On Sun, Mar 9, 2014 at 10:52 PM, Dirk Schulze dschu...@adobe.com wrote:
On Mar 10, 2014, at 3:44 AM, Rik Cabanier caban...@gmail.com wrote:
On Wed, Mar 5, 2014 at 1:46 PM, Rik Cabanier caban...@gmail.com
wrote:
While implementing the Path2D object in mozilla, we ran into a
On Mon, Mar 10, 2014 at 2:02 PM, Rik Cabanier caban...@gmail.com wrote:
What are you not sure about?
The current Path2D interface might be unacceptably slow under certain
circumstances and there's currently no way for authors to work around this.
There has to be a hint. If not, I don't see
On Mon, Mar 10, 2014 at 11:07 AM, Joe Gregorio jcgrego...@google.comwrote:
On Mon, Mar 10, 2014 at 2:02 PM, Rik Cabanier caban...@gmail.com wrote:
What are you not sure about?
The current Path2D interface might be unacceptably slow under certain
circumstances and there's currently no
On Mar 10, 2014, at 7:02 PM, Rik Cabanier caban...@gmail.com wrote:
On Sun, Mar 9, 2014 at 10:52 PM, Dirk Schulze dschu...@adobe.com wrote:
On Mar 10, 2014, at 3:44 AM, Rik Cabanier caban...@gmail.com wrote:
On Wed, Mar 5, 2014 at 1:46 PM, Rik Cabanier caban...@gmail.com
wrote:
What about making the Path2D constructor a property of each context? E.g.
var path = new myContext.Path2D(...);
Each context would have a different constructor tied to it, allowing this kind
of optimization.
On Mon, Mar 10, 2014 at 2:14 PM, Rik Cabanier caban...@gmail.com wrote:
On Mon, Mar 10, 2014 at 11:07 AM, Joe Gregorio jcgrego...@google.com
wrote:
What part is slow, the decoding and re-encoding, or is just always the
encoding step
that is slow?
It's decoding/re-encoding of an
On Mon, Mar 10, 2014 at 11:38 AM, Justin Novosad ju...@google.com wrote:
On Mon, Mar 10, 2014 at 2:14 PM, Rik Cabanier caban...@gmail.com wrote:
On Mon, Mar 10, 2014 at 11:07 AM, Joe Gregorio jcgrego...@google.com
wrote:
What part is slow, the decoding and re-encoding, or is just always the
On Mon, Mar 10, 2014 at 11:38 AM, Justin Novosad ju...@google.com wrote:
On Mon, Mar 10, 2014 at 2:14 PM, Rik Cabanier caban...@gmail.com wrote:
On Mon, Mar 10, 2014 at 11:07 AM, Joe Gregorio jcgrego...@google.com
wrote:
What part is slow, the decoding and re-encoding, or is just
On Mon, Mar 10, 2014 at 4:22 PM, Rik Cabanier caban...@gmail.com wrote:
On Mon, Mar 10, 2014 at 11:38 AM, Justin Novosad ju...@google.com wrote:
On Mon, Mar 10, 2014 at 2:14 PM, Rik Cabanier caban...@gmail.com wrote:
On Mon, Mar 10, 2014 at 11:07 AM, Joe Gregorio jcgrego...@google.com
On Mon, Mar 10, 2014 at 1:33 PM, Justin Novosad ju...@google.com wrote:
On Mon, Mar 10, 2014 at 4:22 PM, Rik Cabanier caban...@gmail.com wrote:
On Mon, Mar 10, 2014 at 11:38 AM, Justin Novosad ju...@google.comwrote:
On Mon, Mar 10, 2014 at 2:14 PM, Rik Cabanier
On Wed, Mar 5, 2014 at 1:46 PM, Rik Cabanier caban...@gmail.com wrote:
While implementing the Path2D object in mozilla, we ran into a performance
issue.
The mozilla implementation uses different backends for the canvas 2D
context.
Even within the same document, different canvas objects can
On Mar 10, 2014, at 3:44 AM, Rik Cabanier caban...@gmail.com wrote:
On Wed, Mar 5, 2014 at 1:46 PM, Rik Cabanier caban...@gmail.com wrote:
While implementing the Path2D object in mozilla, we ran into a performance
issue.
The mozilla implementation uses different backends for the
On Mar 5, 2014, at 11:54 PM, Rik Cabanier caban...@gmail.com wrote:
On Wed, Mar 5, 2014 at 2:43 PM, Ian Hickson i...@hixie.ch wrote:
On Wed, 5 Mar 2014, Jeff Muizelaar wrote:
On Mar 5, 2014, at 5:34 PM, Ian Hickson i...@hixie.ch wrote:
On Wed, 5 Mar 2014, Rik Cabanier wrote:
To work
On Thu, Mar 6, 2014 at 2:28 AM, Dirk Schulze dschu...@adobe.com wrote:
On Mar 5, 2014, at 11:54 PM, Rik Cabanier caban...@gmail.com wrote:
On Wed, Mar 5, 2014 at 2:43 PM, Ian Hickson i...@hixie.ch wrote:
On Wed, 5 Mar 2014, Jeff Muizelaar wrote:
On Mar 5, 2014, at 5:34 PM, Ian Hickson
While implementing the Path2D object in mozilla, we ran into a performance
issue.
The mozilla implementation uses different backends for the canvas 2D
context.
Even within the same document, different canvas objects can be on top of
different graphics libraries. For best performance, the Path2D
On Wed, 5 Mar 2014, Rik Cabanier wrote:
To work around this, we could add a couple of constructor methods to the
2D context:
Path2D createPath();
Creates a new empty Path object [...]
This used to be how many Web APIs worked, but over the years we've
received enormous volumes of
On Mar 5, 2014, at 5:34 PM, Ian Hickson i...@hixie.ch wrote:
On Wed, 5 Mar 2014, Rik Cabanier wrote:
To work around this, we could add a couple of constructor methods to the
2D context:
Path2D createPath();
Creates a new empty Path object [...]
This used to be how many Web APIs
On Wed, 5 Mar 2014, Jeff Muizelaar wrote:
On Mar 5, 2014, at 5:34 PM, Ian Hickson i...@hixie.ch wrote:
On Wed, 5 Mar 2014, Rik Cabanier wrote:
To work around this, we could add a couple of constructor methods to
the 2D context:
Path2D createPath();
Creates a new empty Path
On Wed, Mar 5, 2014 at 2:43 PM, Ian Hickson i...@hixie.ch wrote:
On Wed, 5 Mar 2014, Jeff Muizelaar wrote:
On Mar 5, 2014, at 5:34 PM, Ian Hickson i...@hixie.ch wrote:
On Wed, 5 Mar 2014, Rik Cabanier wrote:
To work around this, we could add a couple of constructor methods to
the
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