On Mon, May 23, 2011 at 09:36:40AM +0200, Jasper Lievisse Adriaanse wrote:
On Sat, May 21, 2011 at 05:46:55PM -0700, Ryan Freeman wrote:
On Sat, May 21, 2011 at 06:12:31PM -0400, Brynet wrote:
Cool, thanks for looking at this Ryan and Antti for sending it to him, my
patches made revision
On Wed, May 25, 2011 at 10:08:09PM +0200, Matthias Kilian wrote:
I know I should send out poppler and related diffs, but sometimes you
have to burn some time with games...
always ;)
Information for inst:zaz-1.0.0
Comment:
zuma-like arkade game
Description:
Zaz is a game where the
On Wed, May 25, 2011 at 10:55:12PM +0200, Pascal Stumpf wrote:
Hehe, kili, here's yet another game port:
Word War vi is your basic side-scrolling shoot 'em up '80s style arcade
game. You pilot your viper craft through core memory, rescuing lost
.swp files, avoiding OS defenses, and wiping
On Sun, May 22, 2011 at 11:22:36AM +0300, Antti Harri wrote:
On Sunday 22 May 2011 03:46:55 Ryan Freeman wrote:
On Sat, May 21, 2011 at 06:12:31PM -0400, Brynet wrote:
Cool, thanks for looking at this Ryan and Antti for sending it to him, my
patches made revision 1879-1881 so anything
Hello ports@
Sometime last year when Jacob Meuser posted a patch for our existing
games/quake port, I mentioned I had 'played with' getting tyr-quake
working. I have now done the right thing and have a working port of
tyr-quake.
- sound is slightly modified snd_sndio.c from the games/quake port
On Sat, May 21, 2011 at 08:19:15PM +0300, Antti Harri wrote:
Hi,
have you thought about port of eduke32? I made a port along with some initial
patches from brynet but then I found out the licensing issues so I'm not
going to go any further with that. Maybe you want to continue? The
On Sun, May 22, 2011 at 12:42:50AM +0300, Antti Harri wrote:
On Saturday 21 May 2011 21:05:25 Jacob Meuser wrote:
On Sat, May 21, 2011 at 02:56:36AM -0700, Ryan Freeman wrote:
- sound is slightly modified snd_sndio.c from the games/quake port
(works actually better than existing quake
On Sun, May 22, 2011 at 12:46:54AM +0300, Antti Harri wrote:
On Sunday 22 May 2011 00:36:06 Ryan Freeman wrote:
yes, yes i have. see attached ;) (i know some things need to be fixed
though so if anyone could help me figure out why i can't get
port-lib-depends-check to work when i include
On Sat, May 21, 2011 at 06:12:31PM -0400, Brynet wrote:
Cool, thanks for looking at this Ryan and Antti for sending it to him, my
patches made revision 1879-1881 so anything newer than that is cool.
They rejected my change for OpenGL support though, this project dlopen's
libGL.so.1 and
Hi Everybody!
Here is a diff to update chocolate-doom from 1.5.0 to 1.6.0.
There are a couple 'fixes' that enhance the authenticity of the
port to the original doom executables, some desktop file gooes
added, and some chocolate-setup enhancements.
i had to add USE_GMAKE = Yes to allow it to
On Fri, May 20, 2011 at 10:34:10PM +, Stuart Henderson wrote:
On 2011-05-20, Ryan Freeman r...@slipgate.org wrote:
--gBBFr7Ir9EOA20Yy
Content-Type: text/plain; charset=us-ascii
Content-Disposition: inline
Hi Everybody!
