Thanks Arjo, Jean-Sebastien and Fredrik who have solved this for me.

Now, when distortion happens in an object set that was imported into a 
different project, I shift the problem object centre over the normal centre for 
the new project scene (the x,y,z colour markers in the view port) and hit that 
"normalize" procedure for all aspects - translate, skew, etc. Then I do the 
same for each embedded object set with that object.

Not the best since it means choreographies are not imported but I have little 
time now to explore this. Just a relief to find an answer.

JS > Normalizing an object :
-resizing it proportionally so that it's largest dimension is of a size
of 1.0
-the bounding box of that object is a cube of 1.0 unit
-the centering it to the universe so that all the points range from -0.5
to 0.5 on all 3 axis

I am keen to try this. My scales at present are all over the place. For this 
movie I am using library objects created when I first started with RS. Some 
objects are in mm scale so that a main character is probably 1900 METERS(!!!) 
tall in terms of RS project sizes!!! I am also keen to check the other 
parameter limits in that post.

The current issue for me is render times. These have gone ballistic. I wont 
post a thread on it since I know there is much that I can do and should try 
before I ask questions. Times have gone from typically an hour to twenty hours 
on scenes that I do not think should take anything more than four or five hours 
but my guesses are uninformed. The test will be when I start re-rendering some 
early PAL 4:3 scenes to 720p HDV format. If the times there are massively 
different then I will report the matter.

In all the project goes very well. Mostly 12 to 16 hours per day on the job. 
Total fun!!! 

Thanks again

Neil Cooke
  ----- Original Message ----- 
  From: Arjo Rozendaal 
  To: user-list@light.realsoft3d.com 
  Sent: Monday, December 28, 2009 3:43 AM
  Subject: RE: Skewing in animation.


  Hi Neil,

   

  Maybe a bit late reaction, but I just returned from a little holiday and saw 
no answer to your question.

  Below the select window is the misctools window. You can find a normalize 
button in there. You can normalize Translate, Scale, Rotate and Skew separately 
or all at once.

   

  Arjo.

   

  Van: owner-l...@light.realsoft3d.com [mailto:owner-l...@light.realsoft3d.com] 
Namens Neil Cooke
  Verzonden: zaterdag 19 december 2009 20:09
  Aan: UserList RealSoft
  Onderwerp: Skewing in animation.

   

  Hi List,

   

  I imported an object set into a project and an embedded object set came with 
a skew value. I simply cant keyframe animate this without massive distortion. 

   

  I tried recreating a new object set within the parent but it too took on a 
skew value when I tried to animate it ... and distorted.

   

  I created the same "child" objects outside the parent and no skew value 
happened so I have an answer that works for me.

   

  I wonder if there is an easier way?

   

  Thanks

   

  Neil Cooke



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