Processing of moagg_0.18-6_i386.changes

2008-03-21 Thread Archive Administrator
moagg_0.18-6_i386.changes uploaded successfully to localhost along with the files: moagg_0.18-6.dsc moagg_0.18-6.diff.gz moagg_0.18-6_i386.deb Greetings, Your Debian queue daemon ___ Pkg-games-devel mailing list

moagg_0.18-6_i386.changes ACCEPTED

2008-03-21 Thread Debian Installer
Accepted: moagg_0.18-6.diff.gz to pool/main/m/moagg/moagg_0.18-6.diff.gz moagg_0.18-6.dsc to pool/main/m/moagg/moagg_0.18-6.dsc moagg_0.18-6_i386.deb to pool/main/m/moagg/moagg_0.18-6_i386.deb Override entries for your package: moagg_0.18-6.dsc - source games moagg_0.18-6_i386.deb -

Bug#450142: marked as done (moagg: debian/watch fails to report upstream's version)

2008-03-21 Thread Debian Bug Tracking System
Your message dated Fri, 21 Mar 2008 11:47:06 + with message-id [EMAIL PROTECTED] and subject line Bug#450142: fixed in moagg 0.18-6 has caused the Debian Bug report #450142, regarding moagg: debian/watch fails to report upstream's version to be marked as done. This means that you claim that

Bug#457934: marked as done (~ -v: nothing about version)

2008-03-21 Thread Debian Bug Tracking System
Your message dated Fri, 21 Mar 2008 11:47:06 + with message-id [EMAIL PROTECTED] and subject line Bug#457934: fixed in moagg 0.18-6 has caused the Debian Bug report #457934, regarding ~ -v: nothing about version to be marked as done. This means that you claim that the problem has been dealt

Bug#454860: marked as done (FTBFS with GCC 4.3: missing #includes)

2008-03-21 Thread Debian Bug Tracking System
Your message dated Fri, 21 Mar 2008 11:47:06 + with message-id [EMAIL PROTECTED] and subject line Bug#454860: fixed in moagg 0.18-6 has caused the Debian Bug report #454860, regarding FTBFS with GCC 4.3: missing #includes to be marked as done. This means that you claim that the problem has

Processing of rrootage_0.23a-7_i386.changes

2008-03-21 Thread Archive Administrator
rrootage_0.23a-7_i386.changes uploaded successfully to localhost along with the files: rrootage_0.23a-7.dsc rrootage_0.23a-7.diff.gz rrootage-data_0.23a-7_all.deb rrootage_0.23a-7_i386.deb Greetings, Your Debian queue daemon ___

powermanga_0.90-dfsg-1_i386.changes ACCEPTED

2008-03-21 Thread Debian Installer
Accepted: powermanga-data_0.90-dfsg-1_all.deb to pool/main/p/powermanga/powermanga-data_0.90-dfsg-1_all.deb powermanga_0.90-dfsg-1.diff.gz to pool/main/p/powermanga/powermanga_0.90-dfsg-1.diff.gz powermanga_0.90-dfsg-1.dsc to pool/main/p/powermanga/powermanga_0.90-dfsg-1.dsc

Bug#447415: marked as done (powermanga: version 0.90 available)

2008-03-21 Thread Debian Bug Tracking System
Your message dated Fri, 21 Mar 2008 14:47:03 + with message-id [EMAIL PROTECTED] and subject line Bug#447415: fixed in powermanga 0.90-dfsg-1 has caused the Debian Bug report #447415, regarding powermanga: version 0.90 available to be marked as done. This means that you claim that the

Bug#442322: marked as done (powermanga: Please support joysticks)

2008-03-21 Thread Debian Bug Tracking System
Your message dated Fri, 21 Mar 2008 14:47:03 + with message-id [EMAIL PROTECTED] and subject line Bug#442322: fixed in powermanga 0.90-dfsg-1 has caused the Debian Bug report #442322, regarding powermanga: Please support joysticks to be marked as done. This means that you claim that the

Bug#400028: oolite does not respond to keyboard

2008-03-21 Thread Eddy Petrișor
Eddy Petrișor wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 forwarded 400028 http://aegidian.org/bb/viewtopic.php?p=26721#26721 tags 400028 upstream thanks Serge wrote: 2006/11/24, Eddy Petrișor [EMAIL PROTECTED]: Sorry, I miss the answer to this request: Try keeping the key

clanbomber REMOVED from testing

2008-03-21 Thread Debian testing watch
FYI: The status of the clanbomber source package in Debian's testing distribution has changed. Previous version: 1.05cdbs-7 Current version: (not in testing) Hint: (no removal hint found) The script that generates this mail tries to extract removal reasons from comments in the britney

rrootage 0.23a-6 MIGRATED to testing

2008-03-21 Thread Debian testing watch
FYI: The status of the rrootage source package in Debian's testing distribution has changed. Previous version: 0.23a-5 Current version: 0.23a-6 -- This email is automatically generated; [EMAIL PROTECTED] is responsible. See http://people.debian.org/~henning/trille/ for more information.

Bug#462379: marked as done (FTBFS with GCC 4.3: missing #includes)

2008-03-21 Thread Debian Bug Tracking System
Your message dated Fri, 21 Mar 2008 23:24:49 +0100 with message-id [EMAIL PROTECTED] and subject line Re: FTBFS with GCC 4.3: missing #includes has caused the Debian Bug report #462379, regarding FTBFS with GCC 4.3: missing #includes to be marked as done. This means that you claim that the

Bug#472087: prboom freezes in less than a minute.

2008-03-21 Thread Brandon
Package: prboom Version: 2:2.4.7+dfsg-2 Severity: important prboom freezes within the first minute, whether I start a new game, or just navigate the menu. This is 100% reproducable for me. Starting the game with prboom -nosfx causes the game to hang when exiting, but only after starting a game.

Bug#471239: freecol: GUI is really slow

2008-03-21 Thread Vincent Fourmond
Hello, Jiří Paleček wrote: Could you be more precise: is it really linked to freecol (the number of cs really changes noticeably ?) ? Yes, definitely. You can even see the difference between idling while you are contemplating over cities' wealth, and doing the move, when the cs count

Bug#465734: menu in stormbaan coureur

2008-03-21 Thread Bram Stolk
Hi, I'm upstream author. I'll see what I can do about this. It may be tricky, as the menu and the car are steered with the same keys/gamepad. The transition from steering car to steering menu is vague, thus you get spurious input. Bram ___

Bug#459893: save games in stormbaan coureur

2008-03-21 Thread Bram Stolk
Hi, Checkpointing is done via the floppy disk icons. But I agree: they are not as useful as they should be, because if you get stuck, ESCAPE goes to menu, and not to save point. Maybe it should check if it can go back to a savept instead. Bram (upstream author)

Bug#465735: wheel slip in stormbaan coureur

2008-03-21 Thread Bram Stolk
Good suggestion. I'll add some detection code. Also, maybe I should add a game functionality. If you press a certain key, 4-wheel drive is activated, so you can still get out of difficult spots. If all 4 wheels are slipping, a recovery jump would make sense. I'll try to implement this. Bram