On 02/21/2017 08:59 PM, Pekka Paalanen wrote:
> I am glad you found the culprit and told us what it is. I would have
> never guessed it to be an SDL bug caused by such subtle interactions.
Its weirder than that. The input bug hasn't any obvious effect on the video
animation until after you add
On Tue, 21 Feb 2017 12:19:27 +1300
Bryan Baldwin wrote:
> Yup, the encryption was an automagickal client mistake.
>
> And I understand all your points, and don't disagree with the
> security model. I just don't think that the people and the software
> that are assuming
Yup, the encryption was an automagickal client mistake.
And I understand all your points, and don't disagree with the security model. I
just don't think that the people and the software that are assuming
responsibility for system security should be. I'm not afraid to go and look,
then tear it
(I think you just sent an encrypted email to a mailing list. I assume
this was an accident, since nothing indicates otherwise.)
On Mon, 20 Feb 2017 21:56:03 +1300
Bryan Baldwin wrote:
> I don't know why you mentioned Wayland. As a reference point? I'm not
> presently
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On Mon, 20 Feb 2017 12:37:36 +1300
Bryan Baldwin wrote:
> Okay, so further investigation has lead me to test code against evdev
> directly. Nevermind ;)
But if you run under any kind of display server (windowing system),
that won't usually work at all, or works wrong.
Okay, so further investigation has lead me to test code against evdev
directly. Nevermind ;)
On 02/20/2017 11:19 AM, Bryan Baldwin wrote:
> Hello all,
>
> I've been writing game code, and have gone adrift with a big problem
> with keyboard input.
>
> The properties I'm getting through SDL2
Hello all,
I've been writing game code, and have gone adrift with a big problem
with keyboard input.
The properties I'm getting through SDL2 contain key up/down,
pressed/released, and repeat. I've read either that the pressed/released
properties are only set with the key actually physically