On 4/12/06, Kai Sterker <[EMAIL PROTECTED]> wrote:

> What might be a solution is to have two different writers/parsers.
> That would mean, the editors could use the data objects present in the
> engine without change, but can process ASCII data files that can more
> easily be kept in CVS. That way, the overhead would be very small.

Okay, I've implemented ASCII output for the game data (no parser for
loading it yet). I've also written a script to convert between the two
types of game data. (test/convert_data.py).

Kai


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