While working on the Wiki and describing quests, I realized that I don't know how we want to handle level progression and the experience value of any given kind of encounter. Do we want each level to be an achievement? I should think so. Which actions are rewarded with experience gains and with what weights?
Learning spells or skills? Using non-combat skills, such as picking locks and haggling? Achieving quest milestones? Completing quests? Combat victories, noteably combat victories against opponents not of the player's character level? Andrew _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel