Hi Mauro,
Yes that's a tricky one, deeply hidden:
Go to File/Preferences > Classes tab > Graphical User Interface > Window
> View Window > RotateSpeed , set Value to -1
That was always the first thing I did after a fresh install ;)
Hope it helps,
Mark H
Op 24-5-2017 om 08:25 schreef Mauro Sanna:
Hello everybody!
I can't remember how to modify the viewport / camera navigation
behavior in order for it to work like Maya viewport does.
In other words, by default Realsoft 3d viewport / camera shows the
object going opposite the movement of the camera (which is correct of
course).
I want exactly the opposite, that is if I rotate around the object
from left to right I want to see the object spinning from left to
right too.
I hope I have been able to explain myself well! :-D
Thank you in advance for your help!
Mauro
On 18 May 2017 20:42, "Mauro Sanna" <manna.bers...@gmail.com
<mailto:manna.bers...@gmail.com>> wrote:
Hi guys,
I ma glad that the list is still alive in a way!
I would like to ask a question.
I still have Realsoft 3D V5 and I was wondering if buying the
license for version 7 could be worth?
Thank you very much in advance!
Mauro
On 18/05/2017 20:35, Robert den Broeder wrote:
Thanks for your tips Mark!
Best regards,
Robert
*Van:*User-list [mailto:user-list-boun...@realsoft.com
<mailto:user-list-boun...@realsoft.com>] *Namens *Mark Heuymans
*Verzonden:* donderdag 18 mei 2017 0:52
*Aan:* user-list@realsoft.com <mailto:user-list@realsoft.com>
*Onderwerp:* Re: [User-list] i have a pen..
Hi Robert,
All good advice, nice to see the list is still alive :)
I saw that you're using Global Illumination. A very difficult and
complicated feature in RS3d !
The infamous Garry and me did some heavy testing, trying to
optimize GI settings in RS... must be at least a decade ago.
But computers in 2017 are dream machines compared to the noisy
heavy monsters from those days. RS runs fine on a cheap
multi-core 64-bit machine with 16 gigs of ram, so on such a
machine we can crank up these settings:
- increase Ray Count in the GI material: makes use of all the CPU
cores, including hyperthreaded. The higher the better,
unfortunately it's maxed out at 100 by a slider (v6)
- decrease Blur Level and Blur Iterations in Post Image Effects.
But beware: if it's too low, noise is introduced.
- perhaps modify things like GI_blur_reflected,
GI_brightness_control, blurwidth_control
Or export the scene as .obj and render with other software.
Good luck!
Mark H
Op 16-5-2017 om 19:29 schreef Robert den Broeder:
Many thanks Jan! Will try! And of course I will post updates
of my image to show my progress.
Initially this started as a test if I could make the pen… now
it should become more interesting than that ;- )
Best regards,
Robert
*Van:*User-list [mailto:user-list-boun...@realsoft.com
<mailto:user-list-boun...@realsoft.com>] *Namens *Jan Schmitz
*Verzonden:* dinsdag 16 mei 2017 18:22
*Aan:* user-list@realsoft.com <mailto:user-list@realsoft.com>
*Onderwerp:* Re: [User-list] i have a pen..
Hi Robert,
in addition to Lees excellent mail, I'd like to give some
further suggestions. I quickly pulled the image into
photoshop and sketched the things that can be improved, to
gain a more realistic and more appealing render. (Download
the image and toggle between the to versions, to see the
adjustments better).
1. Clean reflections: In product photography you usually
don't want to see the whole room in the reflection, so you
set up a bunch of grey to white gradients, that appear in the
reflections. This helps us to instantly recognize the
material as a chrome material.
2. The cap at the end of the pen doesn't seem to have a
shader, it renders constant black. You'll need something
there, that resembles plastic or rubber and gives some smooth
reflections. (As Lee already said)
3. The camera is very telephoto, so you'd expect some depth
of field.
4. The wood texture needs a lot more contrast.
I hope this helps, the pen looks really nice!
Kind regards,
Jan
Jan Schmitz
Meyerheimstraße 1
10439 Berlin
+49 151 418 431 04 <tel:+49%201514%201843104>
On 16 May 2017 at 17:44, Robert den Broeder
<r.den.broe...@chello.nl <mailto:r.den.broe...@chello.nl>> wrote:
Thank you for your time and comments Lee!! Much appreciated.
I'll try to work with your suggestions and see how it turns out.
Best regards,
Robert
Verstuurd vanaf mijn iPhone
> Op 16 mei 2017 om 17:30 heeft leee <l...@spatial.plus.com
<mailto:l...@spatial.plus.com>> het volgende geschreven:
>
>> On Sunday 14 May 2017 16:29:37 Robert den Broeder wrote:
>> Hi all,
>>
>> Today I created a pen in RS3D and did some GI rendering
tests. What can I
>> do to improve image quality?
>>
>> Regards,
>>
>> Robert
>
> I think it's fair to say that, in 3D, if you're going to
make something
> reflective then you should make sure there's something to
be reflected by
> it.
>
> In your image, the tip of the pen appears to be reflective
and the lower
> half is reflecting the desk upon which it sits but the
upper half just
> looks almost flat-black. The clip also suffers from the
same problem - it
> looks too 'flat'.
>
> Assuming that you want to portray the pen on a desktop, I'd
place the entire
> scene within a hollow analytical cube and parallel map some
stock office
> wall photographs to each of the 'walls'. Depending on the
angles, I might
> also fake an office light on the ceiling.
>
> The black cap at the clip end of the pen, which looks as
though it's not
> intended to be reflective, doesn't show any detail to 'fill
out' its
> shape - you can't separate the cylinder wall from the
endcap and you can
> only tell that it's a short cylinder from its
profile/silhouette - playing
> around with its specular properties and adding a small
amount of reflection
> should enable you to get some differentiation between the
cylinder walls
> and the endcap. I can see a narrow strip of specular
reflection along the
> barrel and clip extension, and that looks good, but I'd
extend that to the
> endcap and at the same time make it a little more diffuse,
so that the
> specular strip is wider i.e. spreads further around the
circumference and
> covers a greater arc than on the barrel. Is the endcap
slightly domed? I
> can't tell because of the lack of depth but if it isn't
then I'd make it
> so.
>
> Last thing I'll mention is the tiling of the desktop
material - this
> wouldn't be a problem if you were going to crop the image -
but this is
> 3D - just don't render what you don't need.
>
> Yes, I'm being nit-picky here, but making something
photo-real is all about
> the details.
>
> LeeE
>
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