tag 417061 +pending
thanks
Patch added to SVN. 1.3.10 is already packaged in the Games Team SVN, pending
to be uploaded.
Thanks,
Miry
__
Enviado desde Correo Yahoo!
Disfruta de una bandeja de entrada más inteligente.
--- Tuduri Benoit [EMAIL PROTECTED] escribió:
Hello everyone :),
Hi Benoit! :)
I wrote you because i don't know if i can upload my package on alioth ?
The game using some non free data (map/tiles/music) because the right of
bullfrog are not in public domain?
My package is composed only
--- Paulo Silva [EMAIL PROTECTED] escribió:
http://www.orkut.com/AlbumZoom.aspx?uid=1571067405427644802pid=1207149111488aid=1205480016
http://img233.imageshack.us/img233/6394/sdlbugdz9.png
it's from the http://sdlbasic.sf.net game repository
As a quick comment, I see that there are some
--- Matthew Johnson [EMAIL PROTECTED] escribió:
Miriam -- did you manage to have a look at the problems I was having
with 512?
Not yet, Gnash has taken most of my development time lately. I've started to
have a look at FoF today. It is high priority in my ToDo list.
I'll keep you informed,
--- Trent W. Buck [EMAIL PROTECTED] escribió:
Package: torus-trooper
Version: 0.22.dfsg1-2
Severity: wishlist
I was disappointed to find that running Torus Trooper on my new eeePC
(which has an 800x480 pixel screen) results in unused space on each
side of the full-screen window. I guess
--- Paul Wise [EMAIL PROTECTED] escribió:
Package: goplay
Version: 0.3-1
Severity: normal
* I can't resize the various panes in the window
* uses technical terms like popcon, tag, facet
* the package name looks like a link, but clicking on it doesn't
do
--- Paulo Silva [EMAIL PROTECTED] escribió:
hi!
Hi :)
sdlBasic is needing a makefile, and getting their sources formated as
compatible with Debian norms
Even though it's more elegant, I don't think there's any norm saying that the
building system should depend on makefiles. In fact there
--- Cyril Brulebois [EMAIL PROTECTED] escribió:
I'd be glad if it were possible to check an option to only show games
for which screenshots exist. Instead of going through the whole list and
checking homepages, that might help spotting interesting games only
through their look.
That might
2008/1/25, Cyril Brulebois [EMAIL PROTECTED]:
On 13/12/2007, Javier Serrano Polo wrote:
Dear fenix maintainers,
I just wanted to be sure, are you already aware of the execution
problems of this framework?
I'm aware of some of its problems, but could you please elaborate
about what you're
severity 460921 wishlist
thanks
I agree, but it seems that the reindexing can be quite costly, that's why we
decided not to make it automatic. My idea is to find a way to make it easier
for the end user sometime.
Thanks for the report,
Miry
--- Alain Baeckeroot [EMAIL PROTECTED] escribió:
Hello
Hi!
I'm in Lincity-ng team, and currently we uses physfs (a filesystem
abstraction layer) for accessing data independently of the
running OS (linux or windoz...)
There are some limitations, so i'm looking for a replacement of physfs
--- Matthew Johnson [EMAIL PROTECTED] escribió:
On Wed Jan 09 15:16, Simon McVittie wrote:
Are people in pkg-games interested in having contrib packages rather
like java-package (that produce non-distributable binary .debs for
proprietary games) in the archive/under team maintenance, and
--- Jens Seidel [EMAIL PROTECTED] escribió:
Please fix: s/japanese/Japanese/
Done. Thanks Jens :)
Greetings,
Miry
__
Web Revelación Yahoo! 2007:
Premio Favorita del Público.
http://es.promotions.yahoo.com/revelacion2007/favoritos/
--- Mohammed Sameer [EMAIL PROTECTED] escribió:
Package: torus-trooper
Version: 0.22.dfsg1-1
Severity: normal
vader:~# apt-get build-dep torus-trooper
Reading package lists... Done
Building dependency tree
Reading state information... Done
E: Build-Depends dependency for
--- Matthew Johnson [EMAIL PROTECTED] escribió:
Since I'm now a full DD, I'd like to offer general upload/sponsorship to
any of the other packages maintained by the games team. Is there a list
anywhere of things pending upload?
Great!!! Congratz!!! :)
Your offer is really welcome, we're
--- Peter De Wachter [EMAIL PROTECTED] escribió:
Ok, I found the bugs. I've applied these patches to svn: [...]
Thanks Peter! :)
Miry
__
¿En Madrid por primera vez?
Aprovecha el conocimiento de más de 2 millones de personas
--- Erik Esterer [EMAIL PROTECTED] escribió:
Package: ultrastar-ng
Version: 0.1.4-2
Followup-For: Bug #425898
Upstream are Ultrastar-songs 1 released. [1]
The license is Creative Commons by-nc-sa/2.5, but you could still package it
for non-free.
CC by-nc-sa 2.5 is not DFSG Free.
--- dann frazier [EMAIL PROTECTED] escribió:
hey,
As these bugs have been open with a patch for over a month and
without a rejection from the maintainer, I intend to NMU the
associated package in a week's time (or sooner, if requested by the
maintainer).
