Re: devel/sdl2 bug since update to 2.0.5

2017-05-14 Thread Ryan Freeman
On Sun, May 14, 2017 at 12:50:16PM -0700, Ryan Freeman wrote: > On Sun, May 14, 2017 at 12:42:34PM -0700, Ryan Freeman wrote: > > On Fri, Dec 02, 2016 at 10:46:32AM -0800, Ryan Freeman wrote: > > > I wish I had noticed this sooner when the update was posted... > > >

Re: devel/sdl2 bug since update to 2.0.5

2017-05-14 Thread Ryan Freeman
On Fri, Dec 02, 2016 at 10:46:32AM -0800, Ryan Freeman wrote: > I wish I had noticed this sooner when the update was posted... > > For whatever reason, certain applications with SDL2 2.0.5 are receving > duplicate keyboard events. Mouse seems unaffected, but the menus of some >

Re: devel/sdl2 bug since update to 2.0.5

2017-05-14 Thread Ryan Freeman
On Sun, May 14, 2017 at 12:42:34PM -0700, Ryan Freeman wrote: > On Fri, Dec 02, 2016 at 10:46:32AM -0800, Ryan Freeman wrote: > > I wish I had noticed this sooner when the update was posted... > > > > For whatever reason, certain applications with SDL2 2.0.5 are receving &

Re: Remove benchmarks/bytebench?

2017-05-01 Thread Ryan Freeman
On Sun, Apr 30, 2017 at 09:34:58PM +0200, Christian Weisgerber wrote: > benchmarks/bytebenchBYTE magazine benchmark suite > > The timestamps in the distfile are from February 1992. > (BYTE magazine folded in 1998.) > > I was going to add some fixes to make this compile with clang, but >

Gnome3 crash caused by gnome-session-failed?

2017-03-14 Thread Ryan Freeman
I have noticed that after a reboot, gnome3 never wants to stay running. I start everything up, open oodles of terminal windows, get all my things in place, then at some point p00f, it all goes away and i'm back at gdm. After that first crash, I can login, reopen all my stuff /again/, and then it

Re: Don't package urbanterror-data on !amd64 and !i386

2017-02-08 Thread Ryan Freeman
On Wed, Feb 08, 2017 at 04:35:21PM +0300, Kirill Bychkov wrote: > Hi! > This will save 1 GB of space on mirrors and build machines for all arches > where urbanterror isn't built. > OK? Absolutely OK with me :-) Thanks for clearing up the i386 issue! Cheers, -ryan > > Index: Makefile >

Re: UPDATE: games/urbanterror{,-data}

2017-02-06 Thread Ryan Freeman
On Sun, Feb 05, 2017 at 10:34:29AM -0800, Ryan Freeman wrote: > Hey, > > Here is an update to the freshly-released UrbanTerror 4.3.2! > Not much change in the way of the port itself, regen'd patches > and I added a RUN_DEPENDS on net/curl, as it uses it via DLOPEN > to fetch

UPDATE: games/urbanterror{,-data}

2017-02-05 Thread Ryan Freeman
Hey, Here is an update to the freshly-released UrbanTerror 4.3.2! Not much change in the way of the port itself, regen'd patches and I added a RUN_DEPENDS on net/curl, as it uses it via DLOPEN to fetch maps the user does not have when connecting to servers. Changes for this version can be found

Re: [Maintainer Update] x11/lumina - v1.2-p1

2017-01-06 Thread Ryan Freeman
On Fri, Jan 06, 2017 at 12:57:46PM -0500, Bryan C. Everly wrote: > Hi ports@, > > Attached is my diff for updating our version of the BSD licensed > Lumina Desktop Environment to the latest version (1.2 patch level 1). > I have worked with upstream (hence patch level 1) to get things more >

UPDATE: games/chocolate-doom

2017-01-02 Thread Ryan Freeman
Update to chocolate-doom 2.3.0 https://github.com/chocolate-doom/chocolate-doom/releases/tag/chocolate-doom-2.3.0 ports-related highlights: - don't need gmake anymore - don't need to modify final binary path via sed anymore I remembered to try portcheck on this for once, only one complaint:

Re: devel/sdl2 bug since update to 2.0.5

2016-12-08 Thread Ryan Freeman
On Thu, Dec 08, 2016 at 07:18:57PM -0800, Ryan Freeman wrote: > On Fri, Dec 02, 2016 at 10:46:32AM -0800, Ryan Freeman wrote: > > I wish I had noticed this sooner when the update was posted... > > > > For whatever reason, certain applications with SDL2 2.0.5 are receving &

Re: devel/sdl2 bug since update to 2.0.5

2016-12-08 Thread Ryan Freeman
On Fri, Dec 02, 2016 at 10:46:32AM -0800, Ryan Freeman wrote: > I wish I had noticed this sooner when the update was posted... > > For whatever reason, certain applications with SDL2 2.0.5 are receving > duplicate keyboard events. Mouse seems unaffected, but the menus of some >

Re: devel/sdl2 bug since update to 2.0.5

2016-12-05 Thread Ryan Freeman
On Sun, Dec 04, 2016 at 12:43:33PM +0100, Solène Rapenne wrote: > Le 2016-12-02 19:46, Ryan Freeman a écrit : > >I wish I had noticed this sooner when the update was posted... > > > >For whatever reason, certain applications with SDL2 2.0.5 are receving > >duplicate ke

