may I say that crippling options so that we can't use external monitors
at their native resolution is not a solution? the solution to this
problem is breaking the desktop into tiles smaller than max texture
size, doing compositing/transforms and then combining them afterwards
for display (or something more clever someone who is an actual graphics
programmer can come up with, this seems the most straightforward
approach to me)

<rant>
and no, saying "screw you, get a real computer" is not a solution either; my 
Atom 570 netbook has plenty of power (dual core + HT => 4 virtual cores) in a 
small, cheap and light package, I'm not giving it up for a 4 kg 17 inch monster 
with the nvidia mobile card du jour (it also has a nvidia ION2 which eats about 
as much power as the rest of the system); it's sad that Intel chose to cripple 
both the video card (2048x2048 max texture size) and the CPU (can't address 
more than 2 GB of RAM -- maybe they have a thing for 2^11), but the former can 
be overcome by smart programmers and the latter by SSD (seek times approaching 
zero make swapping significantly less painful)
</rant>

-- 
You received this bug notification because you are a member of Ubuntu-X,
which is subscribed to xserver-xorg-video-intel in Ubuntu.
https://bugs.launchpad.net/bugs/830949

Title:
  [Intel N10 Graphics] Plugging in external monitor to VGA port makes
  both displays corrupted with thick slanted lines

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/830949/+subscriptions

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