On 2019/06/09 20:22, Solène Rapenne wrote:
> Le 2019-06-03 13:38, Solene Rapenne a écrit :
> > On Mon, Jun 03, 2019 at 01:47:29PM +0300, Timo Myyrä wrote:
> > > Hi,
> > >
> > > Isn't the patch included on the second diff?
> > >
> > > Timo
> > >
> >
> > indeed, I was using the diff in your
Le 2019-06-03 13:38, Solene Rapenne a écrit :
On Mon, Jun 03, 2019 at 01:47:29PM +0300, Timo Myyrä wrote:
Hi,
Isn't the patch included on the second diff?
Timo
indeed, I was using the diff in your first mail.
ok solene@ for the diff in the second mail
I'll commit it soon, but I found
On Mon, Jun 03, 2019 at 01:47:29PM +0300, Timo Myyrä wrote:
> Hi,
>
> Isn't the patch included on the second diff?
>
> Timo
>
indeed, I was using the diff in your first mail.
ok solene@ for the diff in the second mail
Hi,
Isn't the patch included on the second diff?
Timo
On Mon, Jun 3, 2019, at 10:50, Solene Rapenne wrote:
> On Sun, Jun 02, 2019 at 12:29:36PM -0700, Ryan Freeman wrote:
> > On Sun, Jun 02, 2019 at 08:06:17AM +0300, Timo Myyrä wrote:
> > > ping, anyone had time to test this?
> >
> > Hey,
> >
On Sun, Jun 02, 2019 at 12:29:36PM -0700, Ryan Freeman wrote:
> On Sun, Jun 02, 2019 at 08:06:17AM +0300, Timo Myyrä wrote:
> > ping, anyone had time to test this?
>
> Hey,
>
> Just built and tested this on a current snapshot (Jun 1), played for an
> hour or so. IIRC Knee Deep in ZDoom was
On Sun, Jun 02, 2019 at 08:06:17AM +0300, Timo Myyrä wrote:
> ping, anyone had time to test this?
Hey,
Just built and tested this on a current snapshot (Jun 1), played for an
hour or so. IIRC Knee Deep in ZDoom was crashing with previous release,
whereas I played most of the way through the
ping, anyone had time to test this?
timo
timo.my...@bittivirhe.fi (Timo Myyrä) writes:
> timo.my...@bittivirhe.fi (Timo Myyrä) writes:
>
>> Hi,
>>
>> Gzdoom seems to have few releases since last ports update.
>> Is anyone interested in having legacy release of 3.8.0 which requires OpenGL
>>
timo.my...@bittivirhe.fi (Timo Myyrä) writes:
> Hi,
>
> Gzdoom seems to have few releases since last ports update.
> Is anyone interested in having legacy release of 3.8.0 which requires OpenGL
> 2.0+ or would it be best to use the current 4.2.1 version requiring OpenGL
> 3.3+?
>
> I'm leaning
Hi,
Gzdoom seems to have few releases since last ports update.
Is anyone interested in having legacy release of 3.8.0 which requires OpenGL
2.0+ or would it be best to use the current 4.2.1 version requiring OpenGL 3.3+?
I'm leaning towards the latter, there are other doom ports for older hw so