Re: NEW: games/eduke32

2011-05-25 Thread Ryan Freeman
On Mon, May 23, 2011 at 09:36:40AM +0200, Jasper Lievisse Adriaanse wrote: On Sat, May 21, 2011 at 05:46:55PM -0700, Ryan Freeman wrote: On Sat, May 21, 2011 at 06:12:31PM -0400, Brynet wrote: Cool, thanks for looking at this Ryan and Antti for sending it to him, my patches made revision

Re: new: games/zaz

2011-05-25 Thread Ryan Freeman
On Wed, May 25, 2011 at 10:08:09PM +0200, Matthias Kilian wrote: I know I should send out poppler and related diffs, but sometimes you have to burn some time with games... always ;) Information for inst:zaz-1.0.0 Comment: zuma-like arkade game Description: Zaz is a game where the

Re: new: games/wordwarvi

2011-05-25 Thread Ryan Freeman
On Wed, May 25, 2011 at 10:55:12PM +0200, Pascal Stumpf wrote: Hehe, kili, here's yet another game port: Word War vi is your basic side-scrolling shoot 'em up '80s style arcade game. You pilot your viper craft through core memory, rescuing lost .swp files, avoiding OS defenses, and wiping

Re: NEW: games/eduke32

2011-05-22 Thread Ryan Freeman
On Sun, May 22, 2011 at 11:22:36AM +0300, Antti Harri wrote: On Sunday 22 May 2011 03:46:55 Ryan Freeman wrote: On Sat, May 21, 2011 at 06:12:31PM -0400, Brynet wrote: Cool, thanks for looking at this Ryan and Antti for sending it to him, my patches made revision 1879-1881 so anything

NEW: games/tyrquake

2011-05-21 Thread Ryan Freeman
Hello ports@ Sometime last year when Jacob Meuser posted a patch for our existing games/quake port, I mentioned I had 'played with' getting tyr-quake working. I have now done the right thing and have a working port of tyr-quake. - sound is slightly modified snd_sndio.c from the games/quake port

NEW: games/eduke32

2011-05-21 Thread Ryan Freeman
On Sat, May 21, 2011 at 08:19:15PM +0300, Antti Harri wrote: Hi, have you thought about port of eduke32? I made a port along with some initial patches from brynet but then I found out the licensing issues so I'm not going to go any further with that. Maybe you want to continue? The

Re: NEW: games/tyrquake

2011-05-21 Thread Ryan Freeman
On Sun, May 22, 2011 at 12:42:50AM +0300, Antti Harri wrote: On Saturday 21 May 2011 21:05:25 Jacob Meuser wrote: On Sat, May 21, 2011 at 02:56:36AM -0700, Ryan Freeman wrote: - sound is slightly modified snd_sndio.c from the games/quake port (works actually better than existing quake

Re: NEW: games/eduke32

2011-05-21 Thread Ryan Freeman
On Sun, May 22, 2011 at 12:46:54AM +0300, Antti Harri wrote: On Sunday 22 May 2011 00:36:06 Ryan Freeman wrote: yes, yes i have. see attached ;) (i know some things need to be fixed though so if anyone could help me figure out why i can't get port-lib-depends-check to work when i include

Re: NEW: games/eduke32

2011-05-21 Thread Ryan Freeman
On Sat, May 21, 2011 at 06:12:31PM -0400, Brynet wrote: Cool, thanks for looking at this Ryan and Antti for sending it to him, my patches made revision 1879-1881 so anything newer than that is cool. They rejected my change for OpenGL support though, this project dlopen's libGL.so.1 and

UPDATE: games/chocolate-doom

2011-05-20 Thread Ryan Freeman
Hi Everybody! Here is a diff to update chocolate-doom from 1.5.0 to 1.6.0. There are a couple 'fixes' that enhance the authenticity of the port to the original doom executables, some desktop file gooes added, and some chocolate-setup enhancements. i had to add USE_GMAKE = Yes to allow it to

Re: UPDATE: games/chocolate-doom

2011-05-20 Thread Ryan Freeman
On Fri, May 20, 2011 at 10:34:10PM +, Stuart Henderson wrote: On 2011-05-20, Ryan Freeman r...@slipgate.org wrote: --gBBFr7Ir9EOA20Yy Content-Type: text/plain; charset=us-ascii Content-Disposition: inline Hi Everybody! Here is a diff to update chocolate-doom from 1.5.0

Re: inkscape

2011-05-11 Thread Ryan Freeman
On Wed, May 11, 2011 at 10:29:21PM +0200, frantisek holop wrote: hi there, is anyone else experiencing trailing marks on the ruler in inkspace? after moving the mouse around a bit the whole ruler becomes a black smudge. if i switch to another virtual desktop and back, it's correct

Re: games/chocolate-doom and games/prboom (thus far) mouse input issues

2011-05-10 Thread Ryan Freeman
On Fri, Apr 29, 2011 at 02:01:30PM -0400, Kent R. Spillner wrote: Hey, dude- these aren't entirely 'important' ports, but between my port of chocolate-doom and the existing port of prboom (AND the update to prboom 2.5.0 i have) have been seeing some weird mouse input issues.

