Hi,
I have a URG laser model in the wavefront object format that I can
contribute. I use a different program than Blender but I think *.obj
files are easily read in by other programs so it could be converted or
manipulated. How shall I submit it?
Thanks,
Nate
On Dec 31, 2007, at 11:41
Hello,
1. For X and Y position I have to add 6 to the proxy-X and 4 to the
proxy-Y - 6 and 4 are the starting coordinates of the robot - Why does
it not know the correct position? I guess it simulates a odomotry
model
and at the beginning it has not driven at all - so it meassures the
Hi,
Did you define gz_aio_alloc in your *.cpp file as well as your *.h
file? This can happen if you put the reference in the header but do
not define the symbol.
Nate
On Nov 13, 2007, at 6:09 AM, Sawyer Larkin wrote:
Hello,
I am trying to add Players AIO interface to Gazebo-0.7.0 I am
Sawyer,
I was referring to this definition,
/// Create an interface
extern gz_aio_t *gz_aio_alloc();
gz_aio.c snippet:
#include gazebo.h
// Create an interface
gz_aio_t *gz_aio_alloc()
{
gz_aio_t *self;
self = calloc(1, sizeof(gz_aio_t));
self-iface = gz_iface_alloc();
return
The relevant detail is the library the plugin is locating at run time.
this should compile and link against the newly
installed binaries and the compile proceeds normally, it is only
when the
plugin file is loaded that the server complains. pkg-config --cflags
gazebo
points to
At this time there are no bindings. If you wish to use python, you
could try use the python binding for player via the player plugin or
use the stable verison.
Nate
On Oct 23, 2007, at 2:45 PM, Kristen Stubbs wrote:
Is it true that there are no libgazebo Python bindings for Gazebo 0.8?
Hello,
I thought it may be of interest to comment on how to get the SVN
version to run on Mac. It is generally straightforward to modify the
code to get it to compile but more challenging to get the rendering
system to work correctly with the OS X events and windowing system.
There are a
Hi Marco,
The QueuePointer errors you are receiving are due to changes in
Player. The newest version of Player has some changes to deal with
message queue memory leaks, among other things, and one of those
changes involves using a new way of referencing the message queues.
The svn
Hi Simon,
Try:
this-body-SetPose(GzPose pose)
or
this-body-SetPosition(GzVector pos)
this-body-SetRotation(GzQuatern rot)
See:
http://playerstage.sourceforge.net/doc/Gazebo-manual-0.7.0-html/
classBody.html#a6d32b9b81d5e09ebaec8bc852184837
Nate
On Aug 27, 2007, at 3:24 PM, smonckton
the outlines of the volume that will be rendered.
Nate
Simon
Nathan Michael wrote:
Hi Simon,
Try:
this-body-SetPose(GzPose pose)
or
this-body-SetPosition(GzVector pos)
this-body-SetRotation(GzQuatern rot)
See:
http://playerstage.sourceforge.net/doc/Gazebo-manual-0.7.0-html/
classBody.html
Hello Grad_Student,
At the command prompt add the flag --enable-release when you compile
ODE, like this:
./configure --enable-release
Nate
On Aug 3, 2007, at 7:09 PM, E. Vincent Cross II wrote:
All,
I have finally gotten gazebo installed and working
however I am getting the following
Hi Tobias,
While the documentation states that the TruthProxy is depricated, it
is still there and I use it daily. If you are using version 0.7 I
recommend using it as well. The simulation interface is not
completely supported in 0.7. Take a look at the source file (base/
Hi Kristen,
I recently installed the SVN version of gazebo and ran it, only to
observe a very strange-looking behavior (which I wasn't sure how to
describe, so I made a video of it):
http://www.youtube.com/watch?v=CWJnyqX23ow
I saw the same results when I was running the svn version in a
Hi Kevin,Read your email from this morning and thought I would give it a try.I exported the source: svn export https://playerstage.svn.sourceforge.net/svnroot/playerstage/code/gazebo gazebo cd gazebo patch -p0 gazebo.patch # Where the patch is attached (and should be dropped in the directory).I
Hi,
This is a mini how-to install the SVN version of gazebo on OSX. I
sent a patch yesterday but it didn't make it through, so I'm going to
put everything here. This assumes you know what you need to do if
something goes wrong or if you don't have a program or path setup
correctly.
