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Your message dated Fri, 21 Mar 2008 11:47:06 +
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rrootage_0.23a-7_i386.changes uploaded successfully to localhost
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Eddy Petrișor wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
forwarded 400028 http://aegidian.org/bb/viewtopic.php?p=26721#26721
tags 400028 upstream
thanks
Serge wrote:
2006/11/24, Eddy Petrișor [EMAIL PROTECTED]:
Sorry, I miss the answer to this request:
Try keeping the key
FYI: The status of the clanbomber source package
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FYI: The status of the rrootage source package
in Debian's testing distribution has changed.
Previous version: 0.23a-5
Current version: 0.23a-6
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Package: prboom
Version: 2:2.4.7+dfsg-2
Severity: important
prboom freezes within the first minute, whether I start a new game, or
just navigate the menu. This is 100% reproducable for me.
Starting the game with prboom -nosfx causes the game to hang when
exiting, but only after starting a game.
Hello,
Jiří Paleček wrote:
Could you be more precise: is it really linked to freecol (the number
of cs really changes noticeably ?) ?
Yes, definitely. You can even see the difference between idling while
you are contemplating over cities' wealth, and doing the move, when the
cs count
Hi,
I'm upstream author.
I'll see what I can do about this.
It may be tricky, as the menu and the car are steered with the same
keys/gamepad.
The transition from steering car to steering menu is vague, thus you get
spurious input.
Bram
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Hi,
Checkpointing is done via the floppy disk icons.
But I agree: they are not as useful as they should be, because
if you get stuck, ESCAPE goes to menu, and not to save point.
Maybe it should check if it can go back to a savept instead.
Bram (upstream author)
Good suggestion.
I'll add some detection code.
Also, maybe I should add a game functionality.
If you press a certain key, 4-wheel drive is activated, so you can still
get out of difficult spots.
If all 4 wheels are slipping, a recovery jump would make sense.
I'll try to implement this.
Bram
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