Re: NEW: emulation/ppsspp-1.3

2017-11-08 Thread Ryan Freeman
On Sun, Jun 18, 2017 at 11:28:15AM +0200, Jakub Skrzypnik wrote: > Good morning, > > Today I ported the PPSSPP, an emulator of Sony PlayStation Portable > console. > > Runs actually neat, even on integrated graphics. > Tested with: > - cube.elf (the spinning 3D cube program from PPSSPP

Re: NEW: emulation/ppsspp-1.3

2017-06-21 Thread Jan Beich
Jakub Skrzypnik writes: > USE_WXNEEDED = Yes JIT supports W^X, see https://github.com/hrydgard/ppsspp/issues/8943 Maybe try the following instead --- Common/MemoryUtil.cpp~ +++ Common/MemoryUtil.cpp @@ -281,7 +281,7 @@ void FreeAlignedMemory(void* ptr) { bool

Re: NEW: emulation/ppsspp-1.3

2017-06-21 Thread Jan Beich
Jakub Skrzypnik writes: > Build system is pretty messy, I wasted few hours for non-defining > BSD_VISIBLE definition (added it to C{,XX}FLAGS finally), Have you tried to remove -D_XOPEN_SOURCE* lines in CMakeLists.txt? Each BSD seems to have slightly different way

NEW: emulation/ppsspp-1.3

2017-06-18 Thread Jakub Skrzypnik
Good morning, Today I ported the PPSSPP, an emulator of Sony PlayStation Portable console. Runs actually neat, even on integrated graphics. Tested with: - cube.elf (the spinning 3D cube program from PPSSPP homepage) - Suicide Barbie by The Black Lotus - flower demo by Moppi Productions -