On Thu, 2 May 2013 18:18:27 + (UTC)
Rick Yorgason r...@firefang.com wrote:
Pekka Paalanen ppaalanen@... writes:
Yes, I agree.
Even if BP was not a nesting compositor, making the home button
minimize the active window would usually get you to the BP right
under it. The task
On Thu, 2 May 2013 19:28:41 +0100
Daniel Stone dan...@fooishbar.org wrote:
Hi,
On 2 May 2013 10:44, Pekka Paalanen ppaala...@gmail.com wrote:
On Tue, 30 Apr 2013 09:14:48 -0400
Todd Showalter t...@electronjump.com wrote:
The question is, is a gamepad an object, or is a *set* of
On Thu, 2 May 2013 10:46:56 -0400
Todd Showalter t...@electronjump.com wrote:
On Thu, May 2, 2013 at 5:44 AM, Pekka Paalanen ppaala...@gmail.com
wrote:
On Tue, 30 Apr 2013 09:14:48 -0400
Todd Showalter t...@electronjump.com wrote:
...
The question is, is a gamepad an object, or is a
On Fri, May 3, 2013 at 3:34 AM, Pekka Paalanen ppaala...@gmail.com wrote:
Yup. Whatever we do, we get it wrong for someone, so there needs to be
a GUI to fix it. But should that GUI be all games' burden, or servers'
burden...
Along with the GUI is the burden of implementing the default
On Thu, 02 May 2013 12:16:23 -0700
Bill Spitzak spit...@gmail.com wrote:
Jason Ekstrand wrote:
Agreed. Sending transform matrices or the like has HUGE rounding
problems. Particularly when we're using wl_fixed which is 24.8.
Other methods would require adding rounding conventions etc.
On Thu, 2 May 2013 09:42:42 -0500
Jason Ekstrand ja...@jlekstrand.net wrote:
On Thu, May 2, 2013 at 5:51 AM, Pekka Paalanen ppaala...@gmail.com
wrote:
On Tue, 30 Apr 2013 10:54:25 -0500
Jason Ekstrand ja...@jlekstrand.net wrote:
...
On Tue, Apr 30, 2013 at 2:33 PM, Pekka Paalanen
On Thu, 2 May 2013 14:43:38 -0500
Jason Ekstrand ja...@jlekstrand.net wrote:
On Thu, May 2, 2013 at 1:22 PM, Daniel Stone dan...@fooishbar.org
wrote:
Hi,
On 2 May 2013 15:42, Jason Ekstrand ja...@jlekstrand.net wrote:
Ok, I see it now. Sorry, but I missed it on my first
On Fri, 3 May 2013 03:51:33 -0400
Todd Showalter t...@electronjump.com wrote:
On Fri, May 3, 2013 at 3:34 AM, Pekka Paalanen ppaala...@gmail.com
wrote:
Yup. Whatever we do, we get it wrong for someone, so there needs to
be a GUI to fix it. But should that GUI be all games' burden, or
On Thu, 2 May 2013 15:16:09 +0100
Richard Hughes hughsi...@gmail.com wrote:
ICC profiles can now be specified in weston.ini for each output, or a CMS
implementation can optionally loaded from a pluggable module.
---
configure.ac | 7 ++
src/Makefile.am | 13 +++-
Hi,
On 2 May 2013 20:56, Kristian Høgsberg hoegsb...@gmail.com wrote:
On Tue, Apr 16, 2013 at 06:19:47PM -0700, Bill Spitzak wrote:
I would remember the positions of styling as bytes. However the
renderer can render as though they are moved left to the first break
between glyphs (ie it will
Hi,
On 2 May 2013 20:33, Bill Spitzak spit...@gmail.com wrote:
Daniel Stone wrote:
I also think all of wl_shell should be a core requirement.
Not all compositors are user sessions. Think about nested compositors
for browsers, or capture, or also very stripped-down usecases where
they
On 3 May 2013 11:53, Pekka Paalanen ppaala...@gmail.com wrote:
+ o-set_gamma(o, size, red, red, red);
Three times red? :-)
Good catch, thanks.
+ p = calloc(sizeof(struct weston_color_profile), 1);
Calloc arguments are swapped.
All fixed.