Re: devel/sdl2 bug since update to 2.0.5

2016-12-03 Thread Ryan Freeman
On Sun, Dec 04, 2016 at 01:34:33PM +1100, Jonathan Gray wrote: > On Fri, Dec 02, 2016 at 10:46:32AM -0800, Ryan Freeman wrote: > > I wish I had noticed this sooner when the update was posted... > > > > For whatever reason, certain applications with SDL2 2.0.5 are receving &

devel/sdl2 bug since update to 2.0.5

2016-12-02 Thread Ryan Freeman
I wish I had noticed this sooner when the update was posted... For whatever reason, certain applications with SDL2 2.0.5 are receving duplicate keyboard events. Mouse seems unaffected, but the menus of some games are very hard to navigate. If the Esc key opens a menu, instead what happens is it

Re: [UPDATE] sysutils/rancid

2016-11-14 Thread Ryan Freeman
On Mon, Nov 14, 2016 at 10:12:37PM +0300, Pavel Korovin wrote: > On 11/14, Jeremie Courreges-Anglas wrote: > > > > REVISION can be removed. > > The reason I added REVISION is the official patch > ftp://ftp.shrubbery.net/pub/rancid/rancid-3.5.1.p1.gz > > Sometimes Shrubbery releases several

Re: hedgewars failed in last bulk

2016-11-03 Thread Ryan Freeman
On Thu, Nov 03, 2016 at 09:27:54AM +0100, Antoine Jacoutot wrote: > It seems to not find dataenc? > FWIW I don't think the game is working anyway, I just installed from last package snapshot and it dies when trying to start any kind of game with 'error 217'... OpenBSD 6.0-current (GENERIC.MP)

Re: UPDATE: emulators/snes9x

2016-10-20 Thread Ryan Freeman
On Tue, Oct 18, 2016 at 12:43:48AM -0600, Anthony J. Bentley wrote: > Hi, > > Here is an update to the recently released snes9x-1.54.1. > > It looks like there is no longer any asm--would appreciate a test on i386. > No i386 avail unfortunately, but amd64 nonetheless works great. Played a few

Re: UPDATE: games/urbanterror and games/urbanterror-data

2016-10-13 Thread Ryan Freeman
On Thu, Oct 13, 2016 at 11:02:50AM +0300, Kirill Bychkov wrote: > On Wed, October 12, 2016 08:03, Kirill Bychkov wrote: > > On Fri, October 7, 2016 04:01, Ryan Freeman wrote: > >> Hey, > >> > >> Here is an update to the newly released UrbanTerror 4.3.

UPDATE: games/urbanterror and games/urbanterror-data

2016-10-06 Thread Ryan Freeman
-DISTNAME = UrbanTerror${URT_VER}_full${URT_REV} +DISTNAME = UrbanTerror${URT_VER}${URT_REV}_full HOMEPAGE = http://urbanterror.info/ @@ -18,9 +18,7 @@ MAINTAINER = Ryan Freeman <ryan@slipgate PERMIT_PACKAGE_CDROM = May not be redistributed on physical media PERMIT_PACKAGE_FTP =Yes

Re: [NEW] audio/ocp

2016-09-12 Thread Ryan Freeman
On Mon, Sep 12, 2016 at 07:24:24PM +0200, Frederic Cambus wrote: > Hi ports@, > > Here is a new port : audio/ocp > > Comments? OK? > > From DESCR: > > Open Cubic Player is a music player which plays a variety of sound formats. > It is derived from Cubic Player 2.0 which was developed by Niklas

Re: NEW: emulators/libretro-pcsx_rearmed

2016-09-02 Thread Ryan Freeman
On Tue, Aug 30, 2016 at 06:31:58PM -0600, Anthony J. Bentley wrote: > Hi, > > libretro-pcsx_rearmed provides a Sony PlayStation emulation core to the > RetroArch emulator frontend, based on PCSX ReARMed. > > It is yet another PCSX fork based on the PCSX-Reloaded project, which itself > contains

Re: NEW: emulators/libretro-genesis-plus-dx

2016-09-02 Thread Ryan Freeman
On Sun, Aug 28, 2016 at 01:46:59AM -0600, Anthony J. Bentley wrote: > Hi, > > Genesis Plus GX is an open-source Sega 8/16 bit emulator focused on accuracy > and portability. > > The source code, initially based on Genesis Plus 1.2a by Charles MacDonald > has been heavily modified & enhanced,

Re: Cruft: imake

2016-09-02 Thread Ryan Freeman
On Fri, Sep 02, 2016 at 12:56:50PM +0200, Christian Weisgerber wrote: > Now that gtk1 has been removed, we need to give jasper@ a new goal > in life. I think a good candidate is imake. Anything that still > uses imake for configuration is likely old cruft that has been > barely maintained, if at

