In resin-4.0.35 I am spinning on a typical BufferedInputStream read loop to
read from a multipart stream. It works great, but for some reason a large
percent of the connections hang at some point on the blocked read call. I
thought that the default SocketTimeout setting in Resin would cause
On Apr 10, 2013, at 4:37 PM, Aaron Freeman aaron.free...@layerz.com wrote:
In resin-4.0.35 I am spinning on a typical BufferedInputStream read loop to
read from a multipart stream. It works great, but for some reason a large
percent of the connections hang at some point on the blocked read