Here is a diff to update chocolate-doom from 1.5.0
On Wed, May 11, 2011 at 10:29:21PM +0200, frantisek holop wrote:
hi there,
is anyone else experiencing trailing marks
on the ruler in inkspace? after moving the mouse
around a bit the whole ruler becomes a black smudge.
if i switch to another virtual desktop and back,
it's correct
On Fri, Apr 29, 2011 at 02:01:30PM -0400, Kent R. Spillner wrote:
Hey, dude-
these aren't entirely 'important' ports, but between my port of
chocolate-doom and the existing port of prboom (AND the update
to prboom 2.5.0 i have) have been seeing some weird mouse input
issues.
hello ports@,
these aren't entirely 'important' ports, but between my port of
chocolate-doom and the existing port of prboom (AND the update
to prboom 2.5.0 i have) have been seeing some weird mouse input
issues. Unfortunately during the past 8+ months I spent much time
away from watching changes
On Tue, Apr 19, 2011 at 09:06:03PM +0200, Pascal Stumpf wrote:
- update
- enable apm_* variables on arches other than i386 (the port is only for
apm archs anyway)
- enable iconv support
- kill groff (dunno if patching the manpage is really necessary, it
looks fine both ways. Was that a
On Mon, Mar 16, 2009 at 10:57:49AM -0700, Ryan Freeman wrote:
On Wed, Oct 15, 2008 at 01:15:05AM -0700, Ryan Freeman wrote:
hello ports@
here is a port of a client/server implimentation of the doom engine,
allowing much-improved netcode, true client/server (in-game joining etc),
new
On Thu, Jan 13, 2011 at 11:16:10AM +0100, Jasper Lievisse Adriaanse wrote:
On Wed, Jan 12, 2011 at 04:22:05PM -0800, Ryan Freeman wrote:
Hello ports@,
It's that time again, Simon has emailed me notification of
the newest chocolate-doom release. As there has been previous
discussion
Excerpts from Antoine Jacoutot's message of Sun Aug 22 23:03:55 -0700 2010:
On Sun, 22 Aug 2010, Anthony Bentley wrote:
Hi guys,
I was surprised to not find a single periodic table in the ports tree,
so here's a curses one that looks fairly widely used.
Description:
epte is a
Excerpts from Ryan Freeman's message of Thu Aug 19 21:48:10 -0700 2010:
Excerpts from Alf Schlichting's message of Thu Aug 19 00:41:27 -0700 2010:
On Sun, Aug 15, 2010 at 10:12:54PM -0700, Ryan Freeman wrote:
Excerpts from Ryan Freeman's message of Sat May 02 02:42:32 -0700 2009:
hello
Excerpts from Jolan Luff's message of Thu Aug 19 03:34:24 -0700 2010:
On Wed, Aug 18, 2010 at 08:09:12PM -0700, Jolan Luff wrote:
Here's a new version of the port.
- sound now works (tested w/azalia)
- now installs w/debugging symbols
- pkgname fixed (1.31-1.41)
Another revision.
Excerpts from Mattieu Baptiste's message of Fri Aug 20 00:50:01 -0700 2010:
On Fri, Aug 20, 2010 at 9:02 AM, Ryan Freeman r...@slipgate.org wrote:
included previous conversation as I did not realise it did not make
it to the list. attached is an updated version of my ioquake3 port
Excerpts from Marco Peereboom's message of Thu Aug 19 04:54:35 -0700 2010:
Neat!
Anyone porting that yet?
On Thu, Aug 19, 2010 at 07:47:27PM +1000, armpit wrote:
On 08/19/2010 01:12 PM, Marco Peereboom wrote:
Is there a version of uae that has an ethernet device on it?
btw,
Excerpts from Ryan Freeman's message of Fri Aug 20 02:08:01 -0700 2010:
Excerpts from Marco Peereboom's message of Thu Aug 19 04:54:35 -0700 2010:
Neat!
Anyone porting that yet?
