Bug#462371: new upstream release 0.0.5

2008-01-24 Thread Gonéri Le Bouder
Package: opencity
Severity: normal

Remainder: Opencity 0.0.5.1 is released.



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Processed: Re: Bug#461626: debsums: /var/games/bastet.scores checked, shouldn't be

2008-01-24 Thread Debian Bug Tracking System
Processing commands for [EMAIL PROTECTED]:

 reassign 461626 bastet
Bug#461626: debsums: /var/games/bastet.scores checked, shouldn't be
Bug reassigned from package `debsums' to `bastet'.

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Processed: Re: Log for failed build of scorched3d_41.2dfsg-1 (dist=unstable4)

2008-01-24 Thread Debian Bug Tracking System
Processing commands for [EMAIL PROTECTED]:

 found 417691 41.2dfsg-1
Bug#417691: FTBFS with GCC 4.3: missing #includes
Bug marked as found in version 41.2dfsg-1 and reopened.

 thanks
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Bug#462379: FTBFS with GCC 4.3: missing #includes

2008-01-24 Thread Martin Michlmayr
Package: ogre
Version: 1.4.5-3
Severity: important
Usertags: ftbfs-gcc-4.3

Your package fails to build with GCC 4.3.  Version 4.3 has not been
released yet but I'm building with a snapshot in order to find errors
and give people an advance warning.  In GCC 4.3, the C++ header
dependencies have been cleaned up.  The advantage of this is that
programs will compile faster.  The downside is that you actually
need to directly #include everything you use (but you really should
do this anyway, otherwise your program won't work with any compiler
other than GCC).  There's some more information about this at
http://gcc.gnu.org/gcc-4.3/porting_to.html

You can reproduce this problem with gcc-4.3 or gcc-snapshot from
unstable.

 Automatic build of ogre_1.4.5-3 on em64t by sbuild/amd64 0.53
...
 mkdir .libs
  x86_64-linux-gnu-g++ -DHAVE_CONFIG_H -I. -I../../../../OgreMain/include 
 -DYY_NEVER_INTERACTIVE -DYY_NO_UNPUT -I../../../../RenderSystems/GL/include 
 -I../../../../OgreMain/include -I../../../../PlatformManagers/GLX/include 
 -fvisibility=hidden -fvisibility-inlines-hidden -DOGRE_GCC_VISIBILITY -g -O2 
 -fPIC -MT nvparse.lo -MD -MP -MF .deps/nvparse.Tpo -c nvparse.cpp  -fPIC 
 -DPIC -o .libs/nvparse.o
 nvparse.cpp: In function 'void nvparse(const char*, int, ...)':
 nvparse.cpp:85: error: 'strdup' was not declared in this scope
 nvparse.cpp:177: error: 'free' was not declared in this scope
 make[5]: *** [nvparse.lo] Error 1
 make[5]: Leaving directory 
 `/build/tbm/ogre-1.4.5/RenderSystems/GL/src/nvparse'
 make[4]: *** [all-recursive] Error 1

-- 
Martin Michlmayr
http://www.cyrius.com/



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Bug#417691: Log for failed build of scorched3d_41.2dfsg-1 (dist=unstable4)

2008-01-24 Thread Martin Michlmayr
found 417691 41.2dfsg-1
thanks

Sorry, since I sent my patch some more headers got cleaned up (but
there won't be any further changes).  You'll need cstring

 Automatic build of scorched3d_41.2dfsg-1 on em64t by sbuild/amd64 0.53
...
 mv -f .deps/Logger.Tpo .deps/Logger.Po
 x86_64-linux-gnu-g++ -DPACKAGE_NAME=\\ -DPACKAGE_TARNAME=\\ 
 -DPACKAGE_VERSION=\\ -DPACKAGE_STRING=\\ -DPACKAGE_BUGREPORT=\\ 
 -DPACKAGE=\scorched3d\ -DVERSION=\41\ -DHAVE_OGG=1 -DHAVE_VSNPRINTF=1 
 -DHAVE_SNPRINTF=1 -DHAVE_VASPRINTF=1 -DHAVE_ASPRINTF=1 -DHAVE_ICONV=1 
 -DSTDC_HEADERS=1 -DHAVE_SYS_TYPES_H=1 -DHAVE_SYS_STAT_H=1 -DHAVE_STDLIB_H=1 
 -DHAVE_STRING_H=1 -DHAVE_MEMORY_H=1 -DHAVE_STRINGS_H=1 -DHAVE_INTTYPES_H=1 
 -DHAVE_STDINT_H=1 -DHAVE_UNISTD_H=1 -DHAVE_UNISTD_H=1 -DHAVE_ICONV_H=1 -I.  
 -I../porting -I.. -I/usr/lib/wx/include/gtk2-unicode-release-2.6 
 -I/usr/include/wx-2.6 -DGTK_NO_CHECK_CASTS -D__WXGTK__ -D_FILE_OFFSET_BITS=64 
 -D_LARGE_FILES -DNO_GCC_PRAGMA  -I/usr/include/freetype2 -I/usr/include/SDL 
 -D_GNU_SOURCE=1 -D_REENTRANT -I/usr/X11R6/include -I/usr/X11R6 
 -I/usr/local/include  -g -O2 -DS3D_DOCDIR=\/usr/share/doc/scorched3d\ 
 -DS3D_DATADIR=\/usr/share/games/scorched3d\ -DS3D_BINDIR=\/usr/games\ -MT 
 LoggerI.o -MD -MP -MF .deps/LoggerI.Tpo -c -o LoggerI.o `test -f 
 '../common/LoggerI.cpp' || echo './'`../common/LoggerI.cpp
 ../common/LoggerI.cpp: In member function 'void LoggerInfo::setTime()':
 ../common/LoggerI.cpp:41: error: 'strchr' was not declared in this scope
 make[3]: *** [LoggerI.o] Error 1
 make[3]: Leaving directory `/build/tbm/scorched3d-41.2dfsg/src/scorched'