games/chocolate-doom and games/prboom (thus far) mouse input issues

2011-04-26 Thread Ryan Freeman
hello ports@, these aren't entirely 'important' ports, but between my port of chocolate-doom and the existing port of prboom (AND the update to prboom 2.5.0 i have) have been seeing some weird mouse input issues. Unfortunately during the past 8+ months I spent much time away from watching changes

Re: update sysutils/conky to 1.8.1, enable apm on non-i386, add xmms2 flavour

2011-04-20 Thread Ryan Freeman
On Tue, Apr 19, 2011 at 09:06:03PM +0200, Pascal Stumpf wrote: - update - enable apm_* variables on arches other than i386 (the port is only for apm archs anyway) - enable iconv support - kill groff (dunno if patching the manpage is really necessary, it looks fine both ways. Was that a

Re: NEW: games/odamex

2011-01-17 Thread Ryan Freeman
On Mon, Mar 16, 2009 at 10:57:49AM -0700, Ryan Freeman wrote: On Wed, Oct 15, 2008 at 01:15:05AM -0700, Ryan Freeman wrote: hello ports@ here is a port of a client/server implimentation of the doom engine, allowing much-improved netcode, true client/server (in-game joining etc), new

Re: UPDATE: games/chocolate-doom

2011-01-13 Thread Ryan Freeman
On Thu, Jan 13, 2011 at 11:16:10AM +0100, Jasper Lievisse Adriaanse wrote: On Wed, Jan 12, 2011 at 04:22:05PM -0800, Ryan Freeman wrote: Hello ports@, It's that time again, Simon has emailed me notification of the newest chocolate-doom release. As there has been previous discussion

Re: NEW: education/epte

2010-08-23 Thread Ryan Freeman
Excerpts from Antoine Jacoutot's message of Sun Aug 22 23:03:55 -0700 2010: On Sun, 22 Aug 2010, Anthony Bentley wrote: Hi guys, I was surprised to not find a single periodic table in the ports tree, so here's a curses one that looks fairly widely used. Description: epte is a

Re: NEW/UPDATE: games/ioquake3

2010-08-20 Thread Ryan Freeman
Excerpts from Ryan Freeman's message of Thu Aug 19 21:48:10 -0700 2010: Excerpts from Alf Schlichting's message of Thu Aug 19 00:41:27 -0700 2010: On Sun, Aug 15, 2010 at 10:12:54PM -0700, Ryan Freeman wrote: Excerpts from Ryan Freeman's message of Sat May 02 02:42:32 -0700 2009: hello

Re: return to castle wolfenstein port

2010-08-20 Thread Ryan Freeman
Excerpts from Jolan Luff's message of Thu Aug 19 03:34:24 -0700 2010: On Wed, Aug 18, 2010 at 08:09:12PM -0700, Jolan Luff wrote: Here's a new version of the port. - sound now works (tested w/azalia) - now installs w/debugging symbols - pkgname fixed (1.31-1.41) Another revision.

Re: NEW/UPDATE: games/ioquake3

2010-08-20 Thread Ryan Freeman
Excerpts from Mattieu Baptiste's message of Fri Aug 20 00:50:01 -0700 2010: On Fri, Aug 20, 2010 at 9:02 AM, Ryan Freeman r...@slipgate.org wrote: included previous conversation as I did not realise it did not make it to the list. attached is an updated version of my ioquake3 port

Re: uae

2010-08-20 Thread Ryan Freeman
Excerpts from Marco Peereboom's message of Thu Aug 19 04:54:35 -0700 2010: Neat! Anyone porting that yet? On Thu, Aug 19, 2010 at 07:47:27PM +1000, armpit wrote: On 08/19/2010 01:12 PM, Marco Peereboom wrote: Is there a version of uae that has an ethernet device on it? btw,

Re: uae

2010-08-20 Thread Ryan Freeman
Excerpts from Ryan Freeman's message of Fri Aug 20 02:08:01 -0700 2010: Excerpts from Marco Peereboom's message of Thu Aug 19 04:54:35 -0700 2010: Neat! Anyone porting that yet? On Thu, Aug 19, 2010 at 07:47:27PM +1000, armpit wrote: On 08/19/2010 01:12 PM, Marco Peereboom wrote:

Re: UPDATE: games/chocolate-doom

2010-08-20 Thread Ryan Freeman
Excerpts from Ryan Freeman's message of Mon Aug 16 09:13:29 -0700 2010: Excerpts from Ryan Freeman's message of Fri Aug 13 08:49:30 -0700 2010: Hello ports@ Here is a patch updating my chocolate-doom port from 1.2.1 to the latest version, 1.4.0. Daniel Dickman previously submitted a