Re: NEW: games/urbanterror and games/urbanterror-data

2016-08-24 Thread Ryan Freeman
On Sun, Aug 21, 2016 at 11:08:12PM -0600, Anthony J. Bentley wrote: > Ryan Freeman writes: > > On Sat, Aug 20, 2016 at 04:25:03PM -0700, Ryan Freeman wrote: > > > On Sat, Aug 20, 2016 at 03:43:34PM -0700, Ryan Freeman wrote: > > > > On Sat, Aug 20, 2016 at 03:27:

Re: NEW: games/urbanterror and games/urbanterror-data

2016-08-23 Thread Ryan Freeman
On Tue, Aug 23, 2016 at 03:37:03PM +0200, David Coppa wrote: > On Tue, Aug 23, 2016 at 5:57 AM, Ryan Freeman <r...@slipgate.org> wrote: > > > I realized when I wrote the ports, my desktop actually had a couple months > > old snapshot installed. Therefore, USE_WXNEEDED

Re: NEW: games/urbanterror and games/urbanterror-data

2016-08-22 Thread Ryan Freeman
On Mon, Aug 22, 2016 at 08:47:10PM +0200, Landry Breuil wrote: > On Mon, Aug 22, 2016 at 10:25:21AM -0700, Ryan Freeman wrote: > > On Sun, Aug 21, 2016 at 11:08:12PM -0600, Anthony J. Bentley wrote: > > > Ryan Freeman writes: > > > > On Sat, Aug 20, 2016 at 04:25:

Re: NEW: games/urbanterror and games/urbanterror-data

2016-08-22 Thread Ryan Freeman
On Sun, Aug 21, 2016 at 11:08:12PM -0600, Anthony J. Bentley wrote: > Ryan Freeman writes: > > On Sat, Aug 20, 2016 at 04:25:03PM -0700, Ryan Freeman wrote: > > > On Sat, Aug 20, 2016 at 03:43:34PM -0700, Ryan Freeman wrote: > > > > On Sat, Aug 20, 2016 at 03:27:

Re: NEW: games/urbanterror and games/urbanterror-data

2016-08-20 Thread Ryan Freeman
On Sat, Aug 20, 2016 at 04:25:03PM -0700, Ryan Freeman wrote: > On Sat, Aug 20, 2016 at 03:43:34PM -0700, Ryan Freeman wrote: > > On Sat, Aug 20, 2016 at 03:27:52PM -0700, Ryan Freeman wrote: > > > Hey, > > > > > > From their website: > > > -

Re: NEW: games/urbanterror and games/urbanterror-data

2016-08-20 Thread Ryan Freeman
On Sat, Aug 20, 2016 at 03:43:34PM -0700, Ryan Freeman wrote: > On Sat, Aug 20, 2016 at 03:27:52PM -0700, Ryan Freeman wrote: > > Hey, > > > > From their website: > > - > > Urban Terror(TM) is a free multiplayer first person shooter developed by >

NEW: games/urbanterror and games/urbanterror-data

2016-08-20 Thread Ryan Freeman
Hey, >From their website: - Urban Terror(TM) is a free multiplayer first person shooter developed by FrozenSand, that will run on any Quake III Arena compatible engine. It is available for Windows, Linux and Macintosh. Urban Terror can be described as a Hollywood tactical shooter;

Re: NEW: games/urbanterror and games/urbanterror-data

2016-08-20 Thread Ryan Freeman
On Sat, Aug 20, 2016 at 03:27:52PM -0700, Ryan Freeman wrote: > Hey, > > From their website: > - > Urban Terror(TM) is a free multiplayer first person shooter developed by > FrozenSand, that will run on any Quake III Arena compatible engine. It > is availab

Re: UPDATE: games/eduke32

2016-08-17 Thread Ryan Freeman
On Wed, Aug 10, 2016 at 11:30:19PM -0700, Ryan Freeman wrote: > Hey, > > Trying this one again, updates eduke32 to a much newer release, moving to > SDL2 and seems to run very well still on current/amd64. > > Original post(s): http://marc.info/?l=openbsd-ports=146784932621112=2

Re: UPDATE: games/eduke32

2016-08-11 Thread Ryan Freeman
On Wed, Aug 10, 2016 at 11:30:19PM -0700, Ryan Freeman wrote: > Hey, > > Trying this one again, updates eduke32 to a much newer release, moving to > SDL2 and seems to run very well still on current/amd64. If it helps at all, my testing seems to indicate there is no need

UPDATE: games/eduke32

2016-08-11 Thread Ryan Freeman
Hey, Trying this one again, updates eduke32 to a much newer release, moving to SDL2 and seems to run very well still on current/amd64. Original post(s): http://marc.info/?l=openbsd-ports=146784932621112=2 One independent test: http://marc.info/?l=openbsd-ports=146786520124196=2 Copying the

Re: [update] eduke32/5775

2016-07-06 Thread Ryan Freeman
On Sun, Jun 26, 2016 at 01:35:44PM -0700, Ryan Freeman wrote: > On Sat, Jun 18, 2016 at 11:50:55PM -0700, Ryan Freeman wrote: > > On Sat, Jun 18, 2016 at 03:54:45PM -0400, Daniel Wilkins wrote: > > > The old version was something like 3 years old and 2000 weeklies behind.

