Hello,

I use Edge on Android and Windows machines. This is what I get on my
Android device (latest Samsung Galaxy S23 Ultra):

Audio codecs
PCM audio support
Yes ✔
MP3 support
Yes ✔
AAC support
Yes ✔
Dolby Digital support
No ✘
Dolby Digital Plus support
No ✘
Ogg Vorbis support
Yes ✔
Ogg Opus support
Yes ✔
WebM with Vorbis support
Yes ✔
WebM with Opus support
Yes ✔

Best,
Hector Centeno





On Mon, May 8, 2023, 12:38 p.m. Stefan Schreiber <st...@mail.telepac.pt>
wrote:

> Ammendment:
>
> “EAC-3 (DD+) is natively supported by Edge and all Safari browsers.”
>
> I did a fast html5test (.com) on my iPad running on some very old iOS
> 13.x (for some stupid reason I can’t update my AirPad Air 2 to version
> 15.x, which would be the last supported one; need probably to reset my
> Apple ID to “recover” my lost password 🤭), and even in this outdated
> configuration:
>
> DD+ is definitively supported by mobile Safari, see result list (here
> posted in text format, sursound might not like htrml5 text...I hope
> there won't be any "optical breakdown"...):
>
> Audio codecs
>
>
>
> PCM audio support
>
> No
>
> MP3 support
>
> Yes ✔
>
> AAC support
>
> Yes ✔
>
> Dolby Digital support
>
> Yes ✔
>
> Dolby Digital Plus support
>
> Yes ✔
>
> Ogg Vorbis support
>
> No ✘
>
> Ogg Opus support
>
> No ✘
>
> WebM with Vorbis support
>
> No ✘
>
> WebM with Opus support
>
> No ✘
>
> I don't think that iOS/iPadOS 16-x would show different results, by the
> way.
>
> As there is no Safari adaptation for Windows, Linux etc., my statement
> that any (more or less recent) Safati browser would support DD+ should
> be correct.
>
> Edge: Supports all tested codecs (above) on Win10. (I don't know which
> codecs the Edge browsers would support or better "would not support"
> if running on other operating systems than Windows, but you can always
> test via html5test.com)
>
> (Maybe this last question is a bit academic anyway... Edge is in the
> very most cases used as desktop browser for Windows 10/11.)
>
> Best,
>
> Stefan
>
> - - - -
>
> > I think that mobile Safari (so the Safari version for iOS and
> > iPadOS) should also support DD+ (since iOS 14/iPadOS 14 probably),
> > because Apple Spatial Audio supports DD+/Atmos.
> >
> > I will try to test this. ;-)
> >
> > Otherwise, agreed.
> >
> > Best,
> >
> > Stefan
> >
> > ----- Mensagem de Fersch, Christof <christof.fer...@dolby.com> ---------
> >
> > Data: Mon, 8 May 2023 06:01:56 +0000
> >
> > De: "Fersch, Christof" <christof.fer...@dolby.com>
> >
> > Assunto: Re: [Sursound] [Proposal] for HOA web-streaming-format
> >
> > Para: Surround Sound discussion group <sursound@music.vt.edu>
> >
> >> You are right on EDGE and Safari on *PC platforms*. Firefox,
> >> Chrome, … are a different story. And there is more differences
> >> depending on which platform the browser is running (Windows,
> >> Android, iOS, MacOS, …). What I wanted to say is that you would
> >> need to be more specific for a statement on browser support (is
> >> always a combination of browser, OS, maybe even HW).
> >>
> >> Nevertheless, I of course agree MPEG-H support on Browser/OS is not
> >> “very widespread”. However, it also offers features/compression
> >> which are much more advanced than what currently deployed codecs
> >> can do.
> >>
> >> Ok, I see, thanks for clarifying. The statement below refers to DD
> >> (not DD+).
> >>
> >> //Christof
> >>
> >> From: Sursound <sursound-boun...@music.vt.edu> on behalf of Stefan
> >> Schreiber <st...@mail.telepac.pt>
> >>
> >> Date: Saturday, 6. May 2023 at 00:41
> >>
> >> To: Surround Sound discussion group <sursound@music.vt.edu>
> >>
> >> Subject: Re: [Sursound] [Proposal] for HOA web-streaming-format
> >>
> >> Short answer:
> >>
> >> EAC-3 (DD+) is natively supported by Edge and all Safari browsers.
> >>
> >> I  really was refering to this one...
> >>
> >> AC-3 patents should have expired by now, but of course this codec is a
> >>
> >> bit old. (And won’t support even 7.1, by the way. The highest channel
> >>
> >> count would be 6.1, and the B channel would be matrixed into 5.1. If
> >>
> >> my memory is correctly working. But probably yes... ;-)
> >>
> >> Thanks,
> >>
> >> Stefan
> >>
> >> ...
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