I've given some thought to the dialog possibilities for Alpha3 and have
concluded that having a full dialog tree for all eight of the physical
Powers (much less the demi-Powers or the invisible Powers) would probably be
overkill. The only scenario in which I think it would not be overkill would
be if we were trying to demonstrate the depth of DB's dialog trees by
presenting in alpha a dialog tree as deep as the one y'all used for WE.

That being said, I favor including the Green Lady and the Axe-bearer, with
both presented in essentially mortal form. The player's goal would be to
discover who they really are. They would appear (in my first blush design)
as a Half-Elven woman and a Dwarven man. I don't know what they would be
doing yet, other than waiting to be addressed. I'm also not sure what the
pay-off would be.

Any thoughts?

Andrew

On Tue, Mar 18, 2008 at 11:51 AM, Andrew Phillips <[EMAIL PROTECTED]>
wrote:

> As I was driving home from work yesterday, I had a fairly audacious idea.
> Rather than supplying random townspeople to meet NG's socialization needs,
> we could do something out of left field: let him talk to the Powers
> Themselves.
>
> My original conception involved the Green Lady and the Axe-bearer, though
> I am not sure what they would discuss with NG. One idea was for them to
> present the creation of the world from their own perspectives.
>
> The second idea involved presenting avatars of all eight of the major
> powers (leaving aside the High King and Aethr, as they are not known to
> have taken mortal form) and perhaps Khel and Elmoast as well. I think in
> that scenario - which might be too work-intensive for an Alpha - the
> conversation might revolve around learning the various ways the Powers and
> the demi-Powers relate to one another.
>
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