Amazing, everything seems to work now :-)
http://img714.imageshack.us/img714/3743/screenshot20111229at419.jpg
http://code.google.com/p/pingus/downloads/detail?name=Pingus-0.7.6-x86_64.dmgcan=2q=
On Dec 29, 2011, at 2:50 PM, Ingo Ruhnke wrote:
On 29 December 2011 23:42, Ingo Ruhnke
Am 28.12.2011 um 00:26 schrieb Josh Dye:
My build seems to have the same GFX problems
http://www.mediafire.com/?3ewihlbvrgrrn2e
This one does not even run here, as I've got an i386 system, while
your build is x86_64:
-8---8---
$ Pingus.app/Contents/MacOS/pingus
dyld: unknown
Well, I commited some new mac scripts to git; I'll update the wiki next- they
are much cleaner than the current makefile method. Once we get the GFX probs
worked out, maybe you could do the 32-bit build?
On Dec 28, 2011, at 4:39 AM, Jonas Bähr wrote:
Am 28.12.2011 um 00:26 schrieb Josh Dye:
On 24 December 2011 23:45, Ingo Ruhnke grum...@gmail.com wrote:
Pingus 0.7.6 is out, not much changes to the core game, but 10 brand
new Xmas themed levels.
* added new SVG icons for Pingus
* added 10 new xmas themed levels
* added ability to sort levelsets by priority
Download:
Thanks for the Mac port. But, sorry to report it has a couple of problems:
1. It crashes as soon as I click on the play checkbox of any level that I
select.
2. It defaults to German, which is ok, but the --language option does not
work to change it.
Which version of OSX should it work with? I'm
Hi,
Am 27.12.2011 um 19:55 schrieb Andy Milne:
Thanks for the Mac port. But, sorry to report it has a couple of
problems:
1. It crashes as soon as I click on the play checkbox of any level
that I select.
Please try to start pingus in a terminal, maybe it reports some errors
there.
To do