Branch: refs/heads/main Home: https://github.com/WebKit/WebKit Commit: 1a696df1b0a026a95c9808f0307758a8a8c268d1 https://github.com/WebKit/WebKit/commit/1a696df1b0a026a95c9808f0307758a8a8c268d1 Author: Mike Wyrzykowski <mwyrzykow...@apple.com> Date: 2023-02-22 (Wed, 22 Feb 2023)
Changed paths: M Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUDeviceImpl.cpp M Source/WebGPU/WebGPU/HardwareCapabilities.mm M Source/WebGPU/WebGPU/RenderPassEncoder.mm M Source/WebGPU/WebGPU/RenderPipeline.h M Source/WebGPU/WebGPU/RenderPipeline.mm M Websites/webkit.org/demos/webgpu/scripts/two-cubes.js Log Message: ----------- depth-clip-control feature is unimplemented https://bugs.webkit.org/show_bug.cgi?id=251664 <radar://104992830> Reviewed by Myles C. Maxfield. Implement depth clip control which controls if fragments with depth values outside of [0, 1] are clipped or not. * Source/WebCore/PAL/pal/graphics/WebGPU/Impl/WebGPUDeviceImpl.cpp: (PAL::WebGPU::convertToBacking): * Source/WebGPU/WebGPU/HardwareCapabilities.mm: (WebGPU::baseFeatures): All devices support depth clamping. * Source/WebGPU/WebGPU/RenderPassEncoder.mm: (WebGPU::RenderPassEncoder::setPipeline): (WebGPU::RenderPassEncoder::setStencilReference): * Source/WebGPU/WebGPU/RenderPipeline.h: (WebGPU::RenderPipeline::create): (WebGPU::RenderPipeline::depthClipMode const): * Source/WebGPU/WebGPU/RenderPipeline.mm: (WebGPU::Device::createRenderPipeline): (WebGPU::RenderPipeline::RenderPipeline): Pass the feature through to the command encoder. * Websites/webkit.org/demos/webgpu/scripts/two-cubes.js: Update two-cubes to illustrate this feature. Canonical link: https://commits.webkit.org/260723@main _______________________________________________ webkit-changes mailing list webkit-changes@lists.webkit.org https://lists.webkit.org/mailman/listinfo/webkit-changes