Thanks Arjo, Jean-Sebastien and Fredrik who have solved this for me. Now, when distortion happens in an object set that was imported into a different project, I shift the problem object centre over the normal centre for the new project scene (the x,y,z colour markers in the view port) and hit that "normalize" procedure for all aspects - translate, skew, etc. Then I do the same for each embedded object set with that object.
Not the best since it means choreographies are not imported but I have little time now to explore this. Just a relief to find an answer. JS > Normalizing an object : -resizing it proportionally so that it's largest dimension is of a size of 1.0 -the bounding box of that object is a cube of 1.0 unit -the centering it to the universe so that all the points range from -0.5 to 0.5 on all 3 axis I am keen to try this. My scales at present are all over the place. For this movie I am using library objects created when I first started with RS. Some objects are in mm scale so that a main character is probably 1900 METERS(!!!) tall in terms of RS project sizes!!! I am also keen to check the other parameter limits in that post. The current issue for me is render times. These have gone ballistic. I wont post a thread on it since I know there is much that I can do and should try before I ask questions. Times have gone from typically an hour to twenty hours on scenes that I do not think should take anything more than four or five hours but my guesses are uninformed. The test will be when I start re-rendering some early PAL 4:3 scenes to 720p HDV format. If the times there are massively different then I will report the matter. In all the project goes very well. Mostly 12 to 16 hours per day on the job. Total fun!!! Thanks again Neil Cooke ----- Original Message ----- From: Arjo Rozendaal To: user-list@light.realsoft3d.com Sent: Monday, December 28, 2009 3:43 AM Subject: RE: Skewing in animation. Hi Neil, Maybe a bit late reaction, but I just returned from a little holiday and saw no answer to your question. Below the select window is the misctools window. You can find a normalize button in there. You can normalize Translate, Scale, Rotate and Skew separately or all at once. Arjo. Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] Namens Neil Cooke Verzonden: zaterdag 19 december 2009 20:09 Aan: UserList RealSoft Onderwerp: Skewing in animation. Hi List, I imported an object set into a project and an embedded object set came with a skew value. I simply cant keyframe animate this without massive distortion. I tried recreating a new object set within the parent but it too took on a skew value when I tried to animate it ... and distorted. I created the same "child" objects outside the parent and no skew value happened so I have an answer that works for me. I wonder if there is an easier way? Thanks Neil Cooke ------------------------------------------------------------------------------ No virus found in this incoming message. Checked by AVG - www.avg.com Version: 8.5.430 / Virus Database: 270.14.120/2588 - Release Date: 12/26/09 19:02:00