On Thu, Aug 19, 2010 at 07:47:27PM +1000, armpit wrote:
On 08/19/2010 01:12 PM, Marco Peereboom wrote:
Excerpts from Ryan Freeman's message of Mon Aug 16 09:13:29 -0700 2010:
Excerpts from Ryan Freeman's message of Fri Aug 13 08:49:30 -0700 2010:
Hello ports@
Here is a patch updating my chocolate-doom port from 1.2.1 to the
latest version, 1.4.0. Daniel Dickman previously submitted a
Excerpts from Alexandre Ratchov's message of Sun Aug 15 22:55:25 -0700 2010:
On Sun, Aug 15, 2010 at 10:12:54PM -0700, Ryan Freeman wrote:
Excerpts from Ryan Freeman's message of Sat May 02 02:42:32 -0700 2009:
hello ports@
attached is an updated port from my original 'random svn
Excerpts from Jacob Meuser's message of Sat Aug 14 04:33:21 -0700 2010:
On Fri, Aug 13, 2010 at 08:49:30AM -0700, Ryan Freeman wrote:
One thing to note is fraggle's efforts to add support for openbsd's
OPL device driver, and a software OPL emulator to play back doom's
music as closely
Excerpts from Ryan Freeman's message of Fri Aug 13 08:49:30 -0700 2010:
Hello ports@
Here is a patch updating my chocolate-doom port from 1.2.1 to the
latest version, 1.4.0. Daniel Dickman previously submitted a patch
to me updating to 1.3.0, however Edd Barrett informed me that the
1.4.0
Excerpts from Sebastian Reitenbach's message of Sun Aug 15 07:24:51 -0700 2010:
Jolan Luff wrote:
Here's a quick and dirty port of return to castle wolfenstein which
was just open sourced a few days ago. It's i386 only right now due
to the codebase.
There's a few problems that I've
Excerpts from Jolan Luff's message of Sun Aug 15 12:06:52 -0700 2010:
On Sun, Aug 15, 2010 at 04:24:51PM +0200, Sebastian Reitenbach wrote:
Jolan Luff wrote:
It crashes on startup, it shortly switches to the 640x480 resolution,
screen goes blank, I see the mouse arrow, then it crashes.
Excerpts from Ryan Freeman's message of Sat May 02 02:42:32 -0700 2009:
hello ports@
attached is an updated port from my original 'random svn checkout'
port, thankfully they finally released a new complete version, 1.36.
builds and runs/plays great here on i386.
-ryan
bump! just
Excerpts from Douglas Thrift's message of Sat Aug 14 01:38:25 -0700 2010:
On 7/25/2010 11:03 PM, Douglas Thrift wrote:
Hello,
I would appreciate any comments on my port.
Thanks!
[doug...@openbsd-i386:sysutils]$ pkg_info dtpstree
Information for inst:dtpstree-1.0.2
Comment:
Hello ports@
Here is a patch updating my chocolate-doom port from 1.2.1 to the
latest version, 1.4.0. Daniel Dickman previously submitted a patch
to me updating to 1.3.0, however Edd Barrett informed me that the
1.4.0 version would not build on sparc64.
To summarize changes, the 1.4.0 and 1.5.0
Hello ports@
Attached is a port of the newest release of the Doomsday Engine,
which has support to play all the original Doom games and also
Heretic/Hexen support. I originally ported the 'old' stable release
(1.8.6) and submitted to ports@ in 2008, however it seemed not enough
people were really
Hello ports@
i am very excited to finally be able to submit this port, we have been
lacking a real NES emulator in our ports tree :) I have been playing
with FCEUX for the past week and it runs great; this is the first time
i can properly play NES games on OpenBSD without requiring a linux
Excerpts from Ryan Freeman's message of Tue Jun 15 16:32:41 -0700 2010:
Excerpts from Jiri B.'s message of Sun Jun 06 04:03:50 -0700 2010:
Hello,
this is very silly attempt to make a port of sup mail client.
Sup is a console-based email client for people with a lot of email. It
Excerpts from Landry Breuil's message of Mon Jun 14 01:30:29 -0700 2010:
On Mon, Jun 14, 2010 at 10:13:40AM +0200, David Coppa wrote:
I'd vote to put this in the Attic: it's abandonware (upstream author
now only maintain gnome-mplayer/gecko-mediaplayer).
