What is the most efficient way to an RDD of GraphX vertices and their
connected edges? Initially I though I could use mapReduceTriplet, but I
realized that would neglect vertices that aren't connected to anything
Would I have to do a mapReduceTriplet and then do a join with all of the
vertices to pick up the ones lost because there aren't part of a triplet?
I'm hoping there is a simpler way I've neglected.

Kyle

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