I re-tested this on my Lubuntu HIRSUTE system; started game, and killed
my game-character a few times with only the 'crash' sound effect
occurring (as each life was lost). No game crashes :)
guiverc@d960-ubu2:/de2900/lubuntu_64$ gnome-nibbles
Gtk-Message: 22:03:11.927: Failed to load module
Looks like this is fixed in v3.38.2: https://gitlab.gnome.org/GNOME
/gnome-nibbles/-/issues/51
** Bug watch added: gitlab.gnome.org/GNOME/gnome-nibbles/-/issues #51
https://gitlab.gnome.org/GNOME/gnome-nibbles/-/issues/51
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** Tags added: hirsute
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https://bugs.launchpad.net/bugs/1904672
Title:
Game crash when a player dies
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apport information
** Tags added: apport-collected groovy
** Description changed:
When a nibble player dies (both AI and human) the game crashes with this
message:
ERROR:linkedlist.c:1169:gee_linked_list_real_get: assertion failed: (index <
this._size)
Bail out!
Status changed to 'Confirmed' because the bug affects multiple users.
** Changed in: gnome-nibbles (Ubuntu)
Status: New => Confirmed
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https://bugs.launchpad.net/bugs/1904672
Using my Lubuntu hirsute system, I installed gnome-nibbles & played a
bit... On working out what was going on, I killed my character and crash
guiverc@d960-ubu2:/de2900/lubuntu_64$ gnome-nibbles
Gtk-Message: 16:48:02.401: Failed to load module "appmenu-gtk-module"
(gnome-nibbles:263865):
Thank you for taking the time to report this bug and helping to make
Ubuntu better. Please execute the following command only once, as it
will automatically gather debugging information, in a terminal:
apport-collect 1904672
When reporting bugs in the future please use apport by using 'ubuntu-