Re: [update] eduke32/5775

2016-06-26 Thread Ryan Freeman
On Sat, Jun 18, 2016 at 11:50:55PM -0700, Ryan Freeman wrote: > On Sat, Jun 18, 2016 at 03:54:45PM -0400, Daniel Wilkins wrote: > > The old version was something like 3 years old and 2000 weeklies behind. > > I've talked to the dev and it now builds cleanly without patches(or rat

Re: [update] eduke32/5775

2016-06-19 Thread Ryan Freeman
On Sat, Jun 18, 2016 at 03:54:45PM -0400, Daniel Wilkins wrote: > The old version was something like 3 years old and 2000 weeklies behind. > I've talked to the dev and it now builds cleanly without patches(or rather, > I made the changes needed and got it merged into the project.) > > Now it'll

Re: [update] eduke32/5775

2016-06-19 Thread Ryan Freeman
On Sat, Jun 18, 2016 at 03:54:45PM -0400, Daniel Wilkins wrote: > The old version was something like 3 years old and 2000 weeklies behind. > I've talked to the dev and it now builds cleanly without patches(or rather, > I made the changes needed and got it merged into the project.) > > Now it'll

Re: [NEW] emulators/advancemame

2016-06-05 Thread Ryan Freeman
On Sat, Jun 04, 2016 at 01:40:36PM +0200, Frederic Cambus wrote: > On Fri, Jun 03, 2016 at 10:27:51AM -0700, Ryan Freeman wrote: > > > > > > Advance MAME is based on an older MAME version (0.106), which is a lot > > > smaller than recent MAME versions. The co

UPDATE: mail/geary

2016-05-25 Thread Ryan Freeman
Hey, Sent this to landry@ only yesterday, but maybe he's really busy taming foxes ;-) Here is an update to geary 0.11.0. Updates the homepage URL, regen WANTLIB, had to manually remove devel/gettext from MODULES, (adding intl to WANTLIB instead,) and remove gobject-introspection in lieu of

Re: games/ioquake3 hang

2016-05-23 Thread Ryan Freeman
On Mon, May 23, 2016 at 09:09:34PM +0200, David Coppa wrote: > On Mon, 23 May 2016, Ryan Freeman wrote: > > > Hey, > > > > I've noticed ioquake3 locking up randomly (but not dumping a core it seems). > > Unfortunately I don't know when it started, but I was able to

games/ioquake3 hang

2016-05-23 Thread Ryan Freeman
Hey, I've noticed ioquake3 locking up randomly (but not dumping a core it seems). Unfortunately I don't know when it started, but I was able to get something from running it in gdb in tmux. dmesg included at bottom. Cheers! -ryan Bitterman^7 was gunned down by Slash^7 tty] Program received

Re: UPDATE: misc/redshift

2016-05-20 Thread Ryan Freeman
On Thu, May 19, 2016 at 06:07:41PM -0700, Ryan Freeman wrote: > Heres an update to redshift 1.11. Let's try this again properly :-) Update to redshift 1.11, switch to using GH_TAGNAME (thanks sthen!), and update plist (d'oh, thanks gsoares!). The redshift.desktop file addtition also fi

Re: UPDATE: misc/redshift

2016-05-19 Thread Ryan Freeman
On Thu, May 19, 2016 at 06:07:41PM -0700, Ryan Freeman wrote: > Heres an update to redshift 1.11. tried it trying to figure out the geoclue2 > error before finally coming across the issue thread describing redshift needs > the exception in /etc/geoclue/geoclue.conf ;) (1.11 doesn't

UPDATE: misc/redshift

2016-05-19 Thread Ryan Freeman
Heres an update to redshift 1.11. tried it trying to figure out the geoclue2 error before finally coming across the issue thread describing redshift needs the exception in /etc/geoclue/geoclue.conf ;) (1.11 doesn't magically make that requirement go away!) Works good on amd64. Would it be

UPDATE: games/prboom-plus

2016-04-01 Thread Ryan Freeman
= enhanced version the PrBoom Doom engine -DISTNAME = prboom-plus-2.5.1.3 -REVISION = 0 +DISTNAME = prboom-plus-2.5.1.4 CATEGORIES = games x11 HOMEPAGE = http://prboom-plus.sourceforge.net/ @@ -12,8 +11,7 @@ MAINTAINER = Ryan Freeman <ryan@slipgate # GP

Re: bbpager: bus error

2016-02-19 Thread Ryan Freeman
On Fri, Feb 19, 2016 at 07:24:22PM +0100, Jérémie Courrèges-Anglas wrote: > Alessandro DE LAURENZIS writes: > > > Hello, > > > > bbpager systematically receives a SIGBUS when a window is closed: > > > > # gdb bbpager > > GNU gdb 6.3 > > Copyright 2004 Free Software

Re: Delete emulators/zsnes

2016-01-17 Thread Ryan Freeman
On Sun, Jan 17, 2016 at 03:02:15AM -0700, Anthony J. Bentley wrote: > zsnes has holes that allow malicious ROMs to execute code on the host: > https://www.youtube.com/watch?v=Q3SOYneC7mU > > Our port was last updated 10 years ago. The current release of zsnes > (1.51, which is still vulnerable)