Ah, why not... i'd say it's up
Excerpts from Ryan Freeman's message of Thu Jun 17 09:37:16 -0700 2010:
Excerpts from Jiri B.'s message of Thu Jun 17 04:27:00 -0700 2010:
On Tue, 15 Jun 2010 16:32:41 -0700
Ryan Freeman r...@slipgate.org wrote:
Hey,
I tried this out on my laptop running i386-current as of June
On Sun, May 02, 2010 at 02:13:50PM -0400, Brad wrote:
On Monday 26 April 2010 14:25:06 Ryan Freeman wrote:
On Sun, Apr 25, 2010 at 05:01:24PM -0400, Brad wrote:
On Sun, Apr 18, 2010 at 07:36:10PM -0400, Brad wrote:
Here is an update to SDL 1.2.14.
Here is a second rev of my update
On Fri, Apr 30, 2010 at 07:24:49PM +0300, Antti Harri wrote:
On Fri, 30 Apr 2010, Jacob Meuser wrote:
On Fri, Apr 30, 2010 at 11:18:38AM +, Jacob Meuser wrote:
[...]
plain 'aucat -l' ends up with too large of a block size, but
e.g. 'aucat -l -z 512' works like a charm.
and now with
On Mon, Apr 26, 2010 at 10:11:33PM +, Jacob Meuser wrote:
On Mon, Apr 26, 2010 at 11:47:30AM -0700, Ryan Freeman wrote:
On Sun, Apr 25, 2010 at 05:23:47PM +0100, Federico G. Schwindt wrote:
[..]
any idea? something not 100% up-to-date?
Hrmm, weird. Can I have your
On Sun, Apr 25, 2010 at 05:01:24PM -0400, Brad wrote:
On Sun, Apr 18, 2010 at 07:36:10PM -0400, Brad wrote:
Here is an update to SDL 1.2.14.
Here is a second rev of my update. I rolled in some fixes
taken from upstream for the i386/amd64 cpuid assembly code
and I added support for
On Sun, Apr 25, 2010 at 05:23:47PM +0100, Federico G. Schwindt wrote:
[..]
any idea? something not 100% up-to-date?
Hrmm, weird. Can I have your config.log?
Try the diff below instead. The previous one depends on a GCC diff I have
in my tree. Sorry.
f.-
this newest diff
On Mon, Apr 19, 2010 at 07:15:19AM +, Jacob Meuser wrote:
On Mon, Mar 22, 2010 at 12:43:36AM +, Jacob Meuser wrote:
On Sun, Mar 21, 2010 at 08:29:12PM +, Federico G. Schwindt wrote:
On Sun, Mar 21, 2010 at 10:31:34AM +, Jacob Meuser wrote:
On Fri, Jan 15, 2010 at
On Mon, Apr 19, 2010 at 12:45:09AM +0100, Edd Barrett wrote:
On Sun, Apr 18, 2010 at 10:19:03AM -0700, Ryan Freeman wrote:
the only quirk i noticed (this with xcompmgr running, thinkpad t41p with
firegl t2 using radeon driver with dri etc etc) that the tint2 systray
draws funny, just
On Sun, Apr 18, 2010 at 08:15:58AM +0200, Benoit Lecocq wrote:
Hi,
Following my diff last week, this diff updates openbox to the latest
release 3.4.11.1, a bugfix release.
Tested on amd64.
Comments ? OK ?
tested good i386-current, thanks!
-ryan
On Fri, Apr 16, 2010 at 01:44:49AM +0100, Edd Barrett wrote:
Hi,
Here is a much needed update to tint2.
Notes:
* Tint2 looked rubbish out of the box, I think because we dont have a
compositing manager. I have hacked the default config to look slick
on OpenBSD by default.
i hope i don't get tarred and feathered for posting this here, but i just
thought i'd share how nice you can make an openbsd workstation look these
days. the following shots show openbox 3.4.11.1, tint2, conky, and
netwmpager which isn't in ports but i'll do one up this week.
On Sun, Mar 28, 2010 at 01:32:56PM +0100, Edd Barrett wrote:
On Fri, Mar 26, 2010 at 04:04:56PM -0700, Ryan Freeman wrote:
tested this on two differnet i386 machines and plays great, no issues
to be seen with this update. thanks to Daniel Dickman!
-ryan
I hate to be a buzzkill
tested this on two differnet i386 machines and plays great, no issues
to be seen with this update. thanks to Daniel Dickman!
-ryan
On Sat, Mar 20, 2010 at 10:49:07PM -0400, Daniel Dickman wrote:
Here's an update of chocolate to 1.3.0 if you don't already have it. I've
been playing it on amd64
On Sat, Nov 07, 2009 at 01:39:04PM +0100, David Coppa wrote:
Hi!
Attached is a simple fix to the interface speed detection function for
wireless links.
Now I've the correct speed (54 Mbit/s) instead of unknown when I'm
monitoring my wireless connection.
Ciao,
David
looks good here;
goodies until the time is right. happy to see
this one in there! regards,
- ryan
On 2009 Jan 23 (Fri) at 11:42:27 -0800 (-0800), Ryan Freeman wrote:
:hi,
:
:attached is another new tarball of this new port just updating
:to version 1.2.1. regards,
:
:-ryan
--
God isn't dead, He's just
On Thu, May 07, 2009 at 02:47:31AM -0700, Ryan Freeman wrote:
On Tue, May 05, 2009 at 09:33:07PM +, Jacob Meuser wrote:
On Tue, May 05, 2009 at 12:30:43PM -0700, Ryan Freeman wrote:
On Sat, May 02, 2009 at 03:15:55PM +0200, Colin Didier wrote:
On Sat, May 02, 2009 at 02:42:32AM -0700
On Sat, Feb 21, 2009 at 06:46:03PM +, Stuart Henderson wrote:
On 2009/02/21 10:01, Ryan Freeman wrote:
On Fri, Jan 23, 2009 at 11:30:03AM -0800, Ryan Freeman wrote:
hello,
attached is a patch updating prboom to the latest release, 2.5.0.
changelog here: http
On Sat, May 02, 2009 at 03:15:55PM +0200, Colin Didier wrote:
On Sat, May 02, 2009 at 02:42:32AM -0700, Ryan Freeman wrote:
hello ports@
attached is an updated port from my original 'random svn checkout'
port, thankfully they finally released a new complete version, 1.36.
builds
On Sat, May 02, 2009 at 03:15:55PM +0200, Colin Didier wrote:
On Sat, May 02, 2009 at 02:42:32AM -0700, Ryan Freeman wrote:
hello ports@
attached is an updated port from my original 'random svn checkout'
port, thankfully they finally released a new complete version, 1.36.
builds
hello ports@
attached is an updated port from my original 'random svn checkout'
port, thankfully they finally released a new complete version, 1.36.
builds and runs/plays great here on i386.
-ryan
On Sat, May 02, 2009 at 11:58:19AM +0200, Jasper Lievisse Adriaanse wrote:
On Sat, May 02, 2009 at 02:42:32AM -0700, Ryan Freeman wrote:
hello ports@
attached is an updated port from my original 'random svn checkout'
port, thankfully they finally released a new complete version, 1.36
On Mon, Mar 16, 2009 at 10:55:39AM -0700, Ryan Freeman wrote:
On Sat, Feb 21, 2009 at 06:46:03PM +, Stuart Henderson wrote:
On 2009/02/21 10:01, Ryan Freeman wrote:
On Fri, Jan 23, 2009 at 11:30:03AM -0800, Ryan Freeman wrote:
hello,
attached is a patch updating prboom
On Sun, Mar 29, 2009 at 02:45:11PM -0700, dt...@drizzle.com wrote:
-BEGIN PGP SIGNED MESSAGE-
Hash: SHA1
Aaron W. Hsu wrote:
but if you are really concerned about security, pretty much your only
hope is to either run -CURRENT or track the security updates and
backport them
On Wed, Oct 15, 2008 at 01:15:05AM -0700, Ryan Freeman wrote:
hello ports@
here is a port of a client/server implimentation of the doom engine,
allowing much-improved netcode, true client/server (in-game joining etc),
new modes, (teams, ctf) but still trying to be conservative to retain
On Wed, Feb 04, 2009 at 02:26:34PM +0900, Colin Didier wrote:
Here is a port of the FPS game Warsow. It is working on amd64 (with the
intel driver 2.6.1) and should work on i386 too.
Description:
Warsow is a free standalone first person shooter game for Windows
and Linux. It is based on the
On Fri, Jan 23, 2009 at 11:30:03AM -0800, Ryan Freeman wrote:
hello,
attached is a patch updating prboom to the latest release, 2.5.0.
changelog here: http://prboom.sourceforge.net/
i have modified the patches so data files do go under
/usr/local/share/games/doom rather than
/usr/local
= http://prboom.sourceforge.net/
+
+MAINTAINER =Ryan Freeman r...@slipgate.org
# GPL
-PERMIT_PACKAGE_CDROM= Yes
-PERMIT_PACKAGE_FTP= Yes
-PERMIT_DISTFILES_CDROM= Yes
-PERMIT_DISTFILES_FTP= Yes
+PERMIT_PACKAGE_CDROM = Yes
+PERMIT_PACKAGE_FTP =Yes
+PERMIT_DISTFILES_CDROM =Yes
hi,
attached is another new tarball of this new port just updating
to version 1.2.1. regards,
-ryan
chocolate-doom.tgz
Description: application/tar-gz
On Thu, Jan 22, 2009 at 12:39:40AM +, Stuart Henderson wrote:
On 2009/01/21 16:22, Ryan Freeman wrote:
hello ports@,
below is again the patch to update bbpager, maintainer's email just
bounces back, if there are no objections i can take care of this one
since i seem to be the only
On Thu, Jan 22, 2009 at 12:16:14PM +, Stuart Henderson wrote:
On 2009/01/22 03:08, Ryan Freeman wrote:
On Thu, Jan 22, 2009 at 12:39:40AM +, Stuart Henderson wrote:
On 2009/01/21 16:22, Ryan Freeman wrote:
hello ports@,
below is again the patch to update bbpager
on ?
really wish i did :)
Cheers,
Paul 'WEiRD' de Weerd
On Sun, Dec 14, 2008 at 03:48:10PM -0800, Ryan Freeman wrote:
| hello,
|
| attached is a port of the icculus.org quake3 engine, builds a
| reasonable default engine including client, server, and game
| libraries for the original game
hello,
attached is a port of the icculus.org quake3 engine, builds a
reasonable default engine including client, server, and game
libraries for the original game and missionpack. works excellent
with the soon-to-be-posted quake3-data port as well.
one note, i built from a svn snapshot which i
hello,
attached is a port that assists in the installation of required
quake3 data files. it fetches the latest point release and also
instructs to copy the main pak0 datafile from your original
installation media. also contained is the option to install the
team arena missionpack; i haven't yet
://prboom.sourceforge.net/
+MAINTAINER =Ryan Freeman r...@slipgate.org
+
# GPL
-PERMIT_PACKAGE_CDROM= Yes
-PERMIT_PACKAGE_FTP= Yes
-PERMIT_DISTFILES_CDROM= Yes
-PERMIT_DISTFILES_FTP= Yes
+PERMIT_PACKAGE_CDROM = Yes
+PERMIT_PACKAGE_FTP =Yes
+PERMIT_DISTFILES_CDROM =Yes
+PERMIT_DISTFILES_FTP = Yes
Hello ports@
attached is updated tarball with the latest release of chocolate-doom
version 0.2.0. changes can be seen here:
http://chocolate-doom.svn.sourceforge.net/viewvc/chocolate-doom/tags/chocolate-doom-1.2.0/NEWS?view=markup
it may be worthy to note that both chocolate-heretic and
lets also attach port.
On Fri, Dec 12, 2008 at 10:52:37AM -0800, Ryan Freeman wrote:
Hello ports@
attached is updated tarball with the latest release of chocolate-doom
version 0.2.0. changes can be seen here:
http://chocolate-doom.svn.sourceforge.net/viewvc/chocolate-doom/tags/chocolate
On Mon, Dec 08, 2008 at 07:26:13AM -0700, Darrin Chandler wrote:
On Mon, Dec 08, 2008 at 01:57:23PM +, Christian Weisgerber wrote:
Hannah Schroeter [EMAIL PROTECTED] wrote:
Remove/backup and rename your old profile directory and make a new one
(you can import your bookmarks later).
On Wed, Sep 17, 2008 at 01:26:29PM +0200, Jasper Lievisse Adriaanse wrote:
On Wed, Sep 17, 2008 at 03:47:10AM -0700, Ryan Freeman wrote:
please see the below diff to update bbpager to a blackbox-0.70.x compatible
version (what we have in tree). let me know how it works out, first port
On Tue, Oct 21, 2008 at 08:54:01PM -0400, Brad wrote:
Here is an update to Pidgin 2.5.2.
Please test.
works good here on i386
Hello ports@
I am unsure to submit this as either new or an update to the existing
emulators/BasiliskII. This current version has the following benefits:
- actually works (the mac os 7.5.5 image I have hasn't worked with
current BasiliskII in ports for a very long time now)
- uses GTK+2 for
hello ports@
here is a port of a client/server implimentation of the doom engine,
allowing much-improved netcode, true client/server (in-game joining etc),
new modes, (teams, ctf) but still trying to be conservative to retain
the doom gameplay itself. comments/suggestions?
-ryan
odamex.tgz
Hello ports@,
Attached is a port of the Wolf4SDL engine which allows you to play
Wolfenstein 3D and also Spear of Destiny. I have split the port into
two subdirectories, one for wolf3d and one for sod. As per the docs
this game still only works on little-endian platforms and I have
marked the
On Wed, Sep 17, 2008 at 10:52:08AM +0100, Stuart Henderson wrote:
On 2008/09/17 02:37, Ryan Freeman wrote:
on a final note; any ideas on how to tackle that issue to keep said output
files in the correct places? engine works great otherwise...
Maybe a shell script wrapper that creates
On Sat, Sep 20, 2008 at 01:43:47AM -0700, Ryan Freeman wrote:
On Wed, Sep 17, 2008 at 10:52:08AM +0100, Stuart Henderson wrote:
On 2008/09/17 02:37, Ryan Freeman wrote:
on a final note; any ideas on how to tackle that issue to keep said output
files in the correct places? engine works
slurm - yet another network traffic monitor
attached is a port for this simple curses-based traffic monitor 'for a
friend'.
tested on i386. comments?
-ryan
slurm.tgz
Description: application/tar-gz
On Wed, Sep 17, 2008 at 09:10:47AM +0200, Antoine Jacoutot wrote:
On Tue, 16 Sep 2008, Ryan Freeman wrote:
attached is the newest port tarball, tested and working on i386, regards,
Some coments:
- add the GPL version in the license marker
- remove those trailing white lines at the end
On Tue, Sep 16, 2008 at 04:50:31PM -0700, Ryan Freeman wrote:
On Tue, Sep 16, 2008 at 10:21:47AM -0700, Ryan Freeman wrote:
hello ports@,
here is another doom engine ;) this one is again complete different goals
this time from prboom and from chocolate-doom; it concentrates on nice
eye
On Tue, Sep 16, 2008 at 10:32:41AM -0700, Ryan Freeman wrote:
hello ports@,
attached is a port for the DeuTex wad authoring tools, useful helpers for
those that want to also create pwads for Doom games :)
from pkg/DESCR:
DeuTex is a wad composer for Doom, Heretic, Hexen and Strife
On Tue, Sep 16, 2008 at 01:39:47PM -0700, Ryan Freeman wrote:
more doom toys! to go with my deutex port, here is an actual map editor;
pkg/DESCR:
Yadex is a Doom level (wad) editor for Unix systems running X. It is
originally derived from the DOS editor, DEU 5.21. Yadex supports Doom
On Tue, Sep 16, 2008 at 01:58:53PM -0700, Ryan Freeman wrote:
here is a port of BSP, a portable Doom nodes builder, as promised, as
it will be needed to render makes created with the games/yadex port that
i submitted useful.