+
From: Rob Bradford r...@linux.intel.com
---
src/compositor-drm.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/compositor-drm.c b/src/compositor-drm.c
index f39096e..1f55271 100644
--- a/src/compositor-drm.c
+++ b/src/compositor-drm.c
@@ -598,7 +598,7 @@
On Fri, May 3, 2013 at 6:42 AM, Pekka Paalanen ppaala...@gmail.com wrote:
Sure, the heuristics can cover a lot, but there is still the mad case,
and also the initial setup (system started with 3 new gamepads hooked
up), where one may want to configure manually. The GUI is just my
reminder,
On Fri, 3 May 2013 09:12:20 -0400
Todd Showalter t...@electronjump.com wrote:
On Fri, May 3, 2013 at 6:42 AM, Pekka Paalanen ppaala...@gmail.com wrote:
Sure, the heuristics can cover a lot, but there is still the mad case,
and also the initial setup (system started with 3 new gamepads
Hi,
On 19 April 2013 10:18, Pekka Paalanen ppaala...@gmail.com wrote:
Keyboards already have extensive mapping capabilities. A Wayland server
sends keycodes (I forget in which space exactly) and a keymap, and
clients feed the keymap and keycodes into libxkbcommon, which
translates them into
Hi,
On 21 April 2013 06:28, Todd Showalter t...@electronjump.com wrote:
On Fri, Apr 19, 2013 at 7:08 PM, Bill Spitzak spit...@gmail.com wrote:
I think this is going to require pointer warping. At first I thought it
could be done by hiding the pointer and faking it's position, but that would
Hi,
On 29 April 2013 18:44, Bill Spitzak spit...@gmail.com wrote:
Has anybody thought about pens (ie wacom tablets)? These have 5 degrees of
freedom (most cannot distinguish rotation about the long axis of the pen).
There are also spaceballs with full 6 degrees of freedom.
As Todd said, these
Hi,
On 3 May 2013 08:17, Pekka Paalanen ppaala...@gmail.com wrote:
On Thu, 2 May 2013 19:28:41 +0100
Daniel Stone dan...@fooishbar.org wrote:
There's one crucial difference though, and one that's going to come up
when we address graphics tablets / digitisers too. wl_pointer works
as a
On Fri, May 3, 2013 at 12:12 PM, Daniel Stone dan...@fooishbar.org wrote:
I think edge resistance/edge snapping really wants pointer warping as
well.
It's really difficult to achieve a nicely responsive and fluid UI
(i.e. doing this without jumps) when you're just warping the pointer.
Daniel Stone wrote:
Subsurfaces are being designed for in-process cases, such as a media
player inside a browser. Foreign surfaces are intended for
cross-process buffer/surface sharing, but I think nested compositors
is actually better for the usecase I had in mind, which is WebKit2.
So it
Pekka Paalanen ppaalanen@... writes:
Maybe there could be some scheme, where we would not need to have the
wl_seat-player mapping configurable in games after all, if one goes
with server side heuristics. There are also the things Daniel wrote
about, which link directly to what we can
Hi,
Again I fear we're drifting massively off-topic, but here we go ...
On 3 May 2013 18:50, Bill Spitzak spit...@gmail.com wrote:
Daniel Stone wrote:
Subsurfaces are being designed for in-process cases, such as a media
player inside a browser. Foreign surfaces are intended for
cross-process
Daniel Stone and Pekka Paalanen wrote:
...a bunch of stuff about per-player keyboards and wl_seats...
Okay, let's go over some typical situations:
* It's common for controllers to have keyboard and/or headset attachments,
and built-in touch screens are becoming more common. These are clearly
Pekka Paalanen wrote:
What chip do you have in mind, that can do arbitrary
matrix-based transforms during an overlay scanout?
That just means the surface cannot use the overlay, or the compositor
has to use an intermediate image. There are lots of other reasons the
surface does not use the
Todd Showalter wrote:
Decelerate/accelerate would cover all the cases I can think of.
I thought you said the speed of mouse movement controlled whether it
slowed down or not. Ie if the user quickly dragged the slider to the
bottom then the scrollbar was at the bottom, but if they moved
Pekka Paalanen ppaalanen@... writes:
Uh oh, yuk...
I wonder if one would have serious trouble achieving the same on
Wayland. X is so much more liberal on what one can do wrt. protocol and
the C API. For instance, in X I believe one can query a lot of stuff
from the server, in Wayland
Am 02.05.2013 23:33, schrieb Richard Hughes:
---
src/Makefile.am | 2 +
src/compositor-drm.c | 180 +--
src/compositor.c | 21 ++
src/compositor.h | 5 ++
src/edid.c | 175
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