Re: NEW/UPDATE: games/ioquake3

2010-08-16 Thread Ryan Freeman
Excerpts from Alexandre Ratchov's message of Sun Aug 15 22:55:25 -0700 2010: On Sun, Aug 15, 2010 at 10:12:54PM -0700, Ryan Freeman wrote: Excerpts from Ryan Freeman's message of Sat May 02 02:42:32 -0700 2009: hello ports@ attached is an updated port from my original 'random svn

Re: UPDATE: games/chocolate-doom

2010-08-16 Thread Ryan Freeman
Excerpts from Jacob Meuser's message of Sat Aug 14 04:33:21 -0700 2010: On Fri, Aug 13, 2010 at 08:49:30AM -0700, Ryan Freeman wrote: One thing to note is fraggle's efforts to add support for openbsd's OPL device driver, and a software OPL emulator to play back doom's music as closely

Re: UPDATE: games/chocolate-doom

2010-08-16 Thread Ryan Freeman
Excerpts from Ryan Freeman's message of Fri Aug 13 08:49:30 -0700 2010: Hello ports@ Here is a patch updating my chocolate-doom port from 1.2.1 to the latest version, 1.4.0. Daniel Dickman previously submitted a patch to me updating to 1.3.0, however Edd Barrett informed me that the 1.4.0

Re: return to castle wolfenstein port

2010-08-16 Thread Ryan Freeman
Excerpts from Sebastian Reitenbach's message of Sun Aug 15 07:24:51 -0700 2010: Jolan Luff wrote: Here's a quick and dirty port of return to castle wolfenstein which was just open sourced a few days ago. It's i386 only right now due to the codebase. There's a few problems that I've

Re: return to castle wolfenstein port

2010-08-15 Thread Ryan Freeman
Excerpts from Jolan Luff's message of Sun Aug 15 12:06:52 -0700 2010: On Sun, Aug 15, 2010 at 04:24:51PM +0200, Sebastian Reitenbach wrote: Jolan Luff wrote: It crashes on startup, it shortly switches to the 640x480 resolution, screen goes blank, I see the mouse arrow, then it crashes.

Re: NEW/UPDATE: games/ioquake3

2010-08-15 Thread Ryan Freeman
Excerpts from Ryan Freeman's message of Sat May 02 02:42:32 -0700 2009: hello ports@ attached is an updated port from my original 'random svn checkout' port, thankfully they finally released a new complete version, 1.36. builds and runs/plays great here on i386. -ryan bump! just

Re: New port: sysutils/dtpstree

2010-08-14 Thread Ryan Freeman
Excerpts from Douglas Thrift's message of Sat Aug 14 01:38:25 -0700 2010: On 7/25/2010 11:03 PM, Douglas Thrift wrote: Hello, I would appreciate any comments on my port. Thanks! [doug...@openbsd-i386:sysutils]$ pkg_info dtpstree Information for inst:dtpstree-1.0.2 Comment:

UPDATE: games/chocolate-doom

2010-08-13 Thread Ryan Freeman
Hello ports@ Here is a patch updating my chocolate-doom port from 1.2.1 to the latest version, 1.4.0. Daniel Dickman previously submitted a patch to me updating to 1.3.0, however Edd Barrett informed me that the 1.4.0 version would not build on sparc64. To summarize changes, the 1.4.0 and 1.5.0

NEW: games/deng-beta

2010-08-13 Thread Ryan Freeman
Hello ports@ Attached is a port of the newest release of the Doomsday Engine, which has support to play all the original Doom games and also Heretic/Hexen support. I originally ported the 'old' stable release (1.8.6) and submitted to ports@ in 2008, however it seemed not enough people were really

New: emulators/fceux

2010-08-13 Thread Ryan Freeman
Hello ports@ i am very excited to finally be able to submit this port, we have been lacking a real NES emulator in our ports tree :) I have been playing with FCEUX for the past week and it runs great; this is the first time i can properly play NES games on OpenBSD without requiring a linux

Re: [NEW] sup

2010-07-26 Thread Ryan Freeman
Excerpts from Ryan Freeman's message of Tue Jun 15 16:32:41 -0700 2010: Excerpts from Jiri B.'s message of Sun Jun 06 04:03:50 -0700 2010: Hello, this is very silly attempt to make a port of sup mail client. Sup is a console-based email client for people with a lot of email. It

Re: switch www/mplayerplug-in to xulrunner 1.9.2

2010-06-18 Thread Ryan Freeman
Excerpts from Landry Breuil's message of Mon Jun 14 01:30:29 -0700 2010: On Mon, Jun 14, 2010 at 10:13:40AM +0200, David Coppa wrote: I'd vote to put this in the Attic: it's abandonware (upstream author now only maintain gnome-mplayer/gecko-mediaplayer). Ah, why not... i'd say it's up

Re: [NEW] sup

2010-06-17 Thread Ryan Freeman
Excerpts from Ryan Freeman's message of Thu Jun 17 09:37:16 -0700 2010: Excerpts from Jiri B.'s message of Thu Jun 17 04:27:00 -0700 2010: On Tue, 15 Jun 2010 16:32:41 -0700 Ryan Freeman r...@slipgate.org wrote: Hey, I tried this out on my laptop running i386-current as of June

Re: UPDATE: sdl 1.2.14

2010-05-04 Thread Ryan Freeman
On Sun, May 02, 2010 at 02:13:50PM -0400, Brad wrote: On Monday 26 April 2010 14:25:06 Ryan Freeman wrote: On Sun, Apr 25, 2010 at 05:01:24PM -0400, Brad wrote: On Sun, Apr 18, 2010 at 07:36:10PM -0400, Brad wrote: Here is an update to SDL 1.2.14. Here is a second rev of my update

Re: sndio for games/quake

2010-04-30 Thread Ryan Freeman
On Fri, Apr 30, 2010 at 07:24:49PM +0300, Antti Harri wrote: On Fri, 30 Apr 2010, Jacob Meuser wrote: On Fri, Apr 30, 2010 at 11:18:38AM +, Jacob Meuser wrote: [...] plain 'aucat -l' ends up with too large of a block size, but e.g. 'aucat -l -z 512' works like a charm. and now with

Re: sndio for emulators/snes9x

2010-04-27 Thread Ryan Freeman
On Mon, Apr 26, 2010 at 10:11:33PM +, Jacob Meuser wrote: On Mon, Apr 26, 2010 at 11:47:30AM -0700, Ryan Freeman wrote: On Sun, Apr 25, 2010 at 05:23:47PM +0100, Federico G. Schwindt wrote: [..] any idea? something not 100% up-to-date? Hrmm, weird. Can I have your

Re: UPDATE: sdl 1.2.14

2010-04-26 Thread Ryan Freeman
On Sun, Apr 25, 2010 at 05:01:24PM -0400, Brad wrote: On Sun, Apr 18, 2010 at 07:36:10PM -0400, Brad wrote: Here is an update to SDL 1.2.14. Here is a second rev of my update. I rolled in some fixes taken from upstream for the i386/amd64 cpuid assembly code and I added support for

Re: sndio for emulators/snes9x

2010-04-26 Thread Ryan Freeman
On Sun, Apr 25, 2010 at 05:23:47PM +0100, Federico G. Schwindt wrote: [..] any idea? something not 100% up-to-date? Hrmm, weird. Can I have your config.log? Try the diff below instead. The previous one depends on a GCC diff I have in my tree. Sorry. f.- this newest diff

Re: emulators/uae flavors

2010-04-19 Thread Ryan Freeman
On Mon, Apr 19, 2010 at 07:15:19AM +, Jacob Meuser wrote: On Mon, Mar 22, 2010 at 12:43:36AM +, Jacob Meuser wrote: On Sun, Mar 21, 2010 at 08:29:12PM +, Federico G. Schwindt wrote: On Sun, Mar 21, 2010 at 10:31:34AM +, Jacob Meuser wrote: On Fri, Jan 15, 2010 at

Re: UPDATE: tint2

2010-04-19 Thread Ryan Freeman
On Mon, Apr 19, 2010 at 12:45:09AM +0100, Edd Barrett wrote: On Sun, Apr 18, 2010 at 10:19:03AM -0700, Ryan Freeman wrote: the only quirk i noticed (this with xcompmgr running, thinkpad t41p with firegl t2 using radeon driver with dri etc etc) that the tint2 systray draws funny, just

Re: UPODATE: x11/openbox

2010-04-18 Thread Ryan Freeman
On Sun, Apr 18, 2010 at 08:15:58AM +0200, Benoit Lecocq wrote: Hi, Following my diff last week, this diff updates openbox to the latest release 3.4.11.1, a bugfix release. Tested on amd64. Comments ? OK ? tested good i386-current, thanks! -ryan

Re: UPDATE: tint2

2010-04-18 Thread Ryan Freeman
On Fri, Apr 16, 2010 at 01:44:49AM +0100, Edd Barrett wrote: Hi, Here is a much needed update to tint2. Notes: * Tint2 looked rubbish out of the box, I think because we dont have a compositing manager. I have hacked the default config to look slick on OpenBSD by default.

tint2 and openbox update patches

2010-04-18 Thread Ryan Freeman
i hope i don't get tarred and feathered for posting this here, but i just thought i'd share how nice you can make an openbsd workstation look these days. the following shots show openbox 3.4.11.1, tint2, conky, and netwmpager which isn't in ports but i'll do one up this week.

