Hi,
I am struggling with an application, written by another, that attempts
to rotate fonts for use on the Y label of a plot. It uses the
following font names:
-adobe-helvetica-medium-r-normal--18-180-75-75-p-98-iso8859-1 (the
non-rotated version)
On Tue, Oct 28, 2008 at 09:50:56AM -0400, Drew Ogle wrote:
xinput list doesn't show the device, so I can't use evtest.
evtest is run against the /dev/input device node, not against an xinput
device.
--
Matthew Garrett | [EMAIL PROTECTED]
___
xorg
2008/10/27 Gene Heskett [EMAIL PROTECTED]:
Bearing in mind that cards with a separate connection to Con Edison for power
will probably not be considered here. So, can I actually buy (newegg/where
ever) a video card (pci-e) that IS fully supported by the available drivers?
If so, what brand,
Ah, missed that.
What it reports is :
Input device ID: bus 0x3 vendor 0x46d product 0xc626 version 0x110
Input device name: 3Dconnexion SpaceNavigator
Supported events:
Event type 0 (Sync)
Event type 1 (Key)
Event code 256 (Btn0)
Event code 257 (Btn1)
Event type 2 (Relative)
Carl Schumann wrote:
2. Is there any documentation/standard for the use of rotated fonts,
e.g., the name of the rotated font above is mostly a mystery between
the []?
They were specified in X11R6, but never really used much since they
specified rotating each individual character, but not
On Mon, 2008-10-27 at 17:07 +0100, Mateusz Kaduk wrote:
Hi,
I have debian with xorg 1.5.2 and master mesa/libdrm/intel which I use
with EXA and GEM enabled kernel from Eric.
I installed nexuiz
apt-get install nexuiz
and game crash system when I run it with enabled GLSL.
Can someone check
This is a second try to establish a request for comments on the standard
properties of the upcoming RandR 1.3.
The first try died out pretty quickly, also due to /me being a lazy
bastard (read: other projects took away all of my time).
I finally updated the draft, as my original version wasn't
Hi,
I'd like to force the DVI output on my intel 852GM because it works
perfectly when my screen is plugged in at boot time, but if it is not, no
way to have signal.
I think I have to put a register at the right value but which one?
it worked one time so it seems that something is not well
Francisco Jerez wrote:
Hi,
Hi,
I'm attaching some patches with slight improvements to the RandR1.2
implementation in the siliconmotion driver (already committed, but
probably it would be a good thing if someone with different hardware
than mine was interested on testing the dualhead
div0 said
the shader is used like this:
uncomment FRAGMENT_SHADER
that is the one that crashes
uncomment ONE of the modes
I'd suggest MODE_LIGHTDIRECTIONMAP_MODELSPACE
and uncomment USEDIFFUSE, USEGLOW, USESPECULAR
then you get the basic shader that's used for most surfaces in the game
On Tue, Oct 28, 2008 at 10:37 PM, Keith Packard [EMAIL PROTECTED] wrote:
On Tue, 2008-10-28 at 19:51 +0100, Matthias Hopf wrote:
- Apparently there are only 8, 16, and 32bit integers available as
property types. Having ATOMs and FLOATs would add semantics, which
could help in some cases.
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