On Sat, Sep 22, 2007 at 09:28:30AM +0000, Gonéri Le Bouder wrote:
> Author: goneri-guest
> Log:
> Add patch by Brian m. Carlson to fix the build wiith gcc 4.2
> 
> +Index: starfighter-1.1/code/game.cpp
> +===================================================================
> +--- starfighter-1.1.orig/code/game.cpp       2007-09-22 09:51:54.000000000 
> +0000
> ++++ starfighter-1.1/code/game.cpp    2007-09-22 09:53:16.000000000 +0000
>  @@ -240,6 +240,7 @@
>                       then = SDL_GetTicks();
>                       frames = 0;
> @@ -28,23 +32,27 @@
>  -                    // Do nothing. If we were to insert an SDL_Delay(1) in 
> here
>  -                    // then we would actually lose around 10 frames per 
> second!!
>  -            }
> -+            SDL_Delay(frameLimit + 16 - SDL_GetTicks() >? 0 <? 16);
> ++            SDL_Delay(frameLimit + 16 - std::max(std::min(SDL_GetTicks(), 
> 0), 16));
>               frameLimit = SDL_GetTicks();
   
>               // Limit us to 60 frame a second
>  -            while (SDL_GetTicks() < (frameLimit + 16)){}
> -+            SDL_Delay(frameLimit + 16 - SDL_GetTicks() >? 0 <? 16);
> ++            SDL_Delay(frameLimit + 16 - std::max(std::min(SDL_GetTicks(), 
> 0), 16));
>               frameLimit = SDL_GetTicks();

>  -            while (SDL_GetTicks() < (frameLimit + 16)){}
> -+            SDL_Delay(frameLimit + 16 - SDL_GetTicks() >? 0 <? 16);
> ++            SDL_Delay(frameLimit + 16 - std::max(std::min(SDL_GetTicks(), 
> 0), 16));
>               frameLimit = SDL_GetTicks();
   
>  -            while (SDL_GetTicks() < (frameLimit + 16)){}
> -+            SDL_Delay(frameLimit + 16 - SDL_GetTicks() >? 0 <? 16);
> ++            SDL_Delay(frameLimit + 16 - std::max(std::min(SDL_GetTicks(), 
> 0), 16));
>               frameLimit = SDL_GetTicks();

Are you sure this is right?
SDL_GetTicks() is greater or equal zero if no overflow happened so you
have:
std::max(0, 16) == 16

Probably you want:
std::min(std::max(SDL_GetTicks(), 0), 16));

(more matches dropped)

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