Re: [UPDATE] games/chocolate-doom

2010-03-28 Thread Ryan Freeman
On Sun, Mar 28, 2010 at 01:32:56PM +0100, Edd Barrett wrote: On Fri, Mar 26, 2010 at 04:04:56PM -0700, Ryan Freeman wrote: tested this on two differnet i386 machines and plays great, no issues to be seen with this update. thanks to Daniel Dickman! -ryan I hate to be a buzzkill

Re: [UPDATE] games/chocolate-doom

2010-03-26 Thread Ryan Freeman
tested this on two differnet i386 machines and plays great, no issues to be seen with this update. thanks to Daniel Dickman! -ryan On Sat, Mar 20, 2010 at 10:49:07PM -0400, Daniel Dickman wrote: Here's an update of chocolate to 1.3.0 if you don't already have it. I've been playing it on amd64

Re: net/slurm: fix interface speed detection

2009-11-21 Thread Ryan Freeman
On Sat, Nov 07, 2009 at 01:39:04PM +0100, David Coppa wrote: Hi! Attached is a simple fix to the interface speed detection function for wireless links. Now I've the correct speed (54 Mbit/s) instead of unknown when I'm monitoring my wireless connection. Ciao, David looks good here;

Re: NEW: games/chocolate-doom (update)

2009-06-07 Thread Ryan Freeman
goodies until the time is right. happy to see this one in there! regards, - ryan On 2009 Jan 23 (Fri) at 11:42:27 -0800 (-0800), Ryan Freeman wrote: :hi, : :attached is another new tarball of this new port just updating :to version 1.2.1. regards, : :-ryan -- God isn't dead, He's just

Re: NEW/UPDATE: games/ioquake3

2009-05-07 Thread Ryan Freeman
On Thu, May 07, 2009 at 02:47:31AM -0700, Ryan Freeman wrote: On Tue, May 05, 2009 at 09:33:07PM +, Jacob Meuser wrote: On Tue, May 05, 2009 at 12:30:43PM -0700, Ryan Freeman wrote: On Sat, May 02, 2009 at 03:15:55PM +0200, Colin Didier wrote: On Sat, May 02, 2009 at 02:42:32AM -0700

Re: UPDATE: games/prboom

2009-05-07 Thread Ryan Freeman
On Sat, Feb 21, 2009 at 06:46:03PM +, Stuart Henderson wrote: On 2009/02/21 10:01, Ryan Freeman wrote: On Fri, Jan 23, 2009 at 11:30:03AM -0800, Ryan Freeman wrote: hello, attached is a patch updating prboom to the latest release, 2.5.0. changelog here: http

Re: NEW/UPDATE: games/ioquake3

2009-05-05 Thread Ryan Freeman
On Sat, May 02, 2009 at 03:15:55PM +0200, Colin Didier wrote: On Sat, May 02, 2009 at 02:42:32AM -0700, Ryan Freeman wrote: hello ports@ attached is an updated port from my original 'random svn checkout' port, thankfully they finally released a new complete version, 1.36. builds

Re: NEW/UPDATE: games/ioquake3

2009-05-05 Thread Ryan Freeman
On Sat, May 02, 2009 at 03:15:55PM +0200, Colin Didier wrote: On Sat, May 02, 2009 at 02:42:32AM -0700, Ryan Freeman wrote: hello ports@ attached is an updated port from my original 'random svn checkout' port, thankfully they finally released a new complete version, 1.36. builds

NEW/UPDATE: games/ioquake3

2009-05-02 Thread Ryan Freeman
hello ports@ attached is an updated port from my original 'random svn checkout' port, thankfully they finally released a new complete version, 1.36. builds and runs/plays great here on i386. -ryan

Re: NEW/UPDATE: games/ioquake3

2009-05-02 Thread Ryan Freeman
On Sat, May 02, 2009 at 11:58:19AM +0200, Jasper Lievisse Adriaanse wrote: On Sat, May 02, 2009 at 02:42:32AM -0700, Ryan Freeman wrote: hello ports@ attached is an updated port from my original 'random svn checkout' port, thankfully they finally released a new complete version, 1.36

Re: UPDATE: games/prboom

2009-04-20 Thread Ryan Freeman
On Mon, Mar 16, 2009 at 10:55:39AM -0700, Ryan Freeman wrote: On Sat, Feb 21, 2009 at 06:46:03PM +, Stuart Henderson wrote: On 2009/02/21 10:01, Ryan Freeman wrote: On Fri, Jan 23, 2009 at 11:30:03AM -0800, Ryan Freeman wrote: hello, attached is a patch updating prboom

Re: security support

2009-03-29 Thread Ryan Freeman
On Sun, Mar 29, 2009 at 02:45:11PM -0700, dt...@drizzle.com wrote: -BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Aaron W. Hsu wrote: but if you are really concerned about security, pretty much your only hope is to either run -CURRENT or track the security updates and backport them

Re: NEW: games/odamex

2009-03-16 Thread Ryan Freeman
On Wed, Oct 15, 2008 at 01:15:05AM -0700, Ryan Freeman wrote: hello ports@ here is a port of a client/server implimentation of the doom engine, allowing much-improved netcode, true client/server (in-game joining etc), new modes, (teams, ctf) but still trying to be conservative to retain

Re: NEW: games/warsow 0.42

2009-02-21 Thread Ryan Freeman
On Wed, Feb 04, 2009 at 02:26:34PM +0900, Colin Didier wrote: Here is a port of the FPS game Warsow. It is working on amd64 (with the intel driver 2.6.1) and should work on i386 too. Description: Warsow is a free standalone first person shooter game for Windows and Linux. It is based on the

