Re: [PATCH v18 2/4] compositor-drm: Use sprites_are_broken for scanout plane

2018-07-10 Thread Pekka Paalanen
On Tue, 10 Jul 2018 14:56:16 +0100 Daniel Stone wrote: > When the sprites_are_broken variable is set, do not attempt to promote > client surfaces to the scanout plane. > > We are currently assuming that every client buffer will be compatible > with the scanout plane, but that is not the case,

[PATCH v18 2/4] compositor-drm: Use sprites_are_broken for scanout plane

2018-07-10 Thread Daniel Stone
When the sprites_are_broken variable is set, do not attempt to promote client surfaces to the scanout plane. We are currently assuming that every client buffer will be compatible with the scanout plane, but that is not the case, particularly with more exotic tiled/compressed buffers. Once we