After getting sidetracked with dlgedit and administrative tasks (Wiki upgrade, release announcements, etc.) for a while, I think it is time to get back to the road map. There are other things on my mind (like spending more time with dlgedit or actually implement some of the functionality behind questedit's GUI), but while resources are scarce, I really should focus on the most important bits. So this is as much a heads up for you guys as a reminder to myself :-).
So during the following days, I will look into the problems with the current object bounding boxes and try to come up with a plan. Chances are that it'll have to do some reading on basic 3D stuff up front, to get a feeling for how complex our object models need to get to allow for a fairly accurate collision detection. Any suggestions and input in that area is welcome. Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel