On Jan 5, 2008 12:03 AM, Kai Sterker <[EMAIL PROTECTED]> wrote: > With the synchronization out of the way, I can continue with other > remaining issues. For that, I made some more improvements to the > collision debugging code (also shown on the image below). This doesn't > completely eliminate the need to use gdb to track down issues, but it > helps a lot :-).
Today was really productive, with at least 3 severe bugs hunted down :-). If only somebody else had looked over my code, they wouldn't have gone unnoticed for so long in the first place ... As a result, climbing up the "stairs" finally works, at least while running. When walking, I think the speed is to slow to overcome gravity. To fix that, we might either increase the base speed or further decrease gravity. Also, the climbing only seems to work when moving east or south. Have to check why that is the case. Maybe some of the triangles that make up the model are backfacing. I do hope it is something simple as that. Next, there are still some clipping issues going on. Looks like the renderer needs more tweaking yet. Then there's the character shadow that still doesn't always end up at the right height level. And finally, jumping needs to be added in again. Haven't even looked at that yet :-). But all in all, I feel pretty confident that a stable, working version can be reached soon, so that we can release alpha 2. Kai _______________________________________________ Adonthell-devel mailing list Adonthell-devel@nongnu.org http://lists.nongnu.org/mailman/listinfo/adonthell-devel