In my previous reply I mentioned I couldn't get ogre to load the
bundles. Turned out to be a really easy fix. Ogre on OSX auto-loads
the bundles based on a plugins.cfg file. So aside from the other
things I mentioned in previous emails put a plugins.cfg file in the
same directory as the
Hi,
[EMAIL PROTECTED] ~/Desktop/player-2.0.4 $ player
/usr/local/share/gazebo/worlds/terrain.world
*.world files do not work with player, only gazebo.
or if I try to run gazebo from the gazebo directory I get this
error. Which
directory should I run it from?
[EMAIL PROTECTED]
Hi,
Could you please post the world file you used?
Nathan
On May 13, 2007, at 9:38 PM, Antidio wrote:
Hi,
I tried to use the 3D model of Roomba in gazebo and I got a
segmentation
fault when it tries to load the model. Also, you cannot see how the
model
looks like in the
Do you have your environment variable:
DYLD_FALLBACK_LIBRARY_PATH
set properly?
Put this lines in your ~/.profile
export DYLD_FALLBACK_LIBRARY_PATH=/sw/lib:$DYLD_FALLBACK_LIBRARY_PATH
That should fix it.
Nathan
On Apr 11, 2007, at 6:49 PM, Juan D. Velasquez wrote:
I managed to install
Hi
,
Section Device
Identifier Videocard0
Driver nv
EndSection
This means you aren't using the nvidia driver. Depending on your
distribution you may be able to install the driver via its package
management system, otherwise you can start here:
Hi,
Could you provide more information? I am using Gazebo on OS 10.4.9. I
have had to patch the source at different times to get everything to
work.
For the first result below, did you pass renderMethodXLIB/
renderMethod for the ObserverCam? For the second result,
specifically which
Hello,
Please see the thread below.
http://sourceforge.net/mailarchive/message.php?
msg_name=3451DD8D-14ED-4D26-A65F-D92096CED34E%40gmail.com
Nathan
On Mar 27, 2007, at 4:43 PM, Martin Schröder wrote:
Hi,
I have a little problem with the CylinderGeom. When I place a
horizontal
Rich,
It is likely to be issues with your installation of glx. Please see
the response to Daniel's question here:
http://sourceforge.net/mailarchive/forum.php?
thread_id=31736972forum_id=33909
Hopefully that will help.
Nathan
On Mar 6, 2007, at 5:28 AM, Rich Walker wrote:
Daniel Igor
Daniel,
You'll need to append the path in which the wxgazebo module was
installed to the PYTHONPATH. This can be done by typing the following
(assuming you are using bash):
export PYTHONPATH=$PYTHONPATH:/usr/local/lib/python2.4/site-packages
Also, you can put this line in your ~/.bashrc
Hello,
Could you please provide more information? Some relevant information
may be:
- What OS are you running gazebo on? It looks like linux (but if it
is OS X you cannot use the glx rendering method).
- What is your graphics card? If it is Nvidia, have you installed the
nvidia kernel
I've run into the same problem with the Mac OS X HFS which is also
case-insensitive. The best I could do was check it out on a linux
box, remove the offending (empty) folder, and then do an svn export
and svn import to get it into my development environment.
Since the Camera folder is
Hi,
In the file,
gazebo/server/bodies/CylinderGeom.cc
change the line
this-SetGeom( body, dCreateCylinder( 0, length, radius ), mass,
true );
to
this-SetGeom( body, dCreateCylinder( 0, radius, length ), mass,
true );
If you look at dCreateCylinder, the arguments should be that order.
Dave,
I ran your temp.world file and experienced the same issues. However,
the flickering occurred on the body of the car chassis rather than
the environment.
I believe your problem is due to the fact that your light source is
so far away from your car model. By changing the light source
process but my curiosity forces me to inquire of the
status of this update. Is there something I can do to help?
Thank you,
Nathan Michael
-
Using Tomcat but need to do more? Need to support web services, security?
Get stuff
the the attached shell script in the root of gazebo, and
re-configure and make.
Let me know it all works.
Thanks,
-nate
On 11/2/06, Nathan Michael [EMAIL PROTECTED] wrote:
Hello,
Gazebo 0.7 fails to build on Mac OS X 10.4.8.
The resulting error is:
/usr/bin/libtool: file: -lgazebo
Hello,
Gazebo 0.7 fails to build on Mac OS X 10.4.8.
The resulting error is:
/usr/bin/libtool: file: -lgazebo is not an object file (not allowed
in a library)
make[2]: *** [libgazeboplugin.la] Error 1
make[1]: *** [all-recursive] Error 1
make: *** [all] Error 2
The error occurs when
Hello,I have posted an API that interfaces Matlab and Gazebo on my website. All libgazebo functionality is present except for the gripper and factory interfaces (I do not make use of a gripper in my research). I use it in my own research and thought others might find it helpful. The documentation
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