hi!

i found lots of open-source SDL games, but from people made these games on
ms-windows instead of Linux (that Konami's F1-Spirit remake is an example,
i think easily to find from google )

I found also some games from htpp://games.linux.org

I also have difficulties to compile a game and contribute with the Debian
and
Ubuntu repositories - would be nice if packagers could develop step-by-step
packaging tutorials with screenshots, and/or videos at youtube (from
recordmydesktop tools and alike) explaining how a newbie can make .deb
packages
and contributing on the repositories without further difficulties - this can
be
interesting for people got these initial dificulties and surelly not wanting
other newbies having to loose too many time and effort to reach this
contribution
level

Packagers also, please let us know about wiki pages of projects (games or
not)
which are still not in the Debian/Ubuntu repositories, and which help us to
know
which games are packaged, in the package process, and didn't start the
package
process.

What i think can be interesting for SDL game developers, specially newbies,
is
a interpreter i were personally involved since 4 years ago, named sdlBasic -

some aspects of it are similar to Amos (AmigaOS), it's lots easier to code
there
than on other interpreters like Python-Pygame, and surelly the packaging
process
of sdlBasic can contribute with a good ammount of good SDL games in the
Debian/Ubuntu repositories.   As far packages here may get interested on
packaging
and repositoring sdlBasic, please let me know.

regards,
Paulo
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