Re: UPDATE: games/prboom

2009-02-21 Thread Ryan Freeman
On Fri, Jan 23, 2009 at 11:30:03AM -0800, Ryan Freeman wrote: hello, attached is a patch updating prboom to the latest release, 2.5.0. changelog here: http://prboom.sourceforge.net/ i have modified the patches so data files do go under /usr/local/share/games/doom rather than /usr/local

UPDATE: games/prboom]

2009-01-23 Thread Ryan Freeman
= http://prboom.sourceforge.net/ + +MAINTAINER =Ryan Freeman r...@slipgate.org # GPL -PERMIT_PACKAGE_CDROM= Yes -PERMIT_PACKAGE_FTP= Yes -PERMIT_DISTFILES_CDROM= Yes -PERMIT_DISTFILES_FTP= Yes +PERMIT_PACKAGE_CDROM = Yes +PERMIT_PACKAGE_FTP =Yes +PERMIT_DISTFILES_CDROM =Yes

NEW: games/chocolate-doom (update)

2009-01-23 Thread Ryan Freeman
hi, attached is another new tarball of this new port just updating to version 1.2.1. regards, -ryan chocolate-doom.tgz Description: application/tar-gz

Re: UPDATE: x11/bbpager

2009-01-22 Thread Ryan Freeman
On Thu, Jan 22, 2009 at 12:39:40AM +, Stuart Henderson wrote: On 2009/01/21 16:22, Ryan Freeman wrote: hello ports@, below is again the patch to update bbpager, maintainer's email just bounces back, if there are no objections i can take care of this one since i seem to be the only

Re: UPDATE: x11/bbpager

2009-01-22 Thread Ryan Freeman
On Thu, Jan 22, 2009 at 12:16:14PM +, Stuart Henderson wrote: On 2009/01/22 03:08, Ryan Freeman wrote: On Thu, Jan 22, 2009 at 12:39:40AM +, Stuart Henderson wrote: On 2009/01/21 16:22, Ryan Freeman wrote: hello ports@, below is again the patch to update bbpager

Re: NEW: games/ioquake3

2008-12-15 Thread Ryan Freeman
on ? really wish i did :) Cheers, Paul 'WEiRD' de Weerd On Sun, Dec 14, 2008 at 03:48:10PM -0800, Ryan Freeman wrote: | hello, | | attached is a port of the icculus.org quake3 engine, builds a | reasonable default engine including client, server, and game | libraries for the original game

NEW: games/ioquake3

2008-12-14 Thread Ryan Freeman
hello, attached is a port of the icculus.org quake3 engine, builds a reasonable default engine including client, server, and game libraries for the original game and missionpack. works excellent with the soon-to-be-posted quake3-data port as well. one note, i built from a svn snapshot which i

NEW: games/quake3-data

2008-12-14 Thread Ryan Freeman
hello, attached is a port that assists in the installation of required quake3 data files. it fetches the latest point release and also instructs to copy the main pak0 datafile from your original installation media. also contained is the option to install the team arena missionpack; i haven't yet

UPDATE: games/prboom

2008-12-13 Thread Ryan Freeman
://prboom.sourceforge.net/ +MAINTAINER =Ryan Freeman r...@slipgate.org + # GPL -PERMIT_PACKAGE_CDROM= Yes -PERMIT_PACKAGE_FTP= Yes -PERMIT_DISTFILES_CDROM= Yes -PERMIT_DISTFILES_FTP= Yes +PERMIT_PACKAGE_CDROM = Yes +PERMIT_PACKAGE_FTP =Yes +PERMIT_DISTFILES_CDROM =Yes +PERMIT_DISTFILES_FTP = Yes

Re: NEW: games/chocolate-doom

2008-12-12 Thread Ryan Freeman
Hello ports@ attached is updated tarball with the latest release of chocolate-doom version 0.2.0. changes can be seen here: http://chocolate-doom.svn.sourceforge.net/viewvc/chocolate-doom/tags/chocolate-doom-1.2.0/NEWS?view=markup it may be worthy to note that both chocolate-heretic and

Re: NEW: games/chocolate-doom

2008-12-12 Thread Ryan Freeman
lets also attach port. On Fri, Dec 12, 2008 at 10:52:37AM -0800, Ryan Freeman wrote: Hello ports@ attached is updated tarball with the latest release of chocolate-doom version 0.2.0. changes can be seen here: http://chocolate-doom.svn.sourceforge.net/viewvc/chocolate-doom/tags/chocolate

Re: ff3

2008-12-08 Thread Ryan Freeman
On Mon, Dec 08, 2008 at 07:26:13AM -0700, Darrin Chandler wrote: On Mon, Dec 08, 2008 at 01:57:23PM +, Christian Weisgerber wrote: Hannah Schroeter [EMAIL PROTECTED] wrote: Remove/backup and rename your old profile directory and make a new one (you can import your bookmarks later).

