like to thank you, Ingo, for welcoming me into the project in the first place. Mostly because of all I

Re: [Pingus-Devel] Pingus 0.7.3.5 (escape from aliens) released

2011-05-12 Thread Oliver Adams
Hi, I currently use a symlink for my installation. What you think of officialize this one? % ln -s build/pingus % ./pingus I think that would be a good thing to do. Can you play new levelset and send a report here for promote commit upstream (on official repository)? Sorry, what do you mean

Re: [Pingus-Devel] Pingus 0.7.3.5 (escape from aliens) released

2011-05-11 Thread Gabriel Rota
Il giorno mer, 11/05/2011 alle 15.56 +1000, Oliver Adams ha scritto: Is there a way to make it so the program produces no sound? hi, try this, -s disable sound, -m disable music ./pingus -s -m signature.asc Description: This is a digitally signed message part

Re: [Pingus-Devel] Pingus 0.7.3.5 (escape from aliens) released

2011-05-11 Thread Gabriel Rota
Il giorno mer, 11/05/2011 alle 15.53 +1000, Oliver Adams ha scritto: In INSTALL.unix, you might want to change the run instructions to run build/pingus. Since if you move to the build directory, and run ./pings I get: Hi, I currently use a symlink for my installation. What you think of

Re: [Pingus-Devel] pingus patch

2009-11-22 Thread Pacho Ramos
El dom, 22-11-2009 a las 18:00 +0100, Joop Boonen escribió: Dear Developers, Can the attached patch please be applied to the pingus source code. It are missing includes. The patch is created by various openSuSE people. Regards, Joop. ___

Re: [Pingus-Devel] pingus tunneling through blockers - engine bug?

2009-04-03 Thread Ingo Ruhnke
2009/4/3 Blink Blinken blinkblin...@googlemail.com: I'm playing svn revision 3985 of pingus. Find attached a demo of pingus/data/levels/playable/if_only_i_can_fly_-_wayne_shelley.pingus where the pingus are sort of tunneling through a row of blockers. Yep, that definitively looks broken, not

Re: [Pingus-Devel] Pingus more levels

2008-06-14 Thread Philip Macpherson
Go to the terminal and type something like pingus /usr/share/games/pingus/data/levels/volcano/volcano2-grumbel.pingus You can find the level names in pingus /usr/share/games/pingus/data/levels or download more here: http://www.xskat.de/pingus/pingus.html On Fri, Jun 13, 2008 at 3:17 AM, Sidney

Re: [Pingus-Devel] Pingus is fantastic!

2006-11-07 Thread Aggro
--- Lloyd D Budd [EMAIL PROTECTED] wrote: If I can help please let me know. Here is a list of things that should be fixed or implemented: http://www.cmhousing.net/pingus/wiki/pmwiki.php/Main/Bugs Sponsored