I've given some thought to the dialog possibilities for Alpha3 and have concluded that having a full dialog tree for all eight of the physical Powers (much less the demi-Powers or the invisible Powers) would probably be overkill. The only scenario in which I think it would not be overkill would be if we were trying to demonstrate the depth of DB's dialog trees by presenting in alpha a dialog tree as deep as the one y'all used for WE.
That being said, I favor including the Green Lady and the Axe-bearer, with both presented in essentially mortal form. The player's goal would be to discover who they really are. They would appear (in my first blush design) as a Half-Elven woman and a Dwarven man. I don't know what they would be doing yet, other than waiting to be addressed. I'm also not sure what the pay-off would be. Any thoughts? Andrew On Tue, Mar 18, 2008 at 11:51 AM, Andrew Phillips <[EMAIL PROTECTED]> wrote: > As I was driving home from work yesterday, I had a fairly audacious idea. > Rather than supplying random townspeople to meet NG's socialization needs, > we could do something out of left field: let him talk to the Powers > Themselves. > > My original conception involved the Green Lady and the Axe-bearer, though > I am not sure what they would discuss with NG. One idea was for them to > present the creation of the world from their own perspectives. > > The second idea involved presenting avatars of all eight of the major > powers (leaving aside the High King and Aethr, as they are not known to > have taken mortal form) and perhaps Khel and Elmoast as well. I think in > that scenario - which might be too work-intensive for an Alpha - the > conversation might revolve around learning the various ways the Powers and > the demi-Powers relate to one another. >
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