I'd be happy to look at it. Unless you would rather someone new (and possibly more active) fix it.
Tyler On Dec 23, 2007 4:02 AM, Kai Sterker <[EMAIL PROTECTED]> wrote: > While adding some visual debugging aids to the collision system, I > stumbled across what appears to be a bug in the SDL graphics code. I > didn't want to spend much time tracking it down, so I wrote a simple > test to reproduce it (and work around it in my own code). > > The test program can be found at > > http://cvs.savannah.nongnu.org/viewvc/adonthell/test/imagetest.cc?root=adonthell&view=markup > > What happens is that the main loop runs once, than triggers the crash > during the second iteration: > > Thread 0 Crashed: > 0 _sdl.so 0x04de9d40 > gfx::surface_sdl::put_pix(unsigned short, unsigned short, unsigned) + > 192 (surface_sdl.cc:167) > 1 libadonthell_gfx.0.dylib 0x004ad800 > gfx::surface::draw_line(short, short, short, short, unsigned, > gfx::drawing_area const*) + 560 (surface.cc:172) > 2 imagetest 0x00003d58 image_test::main() + 344 > (imagetest.cc:50) > 3 _sdl.so 0x002d3b80 -[SDLMain > applicationDidFinishLaunching:] + 76 > [...] > 21 _sdl.so 0x002d3ae8 > CustomApplicationMain(adonthell::app*) + 604 > 22 _sdl.so 0x002d3bc0 main_init + 32 > 23 libadonthell_main.0.dylib 0x002693bc adonthell::app::init() + > 1036 (adonthell.cc:237) > 24 libadonthell_main.0.dylib 0x00269428 main + 72 (main.cc:81) > 25 imagetest 0x0000217c _start + 760 > 26 imagetest 0x00001e80 start + 48 > > Since I'd rather invest my time into the collision stuff, I'd like to > leave this one to somebody else to figure out. That's possibly a nice > exercise for somebody to get a little more familiar with the code base > :-). > > Kai > > > _______________________________________________ > Adonthell-devel mailing list > Adonthell-devel@nongnu.org > http://lists.nongnu.org/mailman/listinfo/adonthell-devel >
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