-- 
Martin Michlmayr
http://www.cyrius.com/



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Re: Bug#461626: debsums: /var/games/bastet.scores checked, shouldn't be

2008-01-24 Thread Brendan O'Dea
reassign 461626 bastet
thanks

On Sun, Jan 20, 2008 at 12:26:53AM +, phil wrote:
debsums detects that /var/games/bastet.scores has changed.

I would have thought that all files in /var/ would be skipped.  Certainly 
scores
files should be!

Is this a debsums or bastet issue?

A problem with bastet:  The package contains an empty file as
/var/games/bastet.scores, and an md5sum for that file.

This is not just a problem for debsums, having the scores file as part
of the package means that on upgrade the scores will be replaced by an
empty file from the new version.

The normal way to handle this is to not include the file in the package,
but to create conditionally in the postinst and remove it in the postrm
on purge.  Something like:

  postinst:

scores=/var/games/bastet.scores
[ -e $scores ] || { touch $scores; chgrp games $scores; chmod 664 $scores; }

  postrm:

if [ $1 = purge ]; then rm -f /var/games/bastet.scores; fi

--bod

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Bug#462426: FTBFS with GCC 4.3: missing #includes

2008-01-24 Thread Martin Michlmayr
Package: warzone2100
Version: 2.1.0~0.svn3330-1
Severity: important
Usertags: ftbfs-gcc-4.3

Your package fails to build with GCC 4.3.  Version 4.3 has not been
released yet but I'm building with a snapshot in order to find errors
and give people an advance warning.  In GCC 4.3, the C++ header
dependencies have been cleaned up.  The advantage of this is that
programs will compile faster.  The downside is that you actually
need to directly #include everything you use (but you really should
do this anyway, otherwise your program won't work with any compiler
other than GCC).  There's some more information about this at
http://gcc.gnu.org/gcc-4.3/porting_to.html

You can reproduce this problem with gcc-4.3 or gcc-snapshot from
unstable.

 Automatic build of warzone2100_2.1.0~0.svn3330-1 on em64t by sbuild/amd64 0.53
...
 make[1]: Entering directory 
 `/build/tbm/warzone2100-2.1.0~0.svn3330/build_tools'
 Making all in autorevision
 make[2]: Entering directory 
 `/build/tbm/warzone2100-2.1.0~0.svn3330/build_tools/autorevision'
 x86_64-linux-gnu-g++ -DHAVE_CONFIG_H -I. -I../..   -I../..  -g -O2 -MT 
 autorevision.o -MD -MP -MF .deps/autorevision.Tpo -c -o autorevision.o 
 autorevision.cpp
 autorevision.cpp: In function 'int main(int, char**)':
 autorevision.cpp:218: error: 'strcmp' was not declared in this scope
 autorevision.cpp: In member function 'virtual bool 
 RevSVNQuery::extractRevision(RevisionInformation)':
 autorevision.cpp:365: error: 'strlen' was not declared in this scope
 autorevision.cpp:371: error: 'strlen' was not declared in this scope
 autorevision.cpp:375: error: 'strlen' was not declared in this scope
 autorevision.cpp:381: error: 'strlen' was not declared in this scope
 autorevision.cpp: In member function 'virtual bool 
 RevFileParse::extractRevision(RevisionInformation)':
 autorevision.cpp:428: error: 'strlen' was not declared in this scope
 autorevision.cpp: In member function 'virtual bool 
 RevConfigFile::extractRevision(RevisionInformation)':
 autorevision.cpp:451: error: 'strlen' was not declared in this scope
 make[2]: *** [autorevision.o] Error 1
 make[2]: Leaving directory 
 `/build/tbm/warzone2100-2.1.0~0.svn3330/build_tools/autorevision'
 make[1]: *** [all-recursive] Error 1
 make[1]: Leaving directory 
 `/build/tbm/warzone2100-2.1.0~0.svn3330/build_tools'
 make[1]: Entering directory `/build/tbm/warzone2100-2.1.0~0.svn3330/win32'
 make[1]: Nothing to be done for `all'.
 make[1]: Leaving directory `/build/tbm/warzone2100-2.1.0~0.svn3330/win32'

Another problem is that the build doesn't fail even though it fails to
compile this file!
-- 
Martin Michlmayr
http://www.cyrius.com/



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Bug#461346: lincity-ng-data: help/en/windmill.xml malformed

2008-01-24 Thread Alain Baeckeroot
Hello, one wish 

It would be good to split the lincity-ng-data package in two parts
* lincity-ng-data with real data = sound, images, fonts ... ~30 MB in tgz
* lincity-ng-l10n with help files and translations :
data/help/
data/locale/
data/gui/   (yes gui/ is only xml text describing the ui)
  Together these 3 dir putted in a tgz weight only 800kB

This would ease translations upgrade (currently 3 more translations
are being done :) and prevent useless bandwidth usage.

Cheers.
Alain







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Bug#461659: warsow: Clarification for the Warsow Content License

2008-01-24 Thread Andres Mejia
Dear Warsow Team,

I wasn't sure who exactly to contact about this so I've decided to
contact everybody whose email address was posted in the contact.txt
file of the Warsow archive/installer.

I and other Debian users would like to create and distribute a package
for the new version of Warsow (0.4). Before I get started on the new
packages, we have some concerns about the Warsow Content License that
we'll need clarification for.

The license states Assets that are property of Chasseur de bots, use
the following Warsow Content License.

Then there are these two clauses.
   3. You may not copy, modify, publish, transmit, sell, participate
in the transfer or sale or reproduce, create Derivative Works from,
distribute, perform, display or in any way exploit any of the Material
released under this License unless expressly permitted by the Warsow
Team.

   4. You may freely distribute the Warsow archive/installer
unmodified on any media. You may re-compress using different archival
formats suitable for your OS (i.e. zip/tgz/rpm/deb/dmg), any changes
beyond that require explicit permission of the Chasseur de bots
association.

In clause 3 when it's stated, unless expressly permitted by the
Warsow Team, did you really mean to say the Warsow Team or
Chasseur de bots? I ask this since it's stated that the license
applies to Assets that are property of Chasseur de bots. If you did
mean to say the Warsow Team, can it be assumed that the members of
the Warsow Team are those listed in the Warsow team page
http://www.warsow.net/?page=team or is there a different list?

In regards to clause 4, a Debian package includes a tarball (orig
tarball) that would contain the original source (a tarball named
package-name_version.orig.tar.gz). The Warsow archive/installer
can be delivered unmodified in the orig tarball, but this would be a
problem for the deb package.

The deb package contains the files in a manner that is compliant with
the Filesystem Hierarchy Standard. So the Warsow content would need to
reside in /usr/share/games/warsow-data/. Documentation would be placed
in /usr/share/doc/warsow-data/. A Debian package also would add in
other documentation that are related with the Debian package or are
for Debian users. The changelog.txt file from the Warsow
archive/installer is renamed to upstream_changelog.txt so as not to
confuse it with changelog.Debian.gz, which is the changelog for the
Debian packaging. Also, the changelog files are always compressed
using gzip, regardless of its size. Also, the binaries from the Warsow
archive/installer are included in a separate package that has the
binaries built from the SDK. So the binaries from the Warsow
archive/installer are not included in the deb package with the Warsow
content. The scripts from the Warsow archive/installer are also not
used. Even if they were used, they would need to be modified for use
in a Debian system and included in the package with the binaries.
Also, in the package with the binaries, some of the documentation from
the Warsow archive/installer is included in the package's diff.gz
file that contains the makefile script and other files necessary to
build a Debian package. This way, the documentation from the Warsow
archive/installer can be delivered in both packages.

With all this said, there are things that are added to, modified, and
deleted from the Warsow archive/installer in order to create packages
for Debian. Most of the modifications I've listed are meant as a way
to create and deliver a Debian package. Some others are for purposes
of complying with Debian policy. What I'm generally asking in regards
to this is, can it be acceptable to build and deliver Debian packages
without having to leave the Warsow archive/installer unmodified?

There is also some other things I want clarification for. I'm assuming
that the Warsow archive/installer is the warsow_0.4_unified.zip file.
Am I correct? Also, I'm assuming that when it's stated that the Warsow
Content License is applied to all
art/models/music/texts/names/setting/... present in the game, that
this means art/models/music/texts/names/setting/... that would
appear only while playing the game. Am I correct?

If you respond, please email the Debian Games Developers' list at
[EMAIL PROTECTED] and also the Bug Tracking System
for Bug #461659 at [EMAIL PROTECTED] In your response, please
also clarify if the response is the position of Chasseur de bots
and/or the Warsow Team.

-- 
Regards,
Andres Mejia



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