On Tue, 10 Jul 2018 14:56:16 +0100
Daniel Stone wrote:
> When the sprites_are_broken variable is set, do not attempt to promote
> client surfaces to the scanout plane.
>
> We are currently assuming that every client buffer will be compatible
> with the scanout plane, but that is not the case,
When the sprites_are_broken variable is set, do not attempt to promote
client surfaces to the scanout plane.
We are currently assuming that every client buffer will be compatible
with the scanout plane, but that is not the case, particularly with more
exotic tiled/compressed buffers. Once we