Re: Update: emulators/mednafen

2016-01-17 Thread Ryan Freeman
On Sun, Jan 17, 2016 at 11:47:39AM +, Stuart Henderson wrote: > On 2016/01/16 22:49, Micah Muer wrote: > > +Mednafen is a portable, utilizing OpenGL and SDL, > > +argument(command-line)-driven multi-system emulator with many advanced > > +features. The Atari Lynx, Neo Geo Pocket (Color),

Re: CVS: cvs.openbsd.org: ports

2016-01-12 Thread Ryan Freeman
emulators/nestopia: Makefile distinfo > > emulators/nestopia/patches: patch-Makefile > > > > Log message: > > Update to nestopia-1.47. > > > > from Ryan Freeman; thanks! > > > > This fails for me, pkglocatedb doesn't find this fil

Re: emulators/pcsxr issues

2016-01-09 Thread Ryan Freeman
On Fri, Jan 08, 2016 at 06:16:52PM -0800, Jeremy Evans wrote: > I just had a report from a user that trying to use emulators/pcsxr > raises a "GPUinit: File not found" error dialog box, then segfaults. > I'm seeing identical behavior. I'm not going to have the time to debug > this before release,

Re: [new] games/dhewm3

2016-01-02 Thread Ryan Freeman
On Fri, Jan 01, 2016 at 06:43:19PM +0100, Pascal Stumpf wrote: > dhewm 3 is a Doom 3 GPL source modification. > > The goal of dhewm 3 is bring DOOM 3 with the help of SDL to all > suitable plaforms. > > This source release does not contain any game data, the game data > is still covered by the

lang/expect: one more memcpy straggler

2015-12-02 Thread Ryan Freeman
I found one more crash in expect (I exercise it TONS), it seems it could only be the one I changed to memmove in the below patch. FWIW, I've never received a mail from Don Libes of nist.gov in regards to my first memcpy->memmove patch from 6 or so months ago, not sure if I ever will :( I've been

Re: UPDATE: sysutils/uptimed

2015-09-16 Thread Ryan Freeman
On Wed, Sep 16, 2015 at 05:54:22PM +0100, Stuart Henderson wrote: > On 2015/09/16 09:30, Ryan Freeman wrote: > > Hello! > > > > I received a heads up from Jiri Navratil < jiri at navratil dot cz > > > about a homepage update for sysutils/uptimed. Thanks Jiri, sor

Re: [Update] Chocolate Doom 2.1 -> 2.2.1

2015-09-16 Thread Ryan Freeman
On Wed, Sep 16, 2015 at 11:39:22AM +0200, Ingo Schwarze wrote: > Hi Ryan, > > Ryan Freeman wrote on Mon, Sep 14, 2015 at 07:26:45PM -0700: > > > * convert perl -pi -e into sed -i, update expression to suite > >this release of chocolate-doom (they added XDG_DATA_* pa

UPDATE: sysutils/uptimed

2015-09-16 Thread Ryan Freeman
1 +REVISION = 2 SHARED_LIBS += uptimed 0.0 # 0.0 -HOMEPAGE = http://podgorny.cz/moin/Uptimed +HOMEPAGE = https://github.com/rpodgorny/uptimed/ MAINTAINER = Ryan Freeman <r...@slipgate.org>

Re: [Update] Chocolate Doom 2.1 -> 2.2.1

2015-09-14 Thread Ryan Freeman
On Tue, Sep 15, 2015 at 01:01:43AM +0200, Ingo Schwarze wrote: > Hi, > > Alessandro Gallo wrote on Mon, Sep 14, 2015 at 10:56:10PM +0200: > > > Like this? I'm not good at this kind of stuff: > > Nearly. > > * Remove REVISION when raising the version number. > * Your mailer mangled leading

Re: [Update] Chocolate Doom 2.1 -> 2.2.1

2015-09-14 Thread Ryan Freeman
On Mon, Sep 14, 2015 at 06:22:20PM +0200, Alessandro Gallo wrote: > Hello list, > > I created an updated port of Chocolate Doom 2.2.1. Tested on amd64. Let me > know if there's anything wrong and I'll try to fix it. > > Thanks Hi! Thanks for this! I am $MAINTAINER of this port, would you mind

Re: UPDATE: editors/joe

2015-03-30 Thread Ryan Freeman
On Sun, Mar 29, 2015 at 09:24:09PM -0400, Brian Callahan wrote: Hi ports -- Joe put out their first new release since 2008 a few days ago. Here's an update. Only lightly tested but I don't foresee any problems. Changelog:

Re: lang/tcl/8.5 or lang/expect backwards memcpy

2015-03-17 Thread Ryan Freeman
On Mon, Mar 16, 2015 at 08:00:37PM -0600, Theo de Raadt wrote: If you find the right memcpy, it simply needs to be changed to memmove. Then try to justify it a bit, and pass it to upstream. Thanks Theo, After eyeballing the trace again, i noticed it mentioned the exact expect function where

lang/tcl/8.5 or lang/expect backwards memcpy

2015-03-16 Thread Ryan Freeman
=0x16544f5c7000, script=0x1654b59d7000 #!/usr/bin/env expect\n# testcore v1.0\n# Copyright 2014-2015 Ryan Freeman rfree...@knowledgecomputers.net\n# Developed to help K nowledge Computers Ltd.\n#\n# intent to put BSD license here\n# \n# Synops..., numBytes=Variable numBytes is not available

FIX: games/chocolate-doom

2015-02-23 Thread Ryan Freeman
Unfortunately I discovered this right at ports lock, and chocolate-doom isn't exactly mission-critical so if its best after release, no worries. There is a backwards memcpy in chocolate-doom's net_client.c and net_server.c. I brought the issue upstream and it has been already committed, but not

Re: Problem with chromium-40.0.2214.91p0

2015-02-12 Thread Ryan Freeman
On Wed, Jan 28, 2015 at 07:00:32PM +1100, Jonathan Gray wrote: On Wed, Jan 28, 2015 at 02:48:00AM -0500, STeve Andre' wrote: On 01/28/15 02:27, Benoit Lecocq (BLQ) wrote: On 01/28/15 06:24, STeve Andre' wrote: Chrome isn't working at the moment. The screen is sold black. If I

Re: UPDATE: games/chocolate-doom

2014-12-07 Thread Ryan Freeman
On Tue, Dec 02, 2014 at 09:41:03AM -0800, Ryan Freeman wrote: Hey, Patch to update to chocolate-doom 2.1.0. Lots of fixes/enhancements, see: https://github.com/chocolate-doom/chocolate-doom/releases/tag/chocolate-doom-2.1.0 Builds/runs fine on amd64, ok? Cheers, -ryan

UPDATE: games/chocolate-doom

2014-12-02 Thread Ryan Freeman
Hey, Patch to update to chocolate-doom 2.1.0. Lots of fixes/enhancements, see: https://github.com/chocolate-doom/chocolate-doom/releases/tag/chocolate-doom-2.1.0 Builds/runs fine on amd64, ok? Cheers, -ryan ? chocolate-doom-2.1.0.diff Index: Makefile

Re: UPDATE: games/chocolate-doom

2014-12-02 Thread Ryan Freeman
On Tue, Dec 02, 2014 at 09:41:03AM -0800, Ryan Freeman wrote: Hey, Patch to update to chocolate-doom 2.1.0. Lots of fixes/enhancements, see: https://github.com/chocolate-doom/chocolate-doom/releases/tag/chocolate-doom-2.1.0 Builds/runs fine on amd64, ok? forgot the best part

Re: NEW: uhexen2

2014-05-30 Thread Ryan Freeman
On Thu, May 29, 2014 at 11:53:08AM +0100, Edd Barrett wrote: On Wed, May 28, 2014 at 10:21:29AM -0700, Ryan Freeman wrote: any reason to hate the software client? it works fine too in my playtests over the past few years, would have been on i386 tho when i last tested it, and of course

Re: NEW: uhexen2

2014-05-30 Thread Ryan Freeman
On Fri, May 30, 2014 at 06:30:52PM +0100, Edd Barrett wrote: Can you check it doesn't use nasm. If it does then it will need magic. On 30 May 2014 16:41, Ryan Freeman r...@slipgate.org wrote: ah of course. as i did this quick hack on a work laptop amd64, it doesn't even have nasm. will check

Re: NEW: uhexen2

2014-05-28 Thread Ryan Freeman
On Sat, May 24, 2014 at 05:39:14PM +0100, Edd Barrett wrote: Hexen II anyone? Single player works pretty well on my X230t. Have no figured out how to use the multiplayer server yet. I have only enabled the GL clients for now. Note, you need the pak files from the original game. CC'd

Re: UPDATE: chocolate-doom 2.0.0

2014-05-24 Thread Ryan Freeman
Thanks, I've had this for awhile but I don't think I can update anything on cvs.openbsd.org anymore. Your patch looks fine to me, tho a bit different. I don't think gamesdir is needed anymore and just execgamesdir. You got some extra man pages i appear to have missed, but i did update the

Re: mark libtorrent/rtorrent as broken

2014-05-14 Thread Ryan Freeman
On Tue, May 13, 2014 at 10:56:40AM +0200, David Coppa wrote: I've received too much reports (last one from bentley@) about this being practically unusable. So, stop fooling the users and mark these ports BROKEN. transmission is better! Hey guys, I don't use rtorrent myself anymore in

Re: TO REMOVE: (g)devilspie

2013-10-03 Thread Ryan Freeman
On Wed, Oct 02, 2013 at 09:27:14PM +0200, Jasper Lievisse Adriaanse wrote: Hi, Is there anyone here still using devilspie (and gdevilspie)? The original devilspie isn't maintained anymore although there is a newer project called devilspie2 for those interested, which doesn't use the

Re: biannual hobbit breakage

2013-09-25 Thread Ryan Freeman
On Tue, Sep 24, 2013 at 08:25:26PM +0200, Antoine Jacoutot wrote: Hi. It's that time of the year again... Jasper and I are currently working on updating GNOME to 3.10. We will keep the build breakage to a minimum during the update window -- we expect to start sometimes within the next 2

Re: NEW: x11/radeontop (v2)

2013-09-20 Thread Ryan Freeman
On Fri, Sep 20, 2013 at 09:33:27AM -0600, Kyle R W Milz wrote: ports@, Thanks everyone for the feedback, here is an update with changes made. Things I'm wary about still: - had to set DESTDIRNAME = / to `make package' properly, there's some sort of weird double path thing going on if

Re: ports build failures [mostly 64-bit time_t]

2013-08-16 Thread Ryan Freeman
On Fri, Aug 16, 2013 at 06:46:37AM -0700, patrick keshishian wrote: On Friday, August 16, 2013, David Coppa wrote: On Thu, 15 Aug 2013, Christian Weisgerber wrote: My list (amd64, plain GENERIC.MP) looks a lot like sthen's: ... x11/blackbox IMHO this is a candidate for the

openbsd-wip: games/quakespasm

2013-08-05 Thread Ryan Freeman
Hey, Nobody put their name in the MAINTAINER line here for quakespasm, but I've been running quakespasm (just from src) for awhile, tested the port and it works great too. tested on amd64. Cheers -ryan

Re: UPDATE: emulators/mupen64plus

2013-07-16 Thread Ryan Freeman
On Sun, Jul 07, 2013 at 09:36:20PM -0600, Anthony J. Bentley wrote: Hi, Attached is an update to mupen64plus-2.0. Upstream released another graphics plugin, video-glide64mk2, but I haven't made a port for it because it #includes thread, which doesn't seem to appear with either GCC 4.6 or

CVS: cvs.openbsd.org: ports

2013-07-14 Thread Ryan Freeman
CVSROOT:/cvs Module name:ports Changes by: rfree...@cvs.openbsd.org2013/07/14 01:12:23 Modified files: games/vitetris : Makefile distinfo games/vitetris/patches: patch-Makefile patch-src_menu_Makefile

Re: UPDATE: games/vitetris

2013-07-13 Thread Ryan Freeman
On Fri, Jul 12, 2013 at 09:51:23AM +0200, Landry Breuil wrote: On Thu, Jul 11, 2013 at 11:35:41PM -0700, Ryan Freeman wrote: I forgot I had this laying around for awhile, updated again to -current. This updates vitetris to 0.57, adds some desktop files so I added run depends for devel

UPDATE: games/vitetris

2013-07-12 Thread Ryan Freeman
I forgot I had this laying around for awhile, updated again to -current. This updates vitetris to 0.57, adds some desktop files so I added run depends for devel/desktop-file-utils, is this correct? builds and runs fine here on i386 and amd64 -ryan ? vitetris.diff Index: Makefile

Re: NEW: games/sar2

2013-07-12 Thread Ryan Freeman
On Mon, Jul 08, 2013 at 09:31:37PM -0600, Anthony J. Bentley wrote: Anthony J. Bentley writes: Hi, Search and Rescue II is an open source helicopter simulator game for Linux. It is a flight simulator in which the player flies around a 3-D world, finding and rescuing people in distress.

Re: NEW: games/quadrupleback

2013-07-12 Thread Ryan Freeman
On Mon, Jul 08, 2013 at 09:37:53PM -0600, Anthony J. Bentley wrote: Anthony J. Bentley writes: Hi, Quadrupleback is a video game where intruders must be circled. It is a clone of the 1982 Doubleback game by Dale Lear for the Tandy Color Computer. Works well on i386. ok?

Re: NEW: games/odamex

2013-07-07 Thread Ryan Freeman
On Fri, Jul 05, 2013 at 01:16:19PM +0200, Marc Espie wrote: On Thu, Jul 04, 2013 at 11:14:04PM -0700, Ryan Freeman wrote: On Tue, Jun 11, 2013 at 04:02:11PM -0700, Ryan Freeman wrote: Hi, Attached is a port of odamex, a doom engine specialising in making multi-player games as easy

Re: NEW: games/odamex

2013-07-07 Thread Ryan Freeman
On Fri, Jul 05, 2013 at 01:16:19PM +0200, Marc Espie wrote: On Thu, Jul 04, 2013 at 11:14:04PM -0700, Ryan Freeman wrote: On Tue, Jun 11, 2013 at 04:02:11PM -0700, Ryan Freeman wrote: Hi, Attached is a port of odamex, a doom engine specialising in making multi-player games as easy

Re: NEW: games/odamex

2013-07-05 Thread Ryan Freeman
On Tue, Jun 11, 2013 at 04:02:11PM -0700, Ryan Freeman wrote: Hi, Attached is a port of odamex, a doom engine specialising in making multi-player games as easy as more modern fps, join/leave during games etc. More than 4 players are also supported. There is a weekly game every Saturday

Re: UPDATEx2: games/solarus/zsdx and games/solarus/zsxd = 1.6

2013-06-25 Thread Ryan Freeman
On Sun, Jun 23, 2013 at 06:33:41PM -0400, Brian Callahan wrote: Hi ports -- Attached is a patch to update both games/solarus/zsdx and games/solarus/zsxd to their latest version, 1.6 (please apply from the ports/games/solarus directory). 1.6 is considered a major release for both games,

Re: UPDATEx2: games/solarus/zsdx and games/solarus/zsxd = 1.6

2013-06-25 Thread Ryan Freeman
On Tue, Jun 25, 2013 at 01:44:56PM +0200, Stefan Sperling wrote: On Sun, Jun 23, 2013 at 06:33:41PM -0400, Brian Callahan wrote: Hi ports -- Attached is a patch to update both games/solarus/zsdx and games/solarus/zsxd to their latest version, 1.6 (please apply from the

