In a GLES app wired up to Weston/Wayland using EGL, we're calling
`eglSwapBuffers` in a render loop that takes about 12-13ms to draw our content,
based on CPU timing the run loop. However, the call to swap incurs a duration
of around 20ms, meaning we're only hitting 30fps.
I've investigated a
physical display, but less so when multiple displays are in use.
On Tuesday, June 13, 2023 at 03:42:41 AM PDT, Daniel Stone
wrote:
Hi,
On Tue, 13 Jun 2023 at 10:20, Pekka Paalanen wrote:
On Tue, 13 Jun 2023 01:11:44 + (UTC)
Joe M wrote:
> As I understand, there is one glo
Hi, I was wondering about the internals of Wayland (wl_compositor?) with
multiple physical screens/displays attached. I'm using EGL so if those details
are contextual to the answer please include if possible.
As I understand, there is one global wl_display. Is there always one
wl_compositor