I can confirm that in my case the crash is due to an OpenGL call, usually
glGetDoublev but sometimes glGetIntegerv.
I used the attached patch to trace these OpenGL calls.
Jeremy
--
http://www.jerryweb.org/ : JerryWeb.org
http://sailcut.sourceforge.net/ : Sailcut CAD
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I am also consistently seeing a crash in the same circumstances as those
described by Josh. I am running an up-to-date sid on amd64.
The crash seems to be due to an OpenGL call:
(gdb) bt
#0 0x2b09b1e3db2d in ?? () from /usr/lib/libGLcore.so.1
I've just played some frets on fire and noticed that, not always but
often, after *finishing* a level I get the same or similar segfault in
pygame...
[EMAIL PROTECTED]:/tmp/fof$ fretsonfire
Fatal Python error: (pygame parachute) Segmentation Fault
/usr/games/fretsonfire: line 4: 18217 Aborted
close 437330
tag 440488 unreproducible moreinfo
thanks
On Sun Sep 02 20:49, Andreas Henriksson wrote:
I'm running on pure amd64 sid here. The new version (fretsonfire
1.2.451.dfsg-2) works fine for me.
OK, I've now made sure my system is up to date on sid, sorry for jumping
the gun; it works
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