Re: [maintainer update] gzdoom-4.1.2

2019-07-01 Thread Stuart Henderson
On 2019/06/09 20:22, Solène Rapenne wrote: > Le 2019-06-03 13:38, Solene Rapenne a écrit : > > On Mon, Jun 03, 2019 at 01:47:29PM +0300, Timo Myyrä wrote: > > > Hi, > > > > > > Isn't the patch included on the second diff? > > > > > > Timo > > > > > > > indeed, I was using the diff in your

Re: [maintainer update] gzdoom-4.1.2

2019-06-09 Thread Solène Rapenne
Le 2019-06-03 13:38, Solene Rapenne a écrit : On Mon, Jun 03, 2019 at 01:47:29PM +0300, Timo Myyrä wrote: Hi, Isn't the patch included on the second diff? Timo indeed, I was using the diff in your first mail. ok solene@ for the diff in the second mail I'll commit it soon, but I found

Re: [maintainer update] gzdoom-4.1.2

2019-06-03 Thread Solene Rapenne
On Mon, Jun 03, 2019 at 01:47:29PM +0300, Timo Myyrä wrote: > Hi, > > Isn't the patch included on the second diff? > > Timo > indeed, I was using the diff in your first mail. ok solene@ for the diff in the second mail

Re: [maintainer update] gzdoom-4.1.2

2019-06-03 Thread Timo Myyrä
Hi, Isn't the patch included on the second diff? Timo On Mon, Jun 3, 2019, at 10:50, Solene Rapenne wrote: > On Sun, Jun 02, 2019 at 12:29:36PM -0700, Ryan Freeman wrote: > > On Sun, Jun 02, 2019 at 08:06:17AM +0300, Timo Myyrä wrote: > > > ping, anyone had time to test this? > > > > Hey, > >

Re: [maintainer update] gzdoom-4.1.2

2019-06-03 Thread Solene Rapenne
On Sun, Jun 02, 2019 at 12:29:36PM -0700, Ryan Freeman wrote: > On Sun, Jun 02, 2019 at 08:06:17AM +0300, Timo Myyrä wrote: > > ping, anyone had time to test this? > > Hey, > > Just built and tested this on a current snapshot (Jun 1), played for an > hour or so. IIRC Knee Deep in ZDoom was

Re: [maintainer update] gzdoom-4.1.2

2019-06-02 Thread Ryan Freeman
On Sun, Jun 02, 2019 at 08:06:17AM +0300, Timo Myyrä wrote: > ping, anyone had time to test this? Hey, Just built and tested this on a current snapshot (Jun 1), played for an hour or so. IIRC Knee Deep in ZDoom was crashing with previous release, whereas I played most of the way through the

Re: [maintainer update] gzdoom-4.1.2

2019-06-01 Thread Timo Myyrä
ping, anyone had time to test this? timo timo.my...@bittivirhe.fi (Timo Myyrä) writes: > timo.my...@bittivirhe.fi (Timo Myyrä) writes: > >> Hi, >> >> Gzdoom seems to have few releases since last ports update. >> Is anyone interested in having legacy release of 3.8.0 which requires OpenGL >>

Re: [maintainer update] gzdoom-4.1.2

2019-05-25 Thread Timo Myyrä
timo.my...@bittivirhe.fi (Timo Myyrä) writes: > Hi, > > Gzdoom seems to have few releases since last ports update. > Is anyone interested in having legacy release of 3.8.0 which requires OpenGL > 2.0+ or would it be best to use the current 4.2.1 version requiring OpenGL > 3.3+? > > I'm leaning

[maintainer update] gzdoom-4.1.2

2019-05-25 Thread Timo Myyrä
Hi, Gzdoom seems to have few releases since last ports update. Is anyone interested in having legacy release of 3.8.0 which requires OpenGL 2.0+ or would it be best to use the current 4.2.1 version requiring OpenGL 3.3+? I'm leaning towards the latter, there are other doom ports for older hw so