If you do not wish for this NMU
--- Paul Wise [EMAIL PROTECTED] escribió:
Package: pixfrogger
Version: 1.0-1
Severity: wishlist
When I start pixfrogger it asks me to choose between Spanish and
English. I already chose English when I logged into my computer, and
pixfrogger should be able to detect my locale and use it.
--- Gerfried Fuchs [EMAIL PROTECTED] escribió:
Besides that you didn't mention that change in neither debian/changelog
nor the commit message, did you test it if it doesn't leave files in the
soure dir? Did you do a complete build, a clean and then build the
source package again to take a
--- Peter De Wachter [EMAIL PROTECTED] escribió:
It looks like libbulletml-dev should get the boost depends, that's
where it's used. It only has it as a build-depend now, I guess because
the D interface doesn't need it.
Oh.. yup, you're right :)
--- Thanasis Kinias [EMAIL PROTECTED] escribió:
Package: opencity
Version: 0.0.4stable-2.1
Followup-For: Bug #442029
Attached is a patch to do the following:
* fix the FHS issues (docs not under /usr/share/doc and config files not
under /etc);
* skip installi the unnecessary and/or
--- Thanasis Kinias [EMAIL PROTECTED] escribió:
Package: opencity
Version: 0.0.4stable-2
Severity: serious
Justification: Policy 9.1
There is virtually no documentation for this package; all I find is an
English FAQ.txt and an Italian LEGGIMI.txt, both in
/usr/share/games/opencity/docs,
2007/9/10, Bas Wijnen [EMAIL PROTECTED]:
Hi,
I'm taking a look at it, and see that Sam is in the Uploaders. Should I
upload the package (if it's good), or does he normally do that?
Thanks,
Bas
Please upload it, Bas :)
PS: BTW, It's better to use [EMAIL PROTECTED]
instead of
severity 440673 wishlist
thanks
Architectures different from i386 are not supported by this game yet. I plan
to fix that in the future, but I'll have to wait until I can accedd a
machine with different endianess to do the tests.
___
Pkg-games-devel
severity 440137 minor
end
___
Pkg-games-devel mailing list
Pkg-games-devel@lists.alioth.debian.org
http://lists.alioth.debian.org/mailman/listinfo/pkg-games-devel
Thanks for the patch Joey, I think it's a great idea. :)
I guess a command-line option would be OK, dunno if it should be on or off by
default.
Greetings,
Miry
Sé un Mejor Amante del Cine
--- dann frazier [EMAIL PROTECTED] escribió:
Unfortunately the fix applied in 0.92a.dfsg1-2 missed the pal_get()
prototypes. They should be added to the g_pal.h file as well.
Sorry for the original confusing report :(
No problem, I'll try to fix that for the next release :)
Thanks!
Miry
--- Fabian Greffrath [EMAIL PROTECTED] escribió:
package: pingus
severity: wishlist
Hello!
Finally (after more than 4 years) the new upstream version 0.7 of Pingus
has been released. Please consider packaging it ASAP.
Games Team, maybe this is a case for you?
The latest maintainer
--- Eddy PetriÈor [EMAIL PROTECTED] escribió:
Are there also 64 bit issues? If not, add all the LE arches. See glest for
an example list.
I cannot test on anything else than i386, an I know for sure that it has
endianess/word size issues. I removed all the assembler part but I won't trust
it
--- Eddy PetriÈor [EMAIL PROTECTED] escribió:
NP, just make sure you don't do it again :-P
Yes, daddy :)
Sé un Mejor Amante del Cine
¿Quieres saber cómo? ¡Deja que otras
I'm sure it still has word size and endianess issues. I think the best thing
to do would be to drop the .dat files and convert them to .png, which are
standard and should have been used from the beginning instead of creating a
yet-another-graphics-format. I'm planning to solve that in the middle
--- Jens Seidel [EMAIL PROTECTED] escribió:
Hi,
a few patches for hex-a-hop contain the following header:
# Copyright (C) 2007 Sam Hocevar [EMAIL PROTECTED]
# Licensed under the GPL, see /usr/share/common-licenses/GPL
Does the license (GPL) make sense? What is GPL?
You can safely
.
Greetings,
Miry
Hi all,
recently a few bugs where fixed in hex-a-hop which allows now e.g.
proper support for translations.
The Changelog is:
hex-a-hop (0.0.20070315-3) UNRELEASED; urgency=low
[Miriam Ruiz]
* Do not unnecessarily initialize cdrom subsystem. Thanks to
Piotr
--- Damyan Ivanov [EMAIL PROTECTED] escribió:
Do you think that finding such a mapping for non-latin languages it
also possible? What about all Cyrillic, Chinese, Japanese, etc. -based
languages?
Sorry if I sound rude, but wouldn't it be better if the time spent on
working around
--- Vincent Le Ligeour [EMAIL PROTECTED] escribió:
Hi,
This behaviour is fixed on CVS and will be release in 0.1.5.
UltraStar-NG is now using globbing functions to detect txt file (behaviour
similar as the Windows version).
All */*.[tT][xX][tT] in the song directory are detected.