Re: UPDATE: x11/bbpager

2008-11-25 Thread Ryan Freeman
On Wed, Sep 17, 2008 at 01:26:29PM +0200, Jasper Lievisse Adriaanse wrote: On Wed, Sep 17, 2008 at 03:47:10AM -0700, Ryan Freeman wrote: please see the below diff to update bbpager to a blackbox-0.70.x compatible version (what we have in tree). let me know how it works out, first port

Re: UPDATE: Pidgin 2.5.2

2008-10-21 Thread Ryan Freeman
On Tue, Oct 21, 2008 at 08:54:01PM -0400, Brad wrote: Here is an update to Pidgin 2.5.2. Please test. works good here on i386

NEW/UPDATE: BasiliskII-jit

2008-10-21 Thread Ryan Freeman
Hello ports@ I am unsure to submit this as either new or an update to the existing emulators/BasiliskII. This current version has the following benefits: - actually works (the mac os 7.5.5 image I have hasn't worked with current BasiliskII in ports for a very long time now) - uses GTK+2 for

NEW: games/odamex

2008-10-15 Thread Ryan Freeman
hello ports@ here is a port of a client/server implimentation of the doom engine, allowing much-improved netcode, true client/server (in-game joining etc), new modes, (teams, ctf) but still trying to be conservative to retain the doom gameplay itself. comments/suggestions? -ryan odamex.tgz

NEW: games/wolf4sdl

2008-10-09 Thread Ryan Freeman
Hello ports@, Attached is a port of the Wolf4SDL engine which allows you to play Wolfenstein 3D and also Spear of Destiny. I have split the port into two subdirectories, one for wolf3d and one for sod. As per the docs this game still only works on little-endian platforms and I have marked the

Re: NEW: games/deng

2008-09-20 Thread Ryan Freeman
On Wed, Sep 17, 2008 at 10:52:08AM +0100, Stuart Henderson wrote: On 2008/09/17 02:37, Ryan Freeman wrote: on a final note; any ideas on how to tackle that issue to keep said output files in the correct places? engine works great otherwise... Maybe a shell script wrapper that creates

Re: NEW: games/deng

2008-09-20 Thread Ryan Freeman
On Sat, Sep 20, 2008 at 01:43:47AM -0700, Ryan Freeman wrote: On Wed, Sep 17, 2008 at 10:52:08AM +0100, Stuart Henderson wrote: On 2008/09/17 02:37, Ryan Freeman wrote: on a final note; any ideas on how to tackle that issue to keep said output files in the correct places? engine works

NEW: net/slurm

2008-09-17 Thread Ryan Freeman
slurm - yet another network traffic monitor attached is a port for this simple curses-based traffic monitor 'for a friend'. tested on i386. comments? -ryan slurm.tgz Description: application/tar-gz

Re: NEW: games/chocolate-doom

2008-09-17 Thread Ryan Freeman
On Wed, Sep 17, 2008 at 09:10:47AM +0200, Antoine Jacoutot wrote: On Tue, 16 Sep 2008, Ryan Freeman wrote: attached is the newest port tarball, tested and working on i386, regards, Some coments: - add the GPL version in the license marker - remove those trailing white lines at the end

Re: NEW: games/deng

2008-09-17 Thread Ryan Freeman
On Tue, Sep 16, 2008 at 04:50:31PM -0700, Ryan Freeman wrote: On Tue, Sep 16, 2008 at 10:21:47AM -0700, Ryan Freeman wrote: hello ports@, here is another doom engine ;) this one is again complete different goals this time from prboom and from chocolate-doom; it concentrates on nice eye

Re: NEW: games/deutex

2008-09-17 Thread Ryan Freeman
On Tue, Sep 16, 2008 at 10:32:41AM -0700, Ryan Freeman wrote: hello ports@, attached is a port for the DeuTex wad authoring tools, useful helpers for those that want to also create pwads for Doom games :) from pkg/DESCR: DeuTex is a wad composer for Doom, Heretic, Hexen and Strife

Re: NEW: games/yadex

2008-09-17 Thread Ryan Freeman
On Tue, Sep 16, 2008 at 01:39:47PM -0700, Ryan Freeman wrote: more doom toys! to go with my deutex port, here is an actual map editor; pkg/DESCR: Yadex is a Doom level (wad) editor for Unix systems running X. It is originally derived from the DOS editor, DEU 5.21. Yadex supports Doom

Re: NEW: games/bsp

2008-09-17 Thread Ryan Freeman
On Tue, Sep 16, 2008 at 01:58:53PM -0700, Ryan Freeman wrote: here is a port of BSP, a portable Doom nodes builder, as promised, as it will be needed to render makes created with the games/yadex port that i submitted useful. pkg/DESCR: BSP is a portable nodes builder for Doom. A nodes

