On Tue, 21 Aug 2012 21:44:46 -0700
Bill Spitzak spit...@gmail.com wrote:
On 08/21/2012 10:17 AM, Scott Moreau wrote:
You probably have the wrong xserver code. Make sure you get it from the
xwayland-1.12 branch of git://anongit.freedesktop.org/xorg/xserver
From: Rob Bradford r...@linux.intel.com
Following on from 61e95b8a5f8524c7ff726f92ef6edc6b6bb35196 that always adds
__DRI_IMAGE_USE_SHARE to every bo created. We need to adjust the test that
checks that __DRI_IMAGE_USE_WRITE is only set on cursors - since that is the
only place it is supported.
Patch works for me :)
U. Artie
-Original Message-
From: wayland-devel-
bounces+ullysses.a.eoff=intel@lists.freedesktop.org [mailto:wayland-
devel-bounces+ullysses.a.eoff=intel@lists.freedesktop.org] On Behalf
Of Rob Bradford
Sent: Wednesday, August 22, 2012 11:41 AM
To:
Thanks everybody.
I ran into a few blocks trying to build qtwayland/src/plugins/platform/wayland
I have to keep two separate libxkbcommon's around one for weston and
one for qt5.
weston will not compile against the sha:3fbc277... version qt says they require
I don't know how to make 'qmake' on
should this go to the mesa list?
U. Artie
-Original Message-
From: wayland-devel-
bounces+ullysses.a.eoff=intel@lists.freedesktop.org [mailto:wayland-
devel-bounces+ullysses.a.eoff=intel@lists.freedesktop.org] On Behalf
Of Rob Bradford
Sent: Wednesday, August 22, 2012 11:41 AM
From: Rob Clark r...@ti.com
Re-work how the shaders and emitted vertices work. Rather than always
rendering clip-rect sized quads and doing transformation in tex coords
(and requiring the corresponding clipping in frag shader), instead
emit transformed vertices, clipped wrt. dirty region, and
On Wed, Aug 22, 2012 at 6:09 PM, Rob Clark rob.cl...@linaro.org wrote:
From: Rob Clark r...@ti.com
Re-work how the shaders and emitted vertices work. Rather than always
rendering clip-rect sized quads and doing transformation in tex coords
(and requiring the corresponding clipping in frag
On Wed, Aug 22, 2012 at 7:38 PM, Scott Moreau ore...@gmail.com wrote:
On Wed, Aug 22, 2012 at 6:09 PM, Rob Clark rob.cl...@linaro.org wrote:
From: Rob Clark r...@ti.com
Re-work how the shaders and emitted vertices work. Rather than always
rendering clip-rect sized quads and doing
Hi
JørgenOn Wed, Aug 22, 2012 at 07:17:13PM +, ext jegde jedge wrote:
Thanks everybody.
I ran into a few blocks trying to build qtwayland/src/plugins/platform/wayland
Thats not good :(
I have to keep two separate libxkbcommon's around one for weston and
one for qt5.
weston will not