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reopen 437735
Bug#437735: fenix: implicit pointer conversions
Bug reopened, originator not changed.
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On Wed, Aug 29, 2007 at 10:14:59PM -0400, Joey Hess wrote:
I reproduced this bug again on refraction. Nothing dramatic was going
I was not yet able to reproduce it but to be honest I didn't yet played
a longer time.
on, I just clicked to step from one green hex to another, and the hex
Jens Seidel wrote:
How often does it occur? What CPU are you using?
Twice so far in about 60 levels.
model name : Intel(R) Pentium(R) M processor 1.20GHz
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severity 440137 minor
Bug#440137: cultivation: movement with the mouse is broken
Severity set to `minor' from `minor'
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severity 440137 minor
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FYI: The status of the mancala source package
in Debian's testing distribution has changed.
Previous version: 1.0.1-1
Current version: 1.0.1-2
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Package: hex-a-hop
Version: 0.0.20070315-3
Severity: normal
When I'm playing hex-a-hop, the ondemand governor scales my cpu
frequency all the way up to 1.2 GHz. That cuts my batter lifetime in
half, it also makes the laptop uncomfortably warm to the touch after a
while.
I found an old patch for
Thanks for the patch Joey, I think it's a great idea. :)
I guess a command-line option would be OK, dunno if it should be on or off by
default.
Greetings,
Miry
Sé un Mejor Amante del Cine
A better approach would be to have a low CPU mode that only runs
animations when the player is moving. I haven't figured out exactly how
to code it yet, but the game does have a way of recognising when the
player has ended their turn, and all the animations for their move are
done[1], so it should
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