** Bug watch added: gna.org #18826
http://gna.org/bugs/?18826
** Also affects: wesnoth via
http://gna.org/bugs/?18826
Importance: Unknown
Status: Unknown
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One thing to "fix" this is to disable the language from the selection
all together. This though might hinder translators in that language and
won't improve the situation to get the translation into better shape.
Thus I am setting this bugreport to status "won't fix" and suggested to
upstream transl
Note that you may wish to also cover the Devanagari Extended plane too.
To do that, make the [font] codeblock I mentioned earlier look like
this:
[font]
name=""
codepoints=2304-2431,43232-43259
[/font]
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Bugs, which i
OK, I tried it, and GUI1 at least renders Devanagari, but I'm not sure
if it's being shaped right since I can't read Devanagari. At least it
doesn't look completely disastrous.
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Note that for any hope whatsoever of having the affected GUI elements
render devanagari, the Devanagari plane needs to be covered by fonts.cfg
(which is in data/hardwired/fonts.cfg) and there needs to be a font that
has devanagari glyphs in the game's fonts directory.
So, do the following:
1. Put
Marathi is one of the languages which isn't translated too well at all,
you can see the stats of the translation work of wesnoth here:
http://www.wesnoth.org/gettext/
Unfortunately it is even unknown to the developers whether the GUI code
would be able to cope with a font for that language. The on