Re: UPDATE: driftnet 1.0

2013-06-22 Thread Ryan Freeman
On Sat, Jun 22, 2013 at 05:24:36PM +0200, Sebastian Reitenbach wrote: Hi, patch below updates driftnet to 1.0 version. New version is not from the original author, but from a Ubuntu package, downloaded from launchpad. Notably new features compared to the current version in the ports

CVS: cvs.openbsd.org: ports

2013-06-17 Thread Ryan Freeman
CVSROOT:/cvs Module name:ports Changes by: rfree...@cvs.openbsd.org2013/06/17 23:47:20 Log message: import sysutils/uptimed, utility to keep track of uptime records. OK sthen@ with input from sthen@ Status: Vendor Tag: rfreeman Release

CVS: cvs.openbsd.org: ports

2013-06-16 Thread Ryan Freeman
CVSROOT:/cvs Module name:ports Changes by: rfree...@cvs.openbsd.org2013/06/16 18:10:08 Modified files: infrastructure/db: user.list Log message: add entry for uptimed, which will be imported shortly OK sthen@

Re: NEW: sysutils/uptimed

2013-06-16 Thread Ryan Freeman
Date: Sun, 16 Jun 2013 17:12:26 -0700 From: Ryan Freeman r...@slipgate.org To: Stuart Henderson st...@openbsd.org Subject: Re: NEW: sysutils/uptimed User-Agent: Mutt/1.5.21 (2010-09-15) On Sun, Jun 16, 2013 at 12:30:27PM +0100, Stuart Henderson wrote: On 2013/06/15 20:05, Ryan Freeman wrote

Re: NEW: games/odamex

2013-06-16 Thread Ryan Freeman
On Sun, Jun 16, 2013 at 10:35:41PM -0400, Brian Callahan wrote: On 6/11/2013 7:10 PM, Ryan Freeman wrote: On Tue, Jun 11, 2013 at 04:02:11PM -0700, Ryan Freeman wrote: Hi, Attached is a port of odamex, a doom engine specialising in making multi-player games as easy as more modern fps, join

Re: UPDATEx2: emulators/sdlmame emulators/sdlmess 0148u5 = 0149

2013-06-15 Thread Ryan Freeman
On Tue, Jun 11, 2013 at 01:05:53PM -0400, Brian Callahan wrote: Hi ports -- MAME and MESS got a new version (finally). Attached are two patches, one for each. Works of me on amd64. OK? both build and run great here on i386, ran through a few mame sets and tested a couple systems with

Re: UPDATEx2: emulators/sdlmame emulators/sdlmess 0148u5 = 0149

2013-06-15 Thread Ryan Freeman
On Sat, Jun 15, 2013 at 10:49:47AM -0700, Ryan Freeman wrote: On Tue, Jun 11, 2013 at 01:05:53PM -0400, Brian Callahan wrote: Hi ports -- MAME and MESS got a new version (finally). Attached are two patches, one for each. Works of me on amd64. OK? both build and run great here

NEW: sysutils/uptimed

2013-06-15 Thread Ryan Freeman
I've been running this for YEARS the crappy way (src in ~/src/, built manually etc). Time for a real port! from the DESCR: uptimed keeps track of your uptime records, viewable with the included uprecords program. I hope the rc file is correct enough, I don't believe would ever be a reason for

Re: NEW: sysutils/uptimed

2013-06-15 Thread Ryan Freeman
On Sat, Jun 15, 2013 at 10:49:14PM +0100, Stuart Henderson wrote: On 2013/06/15 14:22, Ryan Freeman wrote: I've been running this for YEARS the crappy way (src in ~/src/, built manually etc). Time for a real port! from the DESCR: uptimed keeps track of your uptime records, viewable

Re: NEW: sysutils/uptimed

2013-06-15 Thread Ryan Freeman
On Sat, Jun 15, 2013 at 05:22:26PM -0700, Ryan Freeman wrote: On Sat, Jun 15, 2013 at 10:49:14PM +0100, Stuart Henderson wrote: On 2013/06/15 14:22, Ryan Freeman wrote: I've been running this for YEARS the crappy way (src in ~/src/, built manually etc). Time for a real port! from

Re: NEW: sysutils/uptimed

2013-06-15 Thread Ryan Freeman
On Sat, Jun 15, 2013 at 05:22:26PM -0700, Ryan Freeman wrote: and i -think- i set this correctly now. new version attached, thanks! consider my email address set correctly to my openbsd.org one, and that perl regex is only on one line, not sure why i escaped it to two. -ryan

Re: THREE NEW: games/solarus games/zsdx games/zsxd

2013-06-15 Thread Ryan Freeman
On Wed, Jun 12, 2013 at 06:05:02PM -0400, Brian Callahan wrote: On 06/11/13 09:38, Brian Callahan wrote: On 6/7/2013 10:54 PM, Brian Callahan wrote: Hi ports -- Attached are three new ports: games/solarus, games/zsdx, and games/zsxd. Solarus is a 2D Zelda-like game engine coded in C++ and

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