Forgot to add the attachments, sorry,
Miry
Sé un Mejor Amante del Cine
¿Quieres saber cómo? ¡Deja que otras personas te ayuden!
--- Helge Kreutzmann [EMAIL PROTECTED] escribió:
Package: hex-a-hop
Version: 0.0.20070315-1
Severity: minor
Tags: patch
While reading the man page I noticed the unusual structure. I
restructured it the usual way, the result you can find attached. I
did not add/remove any text.
To
--- Vincent LE LIGEOUR [EMAIL PROTECTED] escribió:
Hi,
Fixed on CVS, patch can also be applied on 0.1.4 version.
Patch is available here :
http://ultrastar-ng.cvs.sourceforge.net/ultrastar-ng/UltraStar-ng/src/screen_sing.cpp?r1=1.70r2=1.71view=patch
Thanks a lot! I'll apply the patch
usr/bin/unix2dos belongs to package tofrodos (
http://packages.debian.org/tofrodos )
Greetings,
Miry
Sé un Mejor Amante del Cine
¿Quieres saber cómo? ¡Deja que otras personas
2007/7/30, Linas Žvirblis [EMAIL PROTECTED]:
Hey, it looks nice. If nobody is working on it yet, I will take it.
All yours :)
It would be great, Cube is a nice engine, but we had problems with it
regarding the license of the game data, textures and so, which were not
free
enough. Does
--- Jovan Spasojevic [EMAIL PROTECTED] escribió:
Hi at all,
Hi!
i think it would be very nice to integrate AssultCube in Unstable. It is a
Action shooter and based on the Cube Engine.
It would be great, Cube is a nice engine, but we had problems with it
regarding the license of the game
Thanks!
I don't have an amd64 myself to test, but it might be related. It works OK in
i386 AFAIK. Dunno about different endianess either, I don't have powerpc or
anything like that myself either. I'll try to look at it as soon as I get the
chance.
Thanks,
Miry
Yup, you're right, the building system is quite peculiar.
I'll have a look at it so it does respect the CFLAGS, thanks for the report,
and thanks for trying to help with the white noise stuff, I'll need help on
that, as I don't have an amd64 myself.
Greetings,
Miry
--- Joerg Jaspert [EMAIL PROTECTED] escribió:
Hi
Hi!
is that package really that much changing that we need the version
number in the package name and so possibly multiple versions in
the archive?
I'm not sure myself about that, the problem is quite similar to Python, that
the format of
Hi!
I received this strange bug report about your game:
http://bugs.debian.org/432015
Is there any reason for which the game needs to access the CDRom? might it
be a bug?
Thanks in advance,
Miry
___
Pkg-games-devel mailing list
--- Matt Harker [EMAIL PROTECTED] escribió:
Dear Development Team,
Hi Matt :)
I thought I should inform you of some dependencies for Frets on Fire, which,
when missing doesn't necessarily stop the game from start, but it stops
people from playing the game, as I have spent an hour or two
Hi!
Do other programs using SDL and OpenGL Work well for you?
Greetings,
Miry
__
LLama Gratis a cualquier PC del Mundo.
Llamadas a fijos y móviles desde 1 céntimo por minuto.
http://es.voice.yahoo.com
--- Eddy Petris,or [EMAIL PROTECTED] escribió:
Hello,
FYI, I did this for our team.
Page added:
http://wiki.debian.org/Games/Team
I was tempted to use the development page, but I though is nicer to have the
Team page according to the template.
Great! :)
Miry
Thanks for the report, :)
I'll send it upstream so they can solve it.
I guess in UltraStar, being only for Windows, and being Windows
non-case-sensitive, that problem is not likely to arise.
I'll think about it so a quick solution can be found, I'm not so sure about
a quick hack renaming the
Hi,
It would be better if you wrote to [EMAIL PROTECTED]
instead :)
What's the license for the game and the data?
Miry
--- Andres Mejia [EMAIL PROTECTED] escribió:
Hello,
I did some work to create Debian packages for Alien Arena 2007. I've
submitted a bug for this
Hi, welcome to the team :)
It's quite a pity that Ubuntu MOTU Games is not active anymore, in fact I
always thought that Ubuntu and Debian people should work together in as many
areas as possible, and the games area is surely one of those. If other people
from Ubuntu MOTU Games wan to join too,
--- alain Baeckeroot [EMAIL PROTECTED] escribió:
Le dimanche 29 avril 2007 22:34, Miriam Ruiz a écrit :
All these messages should be sent to [EMAIL PROTECTED]
instead, or you'll risk that some people might miss them.
Some time ago we decided that this list would be for bug reports
Hi Matthew,
There's a target in debian/rules, called get-orig-source, which includes the
steps needed to generate the orig file. Please add there whatever steps you
need, instead of just doing it by hand, so that all the steps to get the orig
file from upstream sources are documented :)
Miry
--- Bruno Kleinert [EMAIL PROTECTED] escribió:
hi list,
not only caused by the latest incidents in germany (amok run of a
teenager and the following government's unbelievable naive reaction), i
was thinking about marking games in the package discription, which
aren't suitable for
55 matches
Mail list logo