pkg/DESCR:
BSP is a portable nodes builder for Doom. A nodes
On Tue, Sep 16, 2008 at 07:45:19PM -0700, Ryan Freeman wrote:
here is the modified version of prboom, known as prboom-plus. again, don't
want people to think this should replace games/prboom, as the doom community
just happens to have a very diverse and interesting array of ports that do
On Wed, Sep 17, 2008 at 10:55:25AM +0200, Antoine Jacoutot wrote:
On Wed, 17 Sep 2008, Stuart Henderson wrote:
Better like this (shorter Makefile, fix media speed detection,
install docs in share/doc, install themes where slurm looks for
Are all these files under share/doc really
please see the below diff to update bbpager to a blackbox-0.70.x compatible
version (what we have in tree). let me know how it works out, first port
update! regards,
-ryan
diff -uNp /usr/ports/x11/bbpager/Makefile
/usr/ports/mystuff/x11/bbpager/Makefile
--- /usr/ports/x11/bbpager/Makefile
On Wed, Sep 17, 2008 at 03:47:10AM -0700, Ryan Freeman wrote:
please see the below diff to update bbpager to a blackbox-0.70.x compatible
version (what we have in tree). let me know how it works out, first port
update! regards,
hmm got mail delivery failure when i CC'd the maintainer
hello!
On Tue, Sep 16, 2008 at 12:28:06PM +0200, Paul de Weerd wrote:
Hi Ryan,
Your port doesn't seem to package, apparently because the make fake
step doesn't install the manpages.
thanks for having a look Paul, odd you had that problem. on my laptop,
(of course), it packaged fine, i
On Tue, Sep 16, 2008 at 12:31:22PM +0100, Stuart Henderson wrote:
On 2008/09/16 03:52, Ryan Freeman wrote:
thanks for having a look Paul, odd you had that problem. on my laptop,
(of course), it packaged fine, i also got a friend who also has i386 and
a newer snapshot than mine that was able
hello ports@,
here is another doom engine ;) this one is again complete different goals
this time from prboom and from chocolate-doom; it concentrates on nice
eye-candy (thus requiring opengl). It is heavily modified from the original
Doom source while you can play the game just fine and it
hello ports@,
attached is a port for the DeuTex wad authoring tools, useful helpers for
those that want to also create pwads for Doom games :)
from pkg/DESCR:
From the DeuTex website:
DeuTex is a wad composer for Doom, Heretic, Hexen and Strife. It can be
used to extract the lumps of a wad and
more doom toys! to go with my deutex port, here is an actual map editor;
pkg/DESCR:
Yadex is a Doom level (wad) editor for Unix systems running X. It is
originally derived from the DOS editor, DEU 5.21. Yadex supports Doom
alpha, Doom beta, Doom, Ultimate Doom, Doom II, Final Doom, and
Heretic.
here is a port of BSP, a portable Doom nodes builder, as promised, as
it will be needed to render makes created with the games/yadex port that
i submitted useful.
pkg/DESCR:
BSP is a portable nodes builder for Doom. A nodes builder is needed for
creating your own PWADs, for example after you
On Tue, Sep 16, 2008 at 01:58:53PM -0700, Ryan Freeman wrote:
here is a port of BSP, a portable Doom nodes builder, as promised, as
it will be needed to render makes created with the games/yadex port that
i submitted useful.
makes? make that maps! as I said to Paul off-list, time for me
On Mon, Sep 15, 2008 at 11:59:54PM -0700, Ryan Freeman wrote:
hello ports@
attached is a port of the conservative doom sourceport chocolate-doom.
from DESCR:
Chocolate Doom is a portable branch of the classic doom.exe experience
from the days of DOS. The author, Simon Howard, has worked
On Tue, Sep 16, 2008 at 10:21:47AM -0700, Ryan Freeman wrote:
hello ports@,
here is another doom engine ;) this one is again complete different goals
this time from prboom and from chocolate-doom; it concentrates on nice
eye-candy (thus requiring opengl). It is heavily modified from
here is the modified version of prboom, known as prboom-plus. again, don't
want people to think this should replace games/prboom, as the doom community
just happens to have a very diverse and interesting array of ports that do
various nifty things and can't be blobbed into a 'one for all' port.
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