Bug#440488: fretsonfire: segfaults as soon as it tries to play a song

2008-01-16 Thread Jeremy Lainé
I can confirm that in my case the crash is due to an OpenGL call, usually glGetDoublev but sometimes glGetIntegerv. I used the attached patch to trace these OpenGL calls. Jeremy -- http://www.jerryweb.org/ : JerryWeb.org http://sailcut.sourceforge.net/ : Sailcut CAD diff

Bug#440488: fretsonfire: segfaults as soon as it tries to play a song

2008-01-05 Thread Jeremy Lainé
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 I am also consistently seeing a crash in the same circumstances as those described by Josh. I am running an up-to-date sid on amd64. The crash seems to be due to an OpenGL call: (gdb) bt #0 0x2b09b1e3db2d in ?? () from /usr/lib/libGLcore.so.1

Bug#440488: fretsonfire: segfaults as soon as it tries to play a song

2007-09-03 Thread Andreas Henriksson
I've just played some frets on fire and noticed that, not always but often, after *finishing* a level I get the same or similar segfault in pygame... [EMAIL PROTECTED]:/tmp/fof$ fretsonfire Fatal Python error: (pygame parachute) Segmentation Fault /usr/games/fretsonfire: line 4: 18217 Aborted

Bug#440488: fretsonfire: segfaults as soon as it tries to play a song

2007-09-02 Thread Matthew Johnson
close 437330 tag 440488 unreproducible moreinfo thanks On Sun Sep 02 20:49, Andreas Henriksson wrote: I'm running on pure amd64 sid here. The new version (fretsonfire 1.2.451.dfsg-2) works fine for me. OK, I've now made sure my system is up to date on sid, sorry for jumping the gun; it works