On Dec 14, 2007 11:26 AM, Kai Sterker <[EMAIL PROTECTED]> wrote: > I have integrated the collision detection code (see CVS) and have > started to debug and iron out all the flaws it still has (not in CVS > yet).
Today I found the worst bug (I assume), making things look a lot nicer. Not checked in yet, as I might be able to work some more on it tonight (before I'll be making Christmas cookies :-)). The biggest problem that remains is synchronizing the character position with the rest of the world. It appears to be a little off, still, resulting in falling through the ground halfway across a tile ... shouldn't be that difficult to fix, though. There is also more work on the rendering ... I vastly simplified it when introducing the 3D object models, but it seems that some of the extra calculation where there for a reason ;-). But all in all, it's getting closer to a stable state again. Once that is reached, I will document stuff on the wiki and then move to the next item on the list (path finding). Cheers, Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel