On Sun, Jun 18, 2017 at 11:28:15AM +0200, Jakub Skrzypnik wrote:
> Good morning,
>
> Today I ported the PPSSPP, an emulator of Sony PlayStation Portable
> console.
>
> Runs actually neat, even on integrated graphics.
> Tested with:
> - cube.elf (the spinning 3D cube program from PPSSPP
Jakub Skrzypnik writes:
> USE_WXNEEDED = Yes
JIT supports W^X, see https://github.com/hrydgard/ppsspp/issues/8943
Maybe try the following instead
--- Common/MemoryUtil.cpp~
+++ Common/MemoryUtil.cpp
@@ -281,7 +281,7 @@ void FreeAlignedMemory(void* ptr) {
bool
Jakub Skrzypnik writes:
> Build system is pretty messy, I wasted few hours for non-defining
> BSD_VISIBLE definition (added it to C{,XX}FLAGS finally),
Have you tried to remove -D_XOPEN_SOURCE* lines in CMakeLists.txt?
Each BSD seems to have slightly different way
Good morning,
Today I ported the PPSSPP, an emulator of Sony PlayStation Portable
console.
Runs actually neat, even on integrated graphics.
Tested with:
- cube.elf (the spinning 3D cube program from PPSSPP homepage)
- Suicide Barbie by The Black Lotus
- flower demo by Moppi Productions
-