On Thu, 25 Jul 2019 at 04:34, HalleyZhao <halleyz...@sina.com> wrote:
> in Mesa, I could find some implement for vulkan, but not for EGL.
>
> maybe, desktop developer care more on mesa than mobile developers, and most 
> desktop driver does implicitly sync instead of depending on 
> explicit-synchronization-unstable-v1.

'Mobile' GL drivers in Mesa also do implicit synchronisation currently.

Are you looking for Mesa usage because you need to fix a specific
issue on some platform? Or are you just looking for an example to use?
I don't really understand how to help here.

Cheers,
Daniel
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