Re: NEW: games/prboom-plus

2008-09-17 Thread Ryan Freeman
On Tue, Sep 16, 2008 at 07:45:19PM -0700, Ryan Freeman wrote: here is the modified version of prboom, known as prboom-plus. again, don't want people to think this should replace games/prboom, as the doom community just happens to have a very diverse and interesting array of ports that do

Re: NEW: net/slurm

2008-09-17 Thread Ryan Freeman
On Wed, Sep 17, 2008 at 10:55:25AM +0200, Antoine Jacoutot wrote: On Wed, 17 Sep 2008, Stuart Henderson wrote: Better like this (shorter Makefile, fix media speed detection, install docs in share/doc, install themes where slurm looks for Are all these files under share/doc really

UPDATE: x11/bbpager

2008-09-17 Thread Ryan Freeman
please see the below diff to update bbpager to a blackbox-0.70.x compatible version (what we have in tree). let me know how it works out, first port update! regards, -ryan diff -uNp /usr/ports/x11/bbpager/Makefile /usr/ports/mystuff/x11/bbpager/Makefile --- /usr/ports/x11/bbpager/Makefile

Re: UPDATE: x11/bbpager

2008-09-17 Thread Ryan Freeman
On Wed, Sep 17, 2008 at 03:47:10AM -0700, Ryan Freeman wrote: please see the below diff to update bbpager to a blackbox-0.70.x compatible version (what we have in tree). let me know how it works out, first port update! regards, hmm got mail delivery failure when i CC'd the maintainer

Re: NEW: games/chocolate-doom

2008-09-16 Thread Ryan Freeman
hello! On Tue, Sep 16, 2008 at 12:28:06PM +0200, Paul de Weerd wrote: Hi Ryan, Your port doesn't seem to package, apparently because the make fake step doesn't install the manpages. thanks for having a look Paul, odd you had that problem. on my laptop, (of course), it packaged fine, i

Re: NEW: games/chocolate-doom

2008-09-16 Thread Ryan Freeman
On Tue, Sep 16, 2008 at 12:31:22PM +0100, Stuart Henderson wrote: On 2008/09/16 03:52, Ryan Freeman wrote: thanks for having a look Paul, odd you had that problem. on my laptop, (of course), it packaged fine, i also got a friend who also has i386 and a newer snapshot than mine that was able

NEW: games/deng

2008-09-16 Thread Ryan Freeman
hello ports@, here is another doom engine ;) this one is again complete different goals this time from prboom and from chocolate-doom; it concentrates on nice eye-candy (thus requiring opengl). It is heavily modified from the original Doom source while you can play the game just fine and it

NEW: games/deutex

2008-09-16 Thread Ryan Freeman
hello ports@, attached is a port for the DeuTex wad authoring tools, useful helpers for those that want to also create pwads for Doom games :) from pkg/DESCR: From the DeuTex website: DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be used to extract the lumps of a wad and

NEW: games/yadex

2008-09-16 Thread Ryan Freeman
more doom toys! to go with my deutex port, here is an actual map editor; pkg/DESCR: Yadex is a Doom level (wad) editor for Unix systems running X. It is originally derived from the DOS editor, DEU 5.21. Yadex supports Doom alpha, Doom beta, Doom, Ultimate Doom, Doom II, Final Doom, and Heretic.

NEW: games/bsp

2008-09-16 Thread Ryan Freeman
here is a port of BSP, a portable Doom nodes builder, as promised, as it will be needed to render makes created with the games/yadex port that i submitted useful. pkg/DESCR: BSP is a portable nodes builder for Doom. A nodes builder is needed for creating your own PWADs, for example after you

Re: NEW: games/bsp

2008-09-16 Thread Ryan Freeman
On Tue, Sep 16, 2008 at 01:58:53PM -0700, Ryan Freeman wrote: here is a port of BSP, a portable Doom nodes builder, as promised, as it will be needed to render makes created with the games/yadex port that i submitted useful. makes? make that maps! as I said to Paul off-list, time for me

Re: NEW: games/chocolate-doom

2008-09-16 Thread Ryan Freeman
On Mon, Sep 15, 2008 at 11:59:54PM -0700, Ryan Freeman wrote: hello ports@ attached is a port of the conservative doom sourceport chocolate-doom. from DESCR: Chocolate Doom is a portable branch of the classic doom.exe experience from the days of DOS. The author, Simon Howard, has worked

Re: NEW: games/deng

2008-09-16 Thread Ryan Freeman
On Tue, Sep 16, 2008 at 10:21:47AM -0700, Ryan Freeman wrote: hello ports@, here is another doom engine ;) this one is again complete different goals this time from prboom and from chocolate-doom; it concentrates on nice eye-candy (thus requiring opengl). It is heavily modified from

NEW: games/prboom-plus

2008-09-16 Thread Ryan Freeman
here is the modified version of prboom, known as prboom-plus. again, don't want people to think this should replace games/prboom, as the doom community just happens to have a very diverse and interesting array of ports that do various nifty things and can't be blobbed into a 'one for all' port.

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