Bug#438857: hex-a-hop: complains about invalid file font.dat

2007-09-04 Thread Gerfried Fuchs
* Jens Seidel [EMAIL PROTECTED] [2007-09-04 02:13:45 CEST]: tags 438857 +pending thanks On Mon, Aug 20, 2007 at 02:48:13PM +0200, Jens Seidel wrote: On Mon, Aug 20, 2007 at 12:53:30PM +0200, Gerfried Fuchs wrote: - though, hex-a-hop still doesn't start on me. It ends with this line:

Bug#438857: hex-a-hop: complains about invalid file font.dat

2007-09-04 Thread Gerfried Fuchs
* Jens Seidel [EMAIL PROTECTED] [2007-09-04 10:18:34 CEST]: On Tue, Sep 04, 2007 at 08:38:32AM +0200, Gerfried Fuchs wrote: As you tag it pending I guess you are not talking about the latest package in the pool, are you? No, I committed the code to the Subversion archive

Bug#439047: [INTL:bg] Bulgarian translation for hex-a-hop

2007-09-04 Thread Damyan Ivanov
-=| Jens Seidel, 28.08.2007 23:42 |=- On Tue, Aug 21, 2007 at 11:47:44PM +0300, Damyan Ivanov wrote: Please find attached bg.po, containing Bulgarian translation for hex-a-hop. Grml ... I failed to view the manpage translation and think Bulgarian is currently not supported :-( I have

Bug#439047: [INTL:bg] Bulgarian translation for hex-a-hop

2007-09-04 Thread Jens Seidel
On Tue, Sep 04, 2007 at 12:06:13PM +0300, Damyan Ivanov wrote: -=| Jens Seidel, 28.08.2007 23:42 |=- Grml ... I failed to view the manpage translation and think Bulgarian is currently not supported :-( I have similar fears. Any idea? My advice is to read the source via vim $(man -w -L

Bug#440671: gfpoken - FTBFS: error: Cannot create folder '/srv/buildd/.gimp-2.4': Permission denied

2007-09-04 Thread Bas Wijnen
Hi, Thanks for reporting this. Appearantly running gimp as part of the build process has become harder than before. I'll have a look at this. However, it's hard to check if the next upload will work, because building works fine in pbuilder, for example. Is there a way to test the build before

Bug#440831: no text on winning the game

2007-09-04 Thread Joey Hess
Package: hex-a-hop Version: 0.0.20070315-4 Severity: normal After beating the game, I saw fireworks, but no text over them. Only when I noticed a menu entry to view the credits sequence, I saw the same fireworks again, plus text that was clearly meant to show up when the game is won. -- System

Bug#440831: no text on winning the game

2007-09-04 Thread Joey Hess
Jens Seidel wrote: Hi Joey, On Tue, Sep 04, 2007 at 12:41:17PM -0400, Joey Hess wrote: After beating the game, I saw fireworks, but no text over them. Only when I noticed a menu entry to view the credits sequence, I saw the same fireworks again, plus text that was clearly meant to show

Processing of desmume_0.7.3-2_amd64.changes

2007-09-04 Thread Archive Administrator
desmume_0.7.3-2_amd64.changes uploaded successfully to localhost along with the files: desmume_0.7.3-2.dsc desmume_0.7.3-2.diff.gz desmume_0.7.3-2_amd64.deb Greetings, Your Debian queue daemon ___ Pkg-games-devel mailing list

desmume_0.7.3-2_amd64.changes ACCEPTED

2007-09-04 Thread Debian Installer
Accepted: desmume_0.7.3-2.diff.gz to pool/main/d/desmume/desmume_0.7.3-2.diff.gz desmume_0.7.3-2.dsc to pool/main/d/desmume/desmume_0.7.3-2.dsc desmume_0.7.3-2_amd64.deb to pool/main/d/desmume/desmume_0.7.3-2_amd64.deb Override entries for your package: desmume_0.7.3-2.dsc - source games