Imagine a text layout GUI made with HTML. It would probably feature a font size
selection control. There are different ways to do such a thing:
1
input type=number min=0 id=value!--unit implied--
2
input type=text id=value pattern=\d+([.,]\d+)? *(pts?|px|mm)\.?
3
input type=number min=0
Greetings all,
In a drive to satisfy some the most demanding performance critical
applications--2d platformer games--, browser vendors have put a lot of
effort into optimizing CanvasRenderingContext2D, and the drawImage method
in particular. In a world where browsers have GPU-accelerated graphics
It looks reasonable to me.
How do these calls interact with globalAlpha etc? You talk about
decomposing them to individual drawImage calls; does that mean each image
draw is treated as a separate composite operation?
Currently you have to choose between using a single image or passing an
array
Many, many uses of drawImage involve transform and/or other state
changes per-blit (composite mode, global alpha).
I think some of those state changes could be viably batched for most
games (composite mode) but others absolutely cannot (global alpha,
transform). I see that you handle transform
... Here's a question that will get a huh?
Do the browser have an api that is use This is a stupid question Do
the browser have an api that I can use to preform --I'm still a novice--
simple server side action?
E-S4L
On Aug 4, 2014 7:08 PM, L2L 2L emanuelal...@hotmail.com wrote:
... Here's a question that will get a huh?
Do the browser have an api that is use This is a stupid question
Do the browser have an api that I can use to preform --I'm still a
novice-- simple server side action?
No.
2014-08-04 20:06, Christoph Päper wrote:
Imagine a text layout GUI made with HTML.
It would probably feature a font size selection control.
There are different ways to do such a thing:
There are, and they are preferred in different ways